Page 12 of 18 FirstFirst ... 2 10 11 12 13 14 ... LastLast
Results 111 to 120 of 175
  1. #111
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Shurrikhan View Post
    As much as I'm generally a critic of PotD, in odd comps or at high floors at least, this is a concept really worth enjoying and one I'd love to see entered into more of the dungeon experience. Heck, it's probably the first thing in XIV to actually feel like a (traditional/archetypal) dungeon experience. The rest, while enjoyable when making the most of the paradigm, are pedal-powered roller coasters.
    To piggyback you guys a bit: I, too, am not advocating a simple "shit hits harder" deal. I want to have to think about what I am casting, when I am casting, and on whom I am casting it.

    As to whether or not it would be better or not for sub numbers? Clearly I can't answer that, none of us can, but I have always been of the mind that it is better to (potentially) overtune and have to come down a notch rather than not try at all.

    Also: Gear acts as a natural nerf to content. For story dungeons low (no) difficulty is fine... but there could be actual expert dungeons (seperate from MSQ) that maybe not everyone is intended to do on day 1. Maybe they need to get some more gear to cover for any lack in skill.
    (0)
    Last edited by Aramina; 06-12-2017 at 10:44 AM.

  2. #112
    Player
    Lesan's Avatar
    Join Date
    Jul 2016
    Posts
    93
    Character
    Alys Isshu
    World
    Balmung
    Main Class
    Dancer Lv 100
    My opinion is: As long as ANY DPS Job is taking ANY non Roomwide AoE for ANY reason other than latency, they have not even remotely the right to utter even ONE peep if the Healer is only casting heal spells. Even more so in Stormblood, where Gap Closers (Melee) and restoration of mobility seems to be a thing.

    When in doubt, give 'DPS Buster' abilities to boss enemies that are aimed at people with the DPS Role, and deal something like 5 to 50 times the amount of HP one can potentially stack. There is a reason why SSS requires inflated output on Damage classes - and that is to train them to do well enough ON THEIR OWN so that they then, with party buffs, have spare time to dodge stuff and do mechanics. DPS Greed should be punished with non avoidable deaths left, right and center.
    (1)

  3. #113
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    They tried the idea of hard-hitting mobs and a high healing requirement with Pharos Sirius, as the instance was incredibly punishing for groups lacking primal weapons and a decent amount of darklight gear. While there were other things difficult about the instance, such as Siren's multitude of new and original debuffs to learn for the first time, it was the high mob damage that led the community into complaining up a storm until the instance was nerfed and toned down. Seriously, people would abandon immediately if they got it in roulette, and for DPS queues this was an ultimate frustration.

    They will likely never go back to such a design because randos will cry, and even if we like to think the community has grown in experience since then, there will always be subscribed players of various skill levels, some of which may not be very high, and S-E intends to cater to all. It's the lesson they've been learning, which is why story-scenes are linked to Alexander Normal rather than gating an awesome Louisoux cutscene behind a difficult second coil raid encounter that only a tiny percentage of the population saw in-game prior to Heavensward. Cater to the masses, and if that means it's easy in general for the skilled, then they just need to seek out their challenges in the content designed for them (extreme primals and savage raids).

    It's not an ideal system, but one that approaches the greatest number of people.
    (2)

  4. #114
    Player
    Lesan's Avatar
    Join Date
    Jul 2016
    Posts
    93
    Character
    Alys Isshu
    World
    Balmung
    Main Class
    Dancer Lv 100
    Which means again, that a dps that eats avoidable AoE should get not a single heal. If the group disbands, so be it.
    (0)

  5. #115
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lesan View Post
    Which means again, that a dps that eats avoidable AoE should get not a single heal. If the group disbands, so be it.
    Not sure how that is at all relevant to the conversation.

    That said, "If you play badly then I will play badly too!" isn't a good look. Sorry.
    (1)

  6. #116
    Player
    Lesan's Avatar
    Join Date
    Jul 2016
    Posts
    93
    Character
    Alys Isshu
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Aramina View Post
    Not sure how that is at all relevant to the conversation.

