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  1. #1
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Ashua View Post
    Nitpicking what your definition of utility matters little. Statics will min max which tanks bring the most that allows less healing/more damage overall to finish fights faster. Nothing more nothing less. Dark/paladin is looking to be the pairing at first glance but we cannot say until we are actually in the fights.
    Picking this nit is actually very important. People are confusing dps synergy with utility. DpS synergy is how much you can improve other party members ability to do dps. Utility is how many tools you have that can be used to deal with a variety of mechanics. The best dps synergy will get you nowhere if you are lacking the utility tools to handle a mechanic.


    A lot of players are missing that the tank rebalance in SB is making it so that all 3 tank combinations (Drk+Pld, Pld+Drk and War+Pld) will all have some access to all tank utility tools even if each composition has different amounts of access to those tools.

    Quote Originally Posted by Atreides View Post
    The utility that matters is in fact DPS buffs.... Sure you can call other things utility too but thats not really what matters for progressing, people want more damage to skip through phases and boost other DPS, this is why MNK was not popular in heavensward. He did not contribute to the damage as much as Dragoon and Ninja did. Mantra did not help either because again... this is not the kind of utility raiders look for.
    False. Raiders first need all the utility tools necessary to handle all mechanics in a fight. DpS does no good if the boss is applying a non-cleansable paralysis with an attack that can only be interrupted with silence. DpS does no good when you need to position adds and keep them there so that they can be petrified to block line of site for a mechanic. DpS doesn't help when a tank needs to eat multiple knockback mines quickly to avoid wiping the party. Having all the tools needed to handle mechanics comes first. Figuring out the job composition with the highest dps that covers all those tools comes afterwards.

    The monk's flaw in HW was redundant (-10% Int was covered by Drk, Silence was covered by Pld, Brd, Mch and Nin, pretty much everyone had one or more stuns) and useless (One-ilm punch's buff stripping wasn't useful enough to be noticed in any PvE fight) utilities and not enough dps to make up for lack of synergy with all other jobs.

    The Utility Warrior brought in heavensward was the slashing resist debuff which helped the co-tank and Ninja aswell so he could use his higher potency skills instead of applying the debuff with Dancing Edge.
    The slashing resist debuff is synergy not utility.

    Also Path with the 10% less damage from the target durring Progress and the fact that Warrior themselves contributed alot of DPS to the group.
    Storm's Path was the only utility Warrior really brought in HW (they also had a harpoon in Holmgang but that was not really used). It was strong

    So as for now SE has taken everything from us that made us desirable, while I don't think this is so bad because let's be honest... throughout Heavensward we were irreplacable.
    No, Warriors were replaceable. What you were was optimal due to the dps focused meta. Nothing a Warrior could do couldn't also be done by a Dark Knight or Paladin with Ninja support.

    Then again I am kind of pissed about "Shake it off" being a high lvl Warrior skill... It should at last be an AoE to remove debuffs from everyone around you. Then it would deserve the spot but as it is now it's just insulting.
    You only feel insulted because you are expecting higher level abilities to be inherently be better than lower level ones. HW gave you a lot of "crazy good" abilities during HW. Shake It Off is a solid ability and you are only disappointed with it because you are comparing it to Requiescat and Bloodspiller.
    (2)

  2. 06-10-2017 04:28 PM

  3. #3
    Player
    konpachizaraki's Avatar
    Join Date
    May 2015
    Posts
    173
    Character
    Grandfall Fraxinus
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    You only feel insulted because you are expecting higher level abilities to be inherently be better than lower level ones. HW gave you a lot of "crazy good" abilities during HW. Shake It Off is a solid ability and you are only disappointed with it because you are comparing it to Requiescat and Bloodspiller.
    no shake it off is legit bad using or not using it will not change the warrior's life, it could've been a bit more useful if berserk wasn't changed and it will never have a moment when you can use that to save your life or be useful in a big way for that matter
    (1)

  4. #4
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    Quote Originally Posted by konpachizaraki View Post
    no shake it off is legit bad using or not using it will not change the warrior's life, it could've been a bit more useful if berserk wasn't changed and it will never have a moment when you can use that to save your life or be useful in a big way for that matter
    The frustrating thing is that they wanted to remove these kind of abilities with the expansion...
    (0)