Picking this nit is actually very important. People are confusing dps synergy with utility. DpS synergy is how much you can improve other party members ability to do dps. Utility is how many tools you have that can be used to deal with a variety of mechanics. The best dps synergy will get you nowhere if you are lacking the utility tools to handle a mechanic.
A lot of players are missing that the tank rebalance in SB is making it so that all 3 tank combinations (Drk+Pld, Pld+Drk and War+Pld) will all have some access to all tank utility tools even if each composition has different amounts of access to those tools.
False. Raiders first need all the utility tools necessary to handle all mechanics in a fight. DpS does no good if the boss is applying a non-cleansable paralysis with an attack that can only be interrupted with silence. DpS does no good when you need to position adds and keep them there so that they can be petrified to block line of site for a mechanic. DpS doesn't help when a tank needs to eat multiple knockback mines quickly to avoid wiping the party. Having all the tools needed to handle mechanics comes first. Figuring out the job composition with the highest dps that covers all those tools comes afterwards.
The monk's flaw in HW was redundant (-10% Int was covered by Drk, Silence was covered by Pld, Brd, Mch and Nin, pretty much everyone had one or more stuns) and useless (One-ilm punch's buff stripping wasn't useful enough to be noticed in any PvE fight) utilities and not enough dps to make up for lack of synergy with all other jobs.
The slashing resist debuff is synergy not utility.The Utility Warrior brought in heavensward was the slashing resist debuff which helped the co-tank and Ninja aswell so he could use his higher potency skills instead of applying the debuff with Dancing Edge.
Storm's Path was the only utility Warrior really brought in HW (they also had a harpoon in Holmgang but that was not really used). It was strongAlso Path with the 10% less damage from the target durring Progress and the fact that Warrior themselves contributed alot of DPS to the group.
No, Warriors were replaceable. What you were was optimal due to the dps focused meta. Nothing a Warrior could do couldn't also be done by a Dark Knight or Paladin with Ninja support.So as for now SE has taken everything from us that made us desirable, while I don't think this is so bad because let's be honest... throughout Heavensward we were irreplacable.
You only feel insulted because you are expecting higher level abilities to be inherently be better than lower level ones. HW gave you a lot of "crazy good" abilities during HW. Shake It Off is a solid ability and you are only disappointed with it because you are comparing it to Requiescat and Bloodspiller.Then again I am kind of pissed about "Shake it off" being a high lvl Warrior skill... It should at last be an AoE to remove debuffs from everyone around you. Then it would deserve the spot but as it is now it's just insulting.



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