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  1. #1
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by MsTanya View Post
    the other abilities weren't inherent on all 3 healers so everyone kinda got something out of the system like a better version of shroud for whm
    I'm not entirely convinced WHM did get a 'better version of shroud'. All of the gasps and gapes are focused solely on the MP regeneration side of things, ignoring the fact that Shroud of Saints had a secondary benefit, that of halving any and all enmity you currently hold.

    No doubt someone will argue that healers shouldn't be pulling aggro anyway and blah blah, but it can happen to even the best parties and Shroud can turn a bad situation around in an instant. That we're also now forced to use one of our extra slots for its replacement is an added slap in the face. Honestly, it kind of feels like SE gutted white mage on this one, just to share pieces of us out to everyone else.
    (3)

  2. #2
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lemuria View Post
    I'm not entirely convinced WHM did get a 'better version of shroud'. All of the gasps and gapes are focused solely on the MP regeneration side of things, ignoring the fact that Shroud of Saints had a secondary benefit, that of halving any and all enmity you currently hold.
    Doesn't the new one do that as well? Going back to watch video.

    edit: Yep, it does.
    (2)

  3. #3
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Aramina View Post
    Doesn't the new one do that as well?
    I retract that part of my argument then. I still maintain that having it as a class skill is better so as not to use up role slots for MP regeneration (something which we all had a version of anyway, so what the heck?).
    Quote Originally Posted by Taika View Post
    you need to work as an actual team instead of two people who are both doing exact same things at exact same times. That's an extremely inefficient way to heal anything.
    So is inflexibility. There's a difference between not using Esuna and not actually needing it. If the other WHM goes down for some reason and someone needs to take over their duties temporarily, that includes being able to remove debuffs.

    It's folly to think it's any kind of benefit to lose a strong skill just for the sake of 'streamlining' our skill set.
    (4)
    Last edited by Lemuria; 06-11-2017 at 05:40 AM.

  4. #4
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Lemuria View Post
    So is inflexibility. There's a difference between not using Esuna and not actually needing it. If the other WHM goes down for some reason and someone needs to take over their duties temporarily, that includes being able to remove debuffs.

    It's folly to think it's any kind of benefit to lose a strong skill just for the sake of 'streamlining' our skill set.
    In many cases though, if one healer (the Esuna healer in this case) goes down, the fight is already lost. Well, maybe that hasn't been true in Creator, and of course we can't know what it will be like in SB. I'm not really arguing that this should be how it's done in raids, I'm more just thinking out loud. Like I said in my first post in this thread, I like the idea of healers and healer teams (as well as others) having to plan their role skill setup based on the fight they're about to do. I don't argue that this upcoming system is good implementation for it. I guess I'm reserving judgment until I've seen the fights.

    Quote Originally Posted by Fawkes View Post
    This whole system seems like it only makes sense for 8 person statics, while being a detriment to all other players. And it isn't even giving a benefit to those static players, it just doesn't hinder them.
    I agree with what Aramina said earlier: it's not likely to be a detriment outside static content, since what you use outside static content probably won't have an significant effect on anything (unfortunately)... It might benefit static group healers, but it also might not.
    (1)
    Last edited by Taika; 06-11-2017 at 06:06 AM.