Monk AOE aside, based on
this video from E3, Monk still looks... terrible frankly.
Based on tool tips, Riddle of Fire still has it's de-haste effects, most of the GCDs still have their nerfs, and Tackle Mastery still...exists.
Riddle of Earth hasn't been changed at all (IE, it's still just a GL refresh, not a , so it still has all of the issues it inherently comes with by existing) and the fight itself shows the inherent issues with the action. At 4:20 seconds (lololol) Susano goes invulnerable for exactly long enough for GL3 to fall off before coming back at 4:49, meaning most of my fears for the action were in fact warranted since
nothing about the encounter design has changed and this ability will be incredibly fight specific.
What happened to trying to remove extremely Niche and useless skills for Stormblood again devs? I'd love to see an answer to this.