To both Aramina and Taika
To Aramina: Yes, I havent done end game raids, admittingly the only raid I recall doing so far is Crystal Tower. But having played this game from lvl 1 to 60 as two different healer classes, I know I have a firm grasp on how to play one, but to be fair, I wasnt saying that what Taika does in end game raids is wrong, I was just simply saying that it seemed like he was saying one healer does more healer related things then the other.
To Taika: Before we go back to the original topic, I just want to say that while I understand what you are saying here, I at the same time cannot help but feel that it is causing troubles, I mean, sure, as healers we can DPS, but DPSing is not our job, rather it is not what we are supposed to be doing as Healers. If it is working for you and your co healer then alright, but I wouldnt be content letting one person hold the burden of Healing and Debuffing while I just did DPS, that wouldnt sit well with me Id feel id be doing less work then the other guy. So Im not trying to insult you cause again if it is working for you then that is fine. But having healed with a co healer on MANY occasions, me and my co healer even if it was a random, have apparently had a 6th sense or something, cause Ive never had to delegate in the manner you do, if only you could heal with me, cause I got people wishing I was in their Raid groups, clearly I am doing something right.
Either way back to the original topic. Skills like Esuna as well as Exalted Detriment and Leeches, as well as Saints Shroud and Luminiferous Aether, should not be reduced to Cross Role skills, these skills are just to important and if you lop them in with 10 different skills where you can only equip at best 5 of those 10, its just gonna cause complications. Furthermore we cannot always expect that people will remember to swap their equipped Cross Role skills around. I mean, lets look at the Cross Role Skills
Cleric Stance ~changed~: Rather then being an ability that swaps out healing power for damage it is now simply a damage buff that lasts 15 seconds (due to the Mind Stat now increasing Healing Power and Attack Magic damage)
Protect: Everyone knows what this does
Lucid Dreaming: MP Regen and reduces built up Enmity by half
Eye for an Eye: Admittingly Ive never used this very much but I can see where it would be helpful
Surecast: Never really needed it but not being interrupted mid cast is nice.
Rescue: Pull a target party member to you.
Largesse: Basically Divine Seal except all healers get it and raises healing potency by 20%
Swiftcast: Again, we all know what this does.
Esuna: Most if not all people know that this removes most Debuffs and most DoTs (since some debuffs and dots cant actually be removed.)
Break: Deals weak damage but inflicts a 40% slow for 20 seconds
The purpose of me making this list though is not to show what the Cross Role skills are, but to emphasize a point. Look at how many useful skills are on here, Esuna, Protect, Largesse, Swiftcast, I can promise you that I would never go anywhere without these four particular skills, and that would leave me with but one empty slot to chose something as a quality of life and that would likely be Lucid Dreaming, meaning that all the important skills I have NOW before SB, I'll just get once SB starts and ill never likely use any of the others.
1) Rescue doesnt seem all that important cause why use it? If you are standing in an AoE or an attack that is about to go off, you need to move and not sit there and continue doing what you are doing. Plus I can see people trolling with Rescue.
2) Break will likely never see use unless you need a slow for some reason but WHMs have Stone which has a built in slow at early levels and it seems that in SB they are removing Astrologian's Stella which is a Slow, but im not actually upset by this because I rarely used Stella anyways but liked having it as a slow that was part of my class.
3) Cleric Stance Im likely to never use because I only use it now to trade off my healing to do damage, but since SB is changing this to where Healer Damage and Healing scales off Mind at the same time, I see no point in having it for a 5% damage buff when so many other Healer Cross Roles are much more critical.
4) Eye for an Eye Ive barely seen it used and dont really plan on using it myself consistently enough to even care about it.
5) And Surecast? Ive never had to use this and never even really needed it, granted I see where it is useful, but to me it is by no means critical to do my job, cause if the tank is doing their job, I shouldnt get interrupted ever.
So this means that the only important, critical skills (at least to me) that will take up the 5 Cross Role slots are Protect, Esuna, Lucid Dreaming, Swiftcast and Largesse and the reason I disprove of this, is because all these skills except for Swiftcast and Protect, were in someway built into the Healers, IE WHM had Saints Shroud and Divine Seal, Astrologian had Synastry which raised healing by 20% and bonded them to a target which when you heal someone else, 40% of the ASTs healing goes to the target you are bonded with, and ASTs had Luminiferous Aether which is their version of Saints Shroud it just didnt reduce Enmity. But WHM had to Cross Class Swiftcast while AST and SCH had to cross class both Protect, Swiftcast AND Cleric Stance.
Long story short, in my eyes, and evidently the eyes of others, this isnt helping anything at all. Cause the important skills that used to be built into the Healers, are now Cross Role skills they have to equip to use as if they were swiftcast.