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  1. #1
    Player
    Lunali's Avatar
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    Jun 2017
    Location
    Gridania
    Posts
    44
    Character
    Lunali Brighteyes
    World
    Cactuar
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Taika View Post
    In theory, I like the idea of picking different role skills depending on the fight (if you need Esuna or not etc.) and setup (can have 1 healer take Protect and the other Esuna etc.). Let's see how this will work in practice.
    In any fight where Esuna is needed, both healers should have it.
    (5)

  2. #2
    Player
    Roxas_Andrade's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    302
    Character
    Roxas Andrade
    World
    Famfrit
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Lemuria View Post
    What's next? Raise becoming a cross role skill as well?
    Don't say it again, or it might become true...

    But nobody mentioned in this thread that SCH has a party-wide esuna... At least sch won't need to cross class it that bad...
    SCH also have a healing bonus, while both WHM ans AST are losing theirs...
    (0)
    Want a heal? How much money you got?

  3. #3
    Player
    Powe's Avatar
    Join Date
    Jan 2016
    Location
    Guarding Etro's Throne with Lightning
    Posts
    728
    Character
    Hades Pluto
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Roxas_Andrade View Post
    Don't say it again, or it might become true...

    But nobody mentioned in this thread that SCH has a party-wide esuna... At least sch won't need to cross class it that bad...
    SCH also have a healing bonus, while both WHM ans AST are losing theirs...
    But that AOE esuna is on a 90 second cool down, >.> some fights require cleanses multiple times within 90 seconds
    (1)

  4. #4
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Roxas_Andrade View Post
    Don't say it again, or it might become true...

    But nobody mentioned in this thread that SCH has a party-wide esuna... At least sch won't need to cross class it that bad...
    SCH also have a healing bonus, while both WHM ans AST are losing theirs...
    SCHs also lose a lot of spot healing with theirs by merit of losing the faerie to use their healing buff. TBH even if SCH lost Dissipation they wouldve won that round.

    Quote Originally Posted by Nyghtmarerobu View Post
    Snip.
    Actually AST didn't have access to Virus/Eye for an Eye at all before. CNJ/THM was it so pretty much, CS/Prot/Swift/Stoneskin then Surecast or Blizzard 2 on opinion/level... Eithervway you took it to have 5/5 not cause you needed either.
    (0)
    Last edited by OcieKo; 06-11-2017 at 03:50 PM.

  5. #5
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    Quote Originally Posted by OcieKo View Post
    Actually AST didn't have access to Virus/Eye for an Eye at all before. CNJ/THM was it so pretty much, CS/Prot/Swift/Stoneskin then Surecast or Blizzard 2 on opinion/level... Eithervway you took it to have 5/5 not cause you needed either.
    AST had Disable, which was just their variation on Virus. Don't forget about it! ...Well, ok, it's gone in SB, so I guess we can forget about it. >_>;

    Also that party-wide Esuna that was mentioned is on a 60 seconds cooldown. You cannot rely on it to always be available when needed, especially if you prefer to have Selene on Sic for Fey Wind spamming.
    (1)
    Last edited by LegoTechnic; 06-11-2017 at 04:26 PM.

  6. #6
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by LegoTechnic View Post
    AST had Disable, which was just their variation on Virus. Don't forget about it! ...Well, ok, it's gone in SB, so I guess we can forget about it. >_>;

    Also that party-wide Esuna that was mentioned is on a 60 seconds cooldown. You cannot rely on it to always be available when needed, especially if you prefer to have Selene on Sic for Fey Wind spamming.
    Party wide Esuna is on Selene, shares CD with Eos + Healing recieved buff. Always forget about disable... Pretty much only use it for tank busters and raid wide AoE, i think it was given to tanks, which is a better spot for it.

    Quote Originally Posted by IttyBitty View Post
    Every class already had Esuna analogues. WHM and AST already had their Lucid Dreaming analogues (and SCH has, and retains, MP regain on Aetherflow & Energy Drain). Protect is so critical it might as well be baked into every healer's kit anyway.

    Cross role actions should be stuff that expands your options, but won't break your run if you don't have them like not having those skills will if you go in blind. Things like Rescue, Surecast, and new Cleric Stance are all perfect examples.

