Page 1 of 5 1 2 3 ... LastLast
Results 1 to 10 of 49

Hybrid View

  1. #1
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641

    Raids for Disciples of Hand and Land...

    I thought up of a good example I think would do great for a raid specifically designed for hand and land classes.

    There's an unstable mine that is on the verge of collapse. You need to make it through to the other end in the allotted time and gather a series of certain items on your way through. You need to use hand and land classes to break down rock barriers with miner, fish broken lines with a fisher, reconnect lines with weaving or leather, and gather items along the way.

    Very time, class, and puzzle oriented raid. No need for monsters...the danger of the mine collapsing/flooding/etc and killing you if you aren't moving through efficiently should be enough. Areas where you must pass through within x number of seconds and you can't go back cause behind you will collapse etc.

    Only certain gems and crafting items may be find in this raiding mine...and used for crafting purposes maybe?

    I would also imagine if this sort of raid gets made that it will be random puzzle generated dungeon sort of scenario.
    (69)

  2. #2
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    A mining we will go...
    (1)

  3. #3
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Honestly im down for anything that adds content for this game for each of the classes. So i agree. Good ideas
    (4)

  4. #4
    Player
    Daenerys_Sedai's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    409
    Character
    Daenerys Sedai
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Agoven View Post
    I thought up of a good example I think would do great for a raid specifically designed for hand and land classes.

    There's an unstable mine that is on the verge of collapse. You need to make it through to the other end in the allotted time and gather a series of certain items on your way through. You need to use hand and land classes to break down rock barriers with miner, fish broken lines with a fisher, reconnect lines with weaving or leather, and gather items along the way.

    Very time, class, and puzzle oriented raid. No need for monsters...the danger of the mine collapsing/flooding/etc and killing you if you aren't moving through efficiently should be enough. Areas where you must pass through within x number of seconds and you can't go back cause behind you will collapse etc.

    Only certain gems and crafting items may be find in this raiding mine...and used for crafting purposes maybe?

    I would also imagine if this sort of raid gets made that it will be random puzzle generated dungeon sort of scenario.
    Sounds like an episode of MacGruber
    http://www.hulu.com/watch/1501/satur...live-macgruber
    (0)
    Server: Sargatanas || Main Job: Scholar || Chocobo: Bonchon

  5. #5
    Player

    Join Date
    Sep 2011
    Posts
    838
    i thought the plan was you go in as DoM/DoW, you and your party go to the end of the dungeon/camp. when you get there your crafter would change to there crafter, and use the facilities while your party protects you. and in return you would you and them something that you can only get from said dungeon/camp
    (4)
    What I have shown you is reality. What you remember, that is the illusion.

  6. #6
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Will this require me to push standard?
    (6)

  7. #7
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Such a good idea, but I see only 6 Like! Hey people come help vote in this >,<

    unless all people here never craft/gather so they not care.
    (2)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  8. #8
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by Alise View Post
    Such a good idea, but I see only 6 Like! Hey people come help vote in this >,<

    unless all people here never craft/gather so they not care.
    It's not worth botting / spamming standard / hours of pain just to do this type of content. Maybe if they make the crafting system less of a form of torture more people would be interested.
    (6)

  9. #9
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    I support this. It would be nice to have some better/fun leveling options. I would like to get a couple crafts and a gathering class to 50, but it's such a tedious process at the moment.

    This idea has actually been brought up before, and even the idea of combined instance dungeons. It would be nice to see a dungeon designed to have say, four battle classes to clear mobs, keep mobs in their place, etc. and then a couple crafters and gatherers grabbing items and crafting to sort through dungeon puzzles. Of course because of people having multiple 50s I think a "class lock" for the instance would help to keep the challenge in place.

    Of course all these ideas need to be fleshed out a bit more, but I think the premise of this is a great idea.
    (2)

  10. #10
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by Belial View Post
    Of course because of people having multiple 50s I think a "class lock" for the instance would help to keep the challenge in place.
    Class lock? I think you mean the job system..
    (0)

Page 1 of 5 1 2 3 ... LastLast