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  1. #1
    Player
    Daniel_Fury's Avatar
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    Daniel Fury
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    Sargatanas
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    Miner Lv 70
    Quote Originally Posted by SyzzleSpark View Post

    150+250+280=680
    680/3=226
    2400MP=140pot
    1200MP=70pot
    226+70=296
    380>296

    2400MP=(140pot+350pot/2)=245
    1200MP=122.5
    226+122.5=348.5
    380>348.5

    If you consider 2400 MP as strictly a C&S:
    350/2=175
    226+175=401

    So if C&S is coming off cooldown and casting BN to get a BS will rob you of the MP to DA it, this is the only time that BN or BS are ever a DPS loss.

    No idea if all this + the Darkside buff is going to make up for the other stuff they gutted from us like Reprisal/LB/Scourge but I am hopeful.
    If you're not using grit, it works out as a 10 potency loss per BN+BS used together.
    3* 380 = 1140 potency.

    For a SE combo:
    680+ 420 (3 dark arts (mp saved on not using BN)) + 70 (Syphon Strike)= 1170 potency.

    You can also argue that by using SE combo, you generate 1/5th of a natural bloodspiller. That's roughly 74 potential potency.
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  2. #2
    Player
    SyzzleSpark's Avatar
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    Pixiline Paradigm
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    Sargatanas
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    Summoner Lv 66
    Quote Originally Posted by Daniel_Fury View Post
    680+ 420 (3 dark arts (mp saved on not using BN)) + 70 (Syphon Strike)= 1170 potency.
    The bolded part makes no sense because if you had that MP but were not using BN you would use it on SS or SE or both; you can't count that MP in favor of one but not the other. Its about GCD potency and whether delaying SE actually hurts your DPS, which it doesn't. If you had that MP to spend, you would spend it. There is no saving MP on DRK, unless its for C&S, which I factored in my calculations and it still didn't make SE's PPGCD better than BS.

    To put it more directly, MP potency isn't an issue, because if its strictly MP potency that we're addressing, a broken BN shield's MP potency is 380, whereas those 3 DAs you "saved" only have 140 a piece over x number of DA-able GCDs. So the question is whether the delaying of the GCDs for that 380 potency is a loss over continuing with the SE combos. The MP you're saying was saved isn't a net gain, it just gets spent on another source, lest you cap out.

    Naturally generated BS is certainly a gain, and I'm not seeing the math that says BN-generated BS is not a gain as well. That's not to say it should be spammed, but I think holding it when you know the shield will be broken were you to cast it is inefficient.
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    Last edited by SyzzleSpark; 06-13-2017 at 02:16 PM.

  3. #3
    Player
    Daniel_Fury's Avatar
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    Daniel Fury
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    Quote Originally Posted by SyzzleSpark View Post
    The bolded part makes no sense because if you had that MP but were not using BN you would use it on SS or SE or both; you can't count that MP in favor of one.
    If you can always guarantee that you'll be able to DA SS, SE, C&S and even pop DP on the cases that you don't have slashing up, I would consider the BN a dps gain otherwise you can bank it and even use it on natural Bloodspillers or those moments you didn't have mp to dark arts your GCDs for increased damage over the encounter.

    Even at a 10 potency loss, it's still worth using on cd providing it will break imo as 10 potency trade for a 10% shield is a tiny cost.
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  4. #4
    Player
    Reynhart's Avatar
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    Reynhart Kristensen
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    Ragnarok
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    Dark Knight Lv 80
    Quote Originally Posted by Daniel_Fury View Post
    3* 380 = 1140 potency.

    For a SE combo:
    680+ 420 (3 dark arts (mp saved on not using BN)) + 70 (Syphon Strike)= 1170 potency.
    There is still a big flaw in that calculation. To use 3 Dark Arts, you have to do more than one combo, thus, spending 2 GCD on Hard Slash, wich completely kills your average potency.
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    Last edited by Reynhart; 06-13-2017 at 06:31 PM.

  5. #5
    Player
    Daniel_Fury's Avatar
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    Quote Originally Posted by Reynhart View Post
    There is still a big flaw in that calculation. To use 3 Dark Arts, you have to more than one combo, thus, spending 2 GCD on Hard Slash, wich completely kills your average potency.
    If you were to finish a 10 minute fight, and look at all your skills used and saw that you used blackest night 3 times and 3 blood spillers as a result but then saw you didn't use dark arts on 3 gcd or ogcds in the fight, factor in the fact you also could of used the entire souleater combo instead of those bloodspillers, then you would see that you lost damage.

    The problem is that you expect 3 dark arts to be used in 3 gcds for the calculations to make sense, but mp is a resource that can increase dps. You can save it for later.

    If a fight finishes and there's more blackest nights used over missed dark arts opportunities, then the damage loss is there.
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  6. #6
    Player
    Reynhart's Avatar
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    Quote Originally Posted by Daniel_Fury View Post
    If you were to finish a 10 minute fight, and look at all your skills used and saw that you used blackest night 3 times and 3 blood spillers as a result but then saw you didn't use dark arts on 3 gcd or ogcds in the fight, factor in the fact you also could of used the entire souleater combo instead of those bloodspillers, then you would see that you lost damage.
    That's overly simple.
    Did you use Blackest Night to not activate Grit ?
    Would you have used these Blackest Night to mitigates tankbusters anyway ?
    How much time did you spend in Grit, bumping the effective potency of BloodSpiller when compated to SoulEater ?

    And again, 3 basic Bloodspillers give a better average potency that one full powered SoulEater combo.
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    Last edited by Reynhart; 06-13-2017 at 06:37 PM.

  7. #7
    Player
    Daniel_Fury's Avatar
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    Daniel Fury
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    Quote Originally Posted by Reynhart View Post
    That's overly simple.
    Did you use Blackest Night to not activate Grit ?
    Would you have used these Blackest Night to mitigates tankbusters anyway ?
    How much time did you spend in Grit, bumping the effective potency of BloodSpiller when compated to SoulEater
    Read Lyths post above. It explains what I'm trying to explain in a much better format with easier to understand calculations.

    It is quite simple, you're just simply over complicating things.

    We are speaking about why you lose dps for using TBN over DA and how blood spiller doesn't quite cover the damage potential that you lost. The reason for using the TBN does not play a part in it.

    I'd personally use TBN on a MT every tank buster whether it is a dps loss or not. The skill seems to be designed so that you will use it as an OT but if it increased damage it would be overpowered. The cost for using it is not too much and the benefit outweighs the damage loss in my eyes.
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