    That said, "If you play badly then I will play badly too!" isn't a good look. Sorry.
    It is more meant as a 'They have not a shred of a right to demand the Healer to dodge, heal AND dps, when they only focus on damage and ignore the dodging, making the healer have to heal more to compensate.'

    Because by the 'You only need to heal after big attacks!!!111' logic, any heal used on a non tank to refill after a non roomwide aoe is wasted potential DPS.
    (0)

  7. #117
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Lesan View Post
    Which means again, that a dps that eats avoidable AoE should get not a single heal. If the group disbands, so be it.
    Wasting your own time isn't any more conducive though. Additionally there are two schools of thought here, because sometimes a DPS knows they will not die to an AoE and so they eat it to maximize DPS uptime. This is almost always an annoyance for healers because they invariably end up reacting to it, but there's a solid logic behind it. Alternatively they could have made a mistake, or just be daft. It's not always easy to tell without talking to them first.

    Regardless you're in whatever duty to achieve your goal, and your time is better spent getting your rewards rather than sulking or counter-trolling on principle, unless those are your actual goals instead. Work with the team you have to get it done, or abandon and find a different group if they're just too incompatible with you; whatever you decide make sure you're doing what you can to have the most fun during your video game time, though if you get enjoyment from being smug and purposefully being a poor player then don't be surprised if people abandon party and waste your time in response.
    (1)

  8. #118
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lesan View Post
    It is more meant as a 'They have not a shred of a right to demand the Healer to dodge, heal AND dps, when they only focus on damage and ignore the dodging, making the healer have to heal more to compensate.'

    Because by the 'You only need to heal after big attacks!!!111' logic, any heal used on a non tank to refill after a non roomwide aoe is wasted potential DPS.

    Fair enough.
    (0)

  9. #119
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by LegoTechnic View Post
    Wasting your own time isn't any more conducive though. Additionally there are two schools of thought here, because sometimes a DPS knows they will not die to an AoE and so they eat it to maximize DPS uptime. This is almost always an annoyance for healers because they invariably end up reacting to it, but there's a solid logic behind it. Alternatively they could have made a mistake, or just be daft. It's not always easy to tell without talking to them first.

    Regardless you're in whatever duty to achieve your goal, and your time is better spent getting your rewards rather than sulking or counter-trolling on principle, unless those are your actual goals instead. Work with the team you have to get it done, or abandon and find a different group if they're just too incompatible with you; whatever you decide make sure you're doing what you can to have the most fun during your video game time, though if you get enjoyment from being smug and purposefully being a poor player then don't be surprised if people abandon party and waste your time in response.
    I know, right; god forbid we admit that the question of action priority (in this case healing vs. attacking) is more accurately represented by a flow chart than it is by a rigid set of expectations or rules.

    The people who complain about not having enough healing to do and being "forced" to DPS would probably be among the first to complain about being turned into a straight-up healbot.

    Can the healing/support game in FFXIV be improved? Sure, I will agree that there is room to make it more interesting without crossing the line into healbot territory. On the other hand, I'm far from convinced that the playstyle we have now with interwoven healing and DPS is so terrible.
    (2)

  10. #120
    Player
    Lesan's Avatar
    Join Date
    Jul 2016
    Posts
    93
    Character
    Alys Isshu
    World
    Balmung
    Main Class
    Dancer Lv 100
    The thing is, I WANT to DPS. And very often, its the actual DPS Role players that ruin that plan by only focusing on the 'Damage' part, which is fine - as long as they can cover 100% of damage taken by avoidable AoE. If they choose to focus on Damage only, I am free to focus on Healing, more and more, to the point of only renewing my dots on the boss. Because right now, the 5 Seconds it takes to be able to detoggle Cleric Stance means that some parser greedy DPS has eaten the current set of avoidable AoE, and will get slain by the next. And this will most likely not improve either....
    (0)

Page 12 of 18 FirstFirst ... 2 10 11 12 13 14 ... LastLast