That would require them to make separate versions of Physick for SCH and SMN and thats currently not a possibility I imagine, otherwise they would have done that for something like Bane.
That would require them to make separate versions of Physick for SCH and SMN and thats currently not a possibility I imagine, otherwise they would have done that for something like Bane.
It's already possible.
You can gain abilities just for switching to a job, and lose abilities from going into a class.
They just need to make a new spell, thats identical, except it runs off INT.
Players would never know there was a switch in spells.
(Not that I agree with an INT based heal on SMN lol)
CLAIRE PENDRAGON
SCH and SMN are both using the same DoTs but as of stormblood SCH's are going to scale off MND while SMN's are going to scale off INT. There's no reason they can't do the same thing for physick.
Bane spreads the DoTs that are applied to a target using the same stats those DoTs have. It's the DoTs that are getting adjusted to scale by MND.
Last edited by Cabalabob; 06-10-2017 at 10:15 AM.
Why's that?
Scholar and Summoner share Miasma, Bio, Energy drain... and for scholar, the damages will scale on MND, so it's already possible to make the contrary and make SMN physick scale on INT.
Otherwise, I don't know the answer, but imo, physick should scale on INT cause, what's the point of keeping that skill for SMN if it's so weak that it becomes useless? Especially because the loss of Sustain (while Scholar can heal his pet, SMN can't).
Also, the idea isn't to replace the healer, but it's having some emergency skills. SMN kept his Raise all this time, and RDM is also getting his one.
If the run is smooth, or if you're running content with your FC or a static, yeah, smn and rdm will keep dpsing if everything's fine
But that's not the case in duty finder, roulette, 24-man raids where