Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 48
  1. #21
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by RemVye View Post
    I knew what you meant, I was just being snarky
    I would be against any type of 'class lock' because it would open Pandora's box for them to do this on everything. Then what would the point of the class/job system be? You can change, only when you're not in combat and not in a dungeon? Might as well put a Mog House in and have us change there!

    Thumbs up for Mog House
    Not necessarily though. No one said this had to restrict all instanced content, and I think they're doing a good job with giving some diversity to their instances. Darkhold vs. Ifrit are two different entities, there's no reason they couldn't do this as well. I know what you're saying though, if SE can do it, they either won't, or they'll go overboard.
    (0)

  2. #22
    Player
    EmeraldHill's Avatar
    Join Date
    Mar 2011
    Posts
    351
    Character
    Emerald Hill
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    Many nodes left side! We need more miners!
    (1)


    We were the first to kill Ifrit.

  3. #23
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Although I think its a kind of neat idea I just don't see it being popular enough for the dev team to invest any time into, maybe in couple years when they have less things to iron out and address.

    Also they have just announced that DoH/DoL will play a big part in free company housing estates. This is your end game content right here!

    The addition of materia has basically ruined U/U armour (not so much weapons) so I can't say I'm a huge fan of making the game any more crafter orientated than it is.
    (0)

  4. #24
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Jinko View Post
    The addition of materia has basically ruined U/U armour (not so much weapons) so I can't say I'm a huge fan of making the game any more crafter orientated than it is.
    That's very much dependent on the armor.

    Example: Sipahi Gloves. Only option available in-game besides Marauder's "Murderous Intent" ability that can provide additional Crit Rating.

    I really hope SE continues in that kind of direction, where there are certain U/U pieces that have stat additions not available on crafted gear or materia.
    (0)

  5. #25
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,418
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by RemVye View Post
    I think the Tanaka team wanted them to be real classes, and they failed at that. Yoshida probably doesn't want them to be real classes but also wants to try and do this because it's what people were told at the beginning.

    I think he would be better off just making crafting like every other MMO that comes to mind, something on the side. Or something for people to use to make money. Easy to start, difficult to master.

    I'd rather have 1 battle class dungeon than 5 crafting ones that a huge portion of the playerbase won't use. What will the dungeons drop? Crafting / Gathering gear?

    Being honest, I wouldn't want to "waste" time to go in a dungeon that drops gathering or crafting gear... crafting bores me to death.
    I agree with you. Nobody really complained about crafting in other mmos, besides FFXI where it was too hard and long. Making them a class of their own is risky business, especially if you don't have a great/revolutionary idea on how to make it work.Just taking the same system as other mmos and making it a boring/repetitive mini game for each crafting attempt is not the way to go. You end up with a plain timesink that makes the task at hand more difficult, long and boring then it needs to be.

    I doesn't need to be the hardest thing in the world to do or anything, i'm even tempted to say that crafting should be easy and that the materials should be the hard part by making it more difficult to obtain. I have no problem with it being a clas of it's own i was even supportive of the whole idea but the way they did it is just wrong. They need to scratch it completely and go back to the drawing board. And if they can't come up with something REALLY GOOD, then they should just make it like it is in other mmos.
    (0)

  6. #26
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Belial View Post
    That's very much dependent on the armor.

    Example: Sipahi Gloves. Only option available in-game besides Marauder's "Murderous Intent" ability that can provide additional Crit Rating.

    I really hope SE continues in that kind of direction, where there are certain U/U pieces that have stat additions not available on crafted gear or materia.
    Well they said that they have yet to finish the materia system so they may later allow these stats to be added to those gear slots.

    That being said they may allow U/U gear to have materia added to them, I think the main problem right now with U/U is that you can't trade it to get materia added, although they plan to add a feature similar to using the bazaar for repairs.

    I really hope that like you say they make U/U worth getting, its dungeon content what keep MMO's alive not crafting.
    (0)
    Last edited by Jinko; 10-29-2011 at 03:58 AM.

  7. #27
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Jinko View Post
    Well they said that they have yet to finish the materia system so they may later allow these stats to be added to those gear slots.

    That being said they may allow U/U gear to have materia added to them, I think the main problem right now with U/U is that you can't trade it to get materia added, although they plan to add a feature similar to using the bazaar for repairs.

    I really hope that like you say they make U/U worth getting, its dungeon content what keep MMO's alive not crafting.
    I dunno, it's kinda a sticky situation since we don't really know the finished product entails, so it's hard to speculate. But we can hope they manage to find a good balance between U/U & crafted gear.

    And I know they have to expand the materia system but I think it would serve better purpose to have items like the Sipahi Gloves around. I'd like crafting to still be viable, but I'd like hunting items to have it's own perks as well.

    I'd also like a monster arena a la FFX, but I think my hopes are too high.
    (0)

  8. #28
    Player
    nasomi's Avatar
    Join Date
    Aug 2011
    Location
    Limsa
    Posts
    644
    Character
    Pocket Hockey
    World
    Gungnir
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Agoven View Post
    I thought up of a good example I think would do great for a raid specifically designed for hand and land classes.

    There's an unstable mine that is on the verge of collapse. You need to make it through to the other end in the allotted time and gather a series of certain items on your way through. You need to use hand and land classes to break down rock barriers with miner, fish broken lines with a fisher, reconnect lines with weaving or leather, and gather items along the way.

    Very time, class, and puzzle oriented raid. No need for monsters...the danger of the mine collapsing/flooding/etc and killing you if you aren't moving through efficiently should be enough. Areas where you must pass through within x number of seconds and you can't go back cause behind you will collapse etc.

    Only certain gems and crafting items may be find in this raiding mine...and used for crafting purposes maybe?

    I would also imagine if this sort of raid gets made that it will be random puzzle generated dungeon sort of scenario.
    Eh, fishing is my "alone time".
    (0)
    http://www.pocket-hockey.com <-My ffxiv adventure!

    Now with nVidia Surround!!!
    MicroATX Desktop - i7 950 - 12gb ram - 2x GTX580
    2x Intel 520 180gb SSD's in Raid0 - 3x 28" LCD @ 5760x1200

  9. #29
    Player

    Join Date
    Jun 2011
    Location
    gridania
    Posts
    29
    i luv the op's idea also id like to grow crystals and ore much like gardening they could split it up. gardening for cooking and alc mats and something like geoforming<or whatever> for arm and blsm mats. justa thought
    (0)
    Smile it makes people think your up to something.

  10. #30
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I like your Idea.

    I would also like to see a Hybrid run. something similar to FFXIs NPC escorts, but escorting DoL/H to some kind of objective. Of course it would have to have a Party member must be DoL/H at all times requirment.
    (0)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast