I thought up of a good example I think would do great for a raid specifically designed for hand and land classes.
There's an unstable mine that is on the verge of collapse. You need to make it through to the other end in the allotted time and gather a series of certain items on your way through. You need to use hand and land classes to break down rock barriers with miner, fish broken lines with a fisher, reconnect lines with weaving or leather, and gather items along the way.
Very time, class, and puzzle oriented raid. No need for monsters...the danger of the mine collapsing/flooding/etc and killing you if you aren't moving through efficiently should be enough. Areas where you must pass through within x number of seconds and you can't go back cause behind you will collapse etc.
Only certain gems and crafting items may be find in this raiding mine...and used for crafting purposes maybe?
I would also imagine if this sort of raid gets made that it will be random puzzle generated dungeon sort of scenario.