Quote Originally Posted by Bourne_Endeavor View Post
Just to clarify since you mentioned it to Aramina. I am not advocate for just a HP spike, but instead greater variety. I often use PotD as a template because it does a lot of things right. You have priority mobs to discourage aoe spamming; surprise spawns; patrolling mobs; higher damage in lieu higher HP. All of these give PotD a bit of dynamism and make even a couple mobs more interesting. The reason people find dungeons boring, in my opinion, is there's nothing to them. We just pull everything and aoe them all down. Doesn't matter what they do or what they look like; just aoe 'em all down.
As much as I'm generally a critic of PotD, in odd comps or at high floors at least, this is a concept really worth enjoying and one I'd love to see entered into more of the dungeon experience. Heck, it's probably the first thing in XIV to actually feel like a (traditional/archetypal) dungeon experience. The rest, while enjoyable when making the most of the paradigm, are pedal-powered roller coasters.