    Removing critical skills like Esuna to cross role adds pointless burden of knowledge (on top of the burden of knowledge for which debuffs in particular are cleansable).
    Keep in mind Aetherflows MP recovery was cut in half last time we saw it. I also get a nudging suspicion that they are working towards elimination of classes in general. And there is a precendent for similar things having been done before. EQ2 did it at one point to knock out the first 3 stages of character identity pretty far unto its life cycle, wanna say 2 expansions in or so that hit. Also pretty sure there was some minor comment in one of Yoshi's recent interviews that mention "while still gaving classes" if anyone remembers seeing it, link if you would. Either way the going in blind/PUG setup for us is pretty simple. Protect/Esuna/Swiftcast/Eye for an Eye/Lucid Dreaming, after that its a matter of ditching what you dont need.
    (0)
    Last edited by OcieKo; 06-12-2017 at 01:29 AM.

  7. #7
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Lunali View Post
    In any fight where Esuna is needed, both healers should have it.
    Why though? In any raid fight there's been a need for Esuna (like Coil 10(?) and A3S), it's always been responsibility of 1 healer to use it, at least in my groups.
    (1)

  8. #8
    Player
    Ootarion's Avatar
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    Jun 2015
    Location
    New Gridania
    Posts
    168
    Character
    Ootarion Astrofengia
    World
    Cactuar
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Taika View Post
    Why though? In any raid fight there's been a need for Esuna (like Coil 10(?) and A3S), it's always been responsibility of 1 healer to use it, at least in my groups.
    Ummmm and if the ONE HEALER that has Esuna dies? But the other healer is still alive, but has no Esuna, what if in the time it takes that healer to revive the other healer, multiple people die from a DoT or other crippling Debuff? Hmm? Well? Unless they plan to remove the Animation/Time Delay of the Revival process, which adds an extra 5 or so seconds after you accept the revive, people....can....die.
    (3)

  9. #9
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Ootarion View Post
    Ummmm and if the ONE HEALER that has Esuna dies? But the other healer is still alive, but has no Esuna, what if in the time it takes that healer to revive the other healer, multiple people die from a DoT or other crippling Debuff? Hmm? Well? Unless they plan to remove the Animation/Time Delay of the Revival process, which adds an extra 5 or so seconds after you accept the revive, people....can....die.
    You can't really plan your raid strategies for failure, you make the most optimal plan and stick with it. It's like saying "we need to have a SMN in the group, otherwise what if both healers die..." In raids, if one healer dies, it's generally game over in the first place (in progression phase before overgearing, I mean).

    I used Coil 10 and A3S as my examples (those are so far the only raid fights I remember which required Esuna). If the Esuna healer would have died in either, there really wouldn't have been a point in the other having the spell available (well at least in A3S, not sure how well I remember Coil 10 ).
    (1)
    Last edited by Taika; 06-11-2017 at 04:25 AM.

  10. #10
    Player
    Ootarion's Avatar
    Join Date
    Jun 2015
    Location
    New Gridania
    Posts
    168
    Character
    Ootarion Astrofengia
    World
    Cactuar
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Taika View Post
    You can't really plan your raid strategies for failure, you make the most optimal plan and stick with it. It's like saying "we need to have a SMN in the group, otherwise what if both healers die..." In raids, if one healer dies, it's generally game over in the first place (in progression phase before overgearing, I mean).

    I used Coil 10 and A3S as my examples (those are so far the only raid fights I remember which required Esuna). If the Esuna healer would have died in either, there really wouldn't have been a point in the other having the spell available (well at least in A3S, not sure how well I remember Coil 10 ).
    You cannot, and should not, expect one healer to be the only one using their MP to remove debuffs, there is a reason to have multiple healers, and not just for HEALING, but for sharing the burden of EVERYTHING, you're putting to much on one healer by asking them to be the only one both healing AND removing debuffs. Im not saying this because I couldnt do that, cause I could, Im saying this cause that would be unfair. That would be like asking ONE healer to be dedicated revival, which Raise, Ascend and Resurrection all cost ALOT OF MP! Furthermore you cannot and SHOULD NOT expect everyone you roll with to always be on their A game and avoid all the stuff that can be avoided, people will make mistakes, and it is for this reason that it is CRUCIAL to have redundancy, IE having two healers with Debuff Removers, and both healers reviving as needed, it's again, called sharing the burden, dont be selfish.
    (4)
    Last edited by Ootarion; 06-11-2017 at 04:35 AM.

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