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  1. #51
    Player
    Erys's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    191
    Character
    Erys Shir'en
    World
    Zodiark
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Dualgunner View Post
    Tbh I like your idea a lot. Maybe just cuz I effing love Devil May Cry.
    I know, it's a bit of cheating. I'm trying to appease my inner devil may cry fan, the people who like glams and mounts (I don't), the casuals to try step up their game little by little with progressive rewards for doing good and cheering up when doing bad, people who don't want to stay in the threadmill for hours, players who don't get coms and the people who want to know how they perform.
    In a few more years I will end up like Yoshi, trying to please everyone and having halfbaked solutions x'D
    (1)

  2. #52
    Player
    Esper's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    182
    Character
    Esper Eidolon
    World
    Diabolos
    Main Class
    Summoner Lv 70
    Need the devil may cry stylish system! End with a Jackpot and you know you're doing it right.
    (2)

  3. #53
    Player
    HyperSMB's Avatar
    Join Date
    Jun 2017
    Posts
    316
    Character
    Crystal Skye
    World
    Halicarnassus
    Main Class
    Summoner Lv 100
    Simple idea: Judge DPS by how fast things die? Really hard I know. IDK about you, but after playing for as long as I have, I can EASILY tell if I am playing at or near capacity.

    Parsers are a blight in any form and many of these ideas do the same thing, display competency to everyone. While personally I could give half a rip, I ALREADY have trouble getting my friends to stay in this game due to complexity, the last thing I need is people throwing "Oh look your grade sucked!" or "Why don't you have X during the dungeon." You will not change casuals and hardcore players will just use outside parsers.

    That said, if we could get a parser that LEGITIMATELY could not be used for ANYTHING other than personal practice, that would be ok (Until people learn to use it to belittle people, which they will).
    (1)
    Last edited by HyperSMB; 06-15-2017 at 09:58 PM.

  4. #54
    Player
    Core1019's Avatar
    Join Date
    Feb 2015
    Posts
    178
    Character
    Violet Carmine
    World
    Lich
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by LalaRu View Post
    snip.
    As nice as this idea is, what decides the thresholds? DPS can vary wildly depending on mechanics, responsibility, other party members' buffs etc
    (1)

  5. #55
    Player
    DRHaymaker's Avatar
    Join Date
    May 2017
    Posts
    71
    Character
    Hoosa Gudboi
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by HyperSMB View Post
    Simple idea: Judge DPS by how fast things die? Really hard I know.
    Ok, so then Mr. Smug, how do you judge your DPS when in any group content?

    We'll wait...
    (4)

  6. #56
    Player
    Erys's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    191
    Character
    Erys Shir'en
    World
    Zodiark
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by HyperSMB View Post
    Simple idea: Judge DPS by how fast things die?
    While I agree with this there a tidbit. Which is what is a fast run? 10 minutes? 15? 20?
    A exceptional player can carry a bad player and make a run last 15 minutes. Said player knows they performed well. But their co-dps might think they are also doing good because it took 15 minutes, which is false, they were "carried".
    For this to be a thing completely it's subject to whichever standard you hold in terms of speed and not an universal rotation that yields Xdps.
    (1)
    Last edited by Erys; 06-15-2017 at 10:07 PM.

  7. #57
    Player
    HyperSMB's Avatar
    Join Date
    Jun 2017
    Posts
    316
    Character
    Crystal Skye
    World
    Halicarnassus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by DRHaymaker View Post
    Ok, so then Mr. Smug, how do you judge your DPS when in any group content?

    We'll wait...
    How fast it dies? Still simple. Because that is all that matters.

    On a more nuanced note, as many times as we have done the content, there is a pretty fair estimate a player can make as to how long a boss takes. How else do we quickly judge, hey one of these DPS must suck this is taking to long. Use that knowledge.

    In dedicated savage level 8 mans (The only time comparing parser information serves ANY legitimate purpose), someone in your static WILL have a parser and IDK about you, but at least one person posted the info after every single pull.

    Once again, I am not against one, but most of these suggestions lead to the same place where people can belittle others using parser info. This is what we should be trying to figure out how to avoid. A personal DPS meter that cannot be shared would be the ideal solution.
    (0)
    Last edited by HyperSMB; 06-15-2017 at 10:14 PM.

  8. #58
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by HyperSMB View Post
    Once again, I am not against one, but most of these suggestion lead to the same place where people can belittle others using parser info. This is what we should be trying to figure out how to avoid. A personal DPS meter that cannot be shared would be the ideal solution.
    Harassment is still a reportable offence, parser or not, and us players should actively work against that (by kicking and reporting players who are offensive against others). Solo parsers might help some, but having those will only mean still having unofficial group parsers - and PC players having this advantage over PS4 players. I'm sure many would be ok with having official group parser as an optional feature for premade groups only though. Then those who don't absolutely want to use one would have the option to refuse, and those who wish to use one would be on an equal ground despite their platform.
    (3)

  9. #59
    Player
    DRHaymaker's Avatar
    Join Date
    May 2017
    Posts
    71
    Character
    Hoosa Gudboi
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by HyperSMB View Post
    How fast it dies? Still simple. Because that is all that matters.
    You still have no personal numerical data.

    On a more nuanced note, as many times as we have done the content, there is a pretty fair estimate a player can make as to how long a boss takes.
    Except each estimation changes because at minimum, you're accounting for 3 other people, and all 3 people are a variable.

    How else do we quickly judge, hey one of these DPS must suck this is taking to long.
    Yeah, except you have no way to find out, and that DPS COULD be you.

    In dedicated savage level 8 mans (The only time comparing parser information serves ANY legitimate purpose)
    So there's no possible way anyone would ever get any helpful info from a parser outside of static savage parties... right then.
    (2)

  10. #60
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    There is no motive to not have a personal parser ingame. Only showing your damage.

    It's really annoying as a PS4 user to keep asking others about my numbers.
    (1)

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