


Giant books and swords that are as wide and tall as people's anime cats are also awful weapons irl, yet we cope.
On that note, the strongest weapon in the game is Julyan Manderville's fryingpan and it's very unrealistic that the warrior of light has yet to utilize it.
Double Saber like this dude's
You mean just like how we have to forget Lalas have the physical build of 4 year olds yet they have the strength to hurt creatures/bigger enemies or how we have to forget every flying enemy in this game is just conviently flying within melee range?Ok, people, just to clear things up: Scythes make absolutely terrible weapons. It takes a lot of suspension of disbelief, when you consider how the cutting edge is perpendicular to the handle. There's a reason they never caught on as actual weapons. It's because all of the physics involved says you get shit for power out of a design like that.
Think about swinging a scythe, and ask yourself, how are you actually meant to be doing any damage with that.
Honestly speaking, if we are talking about a grim reaper-grade scythe, the only thing that makes it impractical (imo) as a weapon is probably the strength required to weld it. Which, our characters shown to be never short of. You can slash, cut, stab with it, and it look bad ass like death staring at you in the eye! What's there not to love about it? :x
The concept I had for merchant was a ranged dps that focused on indirect damage and relied on a "Wealth" system vaguely similar to how the tank gauges will work in Stormblood.
It was one of my favorite concepts to set up just because the lore and storyline for it could make it revolve less around combat and more around alternative events (like using the storyline to beat some monetarist at their own game).
Although nice and fancy, I still don't think people quite understand just how much the devs seem to be as absolute sticklers to historical accuracy when it comes to melee weapons and the styles associated with them. You can disagree all you want, but because a scythe like that doesn't have a real-world analog like the real fencing style used by Red Mages or the Zweihander style of the Dark Knight (which isn't using a Zweihander), it's most likely not going to wind up as a melee weapon, hence why the option to make it a caster weapon appears more ideal.Honestly speaking, if we are talking about a grim reaper-grade scythe, the only thing that makes it impractical (imo) as a weapon is probably the strength required to weld it. Which, our characters shown to be never short of. You can slash, cut, stab with it, and it look bad ass like death staring at you in the eye! What's there not to love about it? :x
Last edited by Kazrah; 06-12-2017 at 06:08 PM.
Other than the DRK, I don't really think the other melee weapon are "sticklers to historical accuracy". And even with that it's mostly just the battle stance too I think?


I really want a whip or a whip blade, crossbow/giant crossbow, fans, scythes, chakram/ring blades, mace,
Well they're used for analogs, taking the real-life styles and placing them the best they can into the jobs, like how....
MNK fighting style is based off of at least one variant of Kung Fu (not sure which style though, but explains why more of their attacks are punching skills).
DRG--with the exception of the Jump and Dive skills--comes from a style derived from the use of halberds to counter cavalry troops, hence why a good number of their attacks seem to strike either upward or in a slashing motion.
WAR fighting style might have been inspired by the Gallowglass or any Germanic group known to have used larger axes (Vikings typically weren't among them).
PLD style is based loosely off of the Roman use of the spatha (and perhaps earlier groups as well).
RDM style comes from a variant of fencing, most likely either Iberian or French fencing.
SAM style? Kenjutsu. Not really much else to it.
The only real exception to the rule is NIN, which I think had more to do with ROG and keeping it's standard dual-wielding tradition.
I disagree. Most of the weapon movement seems to be as more "generic physical movements feasible (to a small degree) to said weapon of choice" rather than "sticklers to historical accuracy" that you claim. The only exception is the DRK battle stance, which is an accurately mirrored of the OX position in the German Long Sword School. Of course at the end of the day it's my personal opinion and I still don't think it's quite likely to get a Scythe job as much as I love it (though I disagree with your reasoning on it).Well they're used for analogs, taking the real-life styles and placing them the best they can into the jobs, like how....
MNK fighting style is based off of at least one variant of Kung Fu (not sure which style though, but explains why more of their attacks are punching skills).
DRG--with the exception of the Jump and Dive skills--comes from a style derived from the use of halberds to counter cavalry troops, hence why a good number of their attacks seem to strike either upward or in a slashing motion.
WAR fighting style might have been inspired by the Gallowglass or any Germanic group known to have used larger axes (Vikings typically weren't among them).
PLD style is based loosely off of the Roman use of the spatha (and perhaps earlier groups as well).
RDM style comes from a variant of fencing, most likely either Iberian or French fencing.
SAM style? Kenjutsu. Not really much else to it.
The only real exception to the rule is NIN, which I think had more to do with ROG and keeping it's standard dual-wielding tradition.
Last edited by SokiYagami; 06-12-2017 at 09:18 PM.
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