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  1. #11
    Player
    savageink's Avatar
    Join Date
    Jun 2015
    Posts
    843
    Character
    Dirk Gently
    World
    Malboro
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Neophyte View Post
    Why is this thread even a thing?

    They said that in every lvl50+ dungeon at the end of the dungeon everyone will get one piece (not already in their inventory) for their job.

    Imo that makes it easy enough to obtain wanted gear.
    When did they say this? And did they say when it would happen? I did a lot of dungeons this week , so I would have noticed if it was happening.
    (0)

  2. #12
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by savageink View Post
    When did they say this? And did they say when it would happen? I did a lot of dungeons this week , so I would have noticed if it was happening.
    Its being added friday. Its a way of preventing perma-RNG fails. Not 100% sure on how it works, but you should be able to get at least one usable item per run with the new system.
    (2)

  3. #13
    Player
    usalia's Avatar
    Join Date
    Jun 2017
    Posts
    87
    Character
    Usalia Killia
    World
    Zodiark
    Main Class
    Marauder Lv 30
    How it eork in df?
    No need for more retarded rng.
    (1)

  4. #14
    Player
    savageink's Avatar
    Join Date
    Jun 2015
    Posts
    843
    Character
    Dirk Gently
    World
    Malboro
    Main Class
    Machinist Lv 80
    Quote Originally Posted by OcieKo View Post
    Its being added friday. Its a way of preventing perma-RNG fails. Not 100% sure on how it works, but you should be able to get at least one usable item per run with the new system.
    Awesome! My one complaint gone. Well, except for glam storage.
    (0)

  5. #15
    Player
    Amelia_Pond_Behemoth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,112
    Character
    Violet Baudelaire
    World
    Goblin
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by Gunspec View Post
    This actually sounds like a perfect idea for 4.X. Let me explain. They've previously stated that odd numbered patches would only have one dungeon added. That means gear for every role, crammed onto 3 bosses. With tokens you could have belt and gloves on first boss, head and boots on second, chest and legs on third. A full set of gear drops every dungeon, and you've got a 1/4 chance for each piece. The normal method would mean that each boss has nearly 20 possible items on their loot table, and a measly 1/10 chance that the item you'd like would appear. Which would you prefer?
    Good point. And if you're a DPS and get paired up with another DPS of the same type (eg. 2 casters) then that screws up your chances even more.
    (0)

  6. #16
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ManuelBravo View Post
    The system is working fine how it is now. People are just picky and want to have an even chance even though they don't want to do runs as that job. If anything people need to realize that if they need gear they should play that role or at least ask for it and see if people can pass. As for the relic gear you trade in, it's old relic gear so they made it that way instead of trading tomes for it which makes sense.
    This is my opinion as well. No one's saying someone has to main a job to get gear you want but if there is something you want specifically, pull up your britches and increase the odd in your favor by playing the class/role it drops for.
    (1)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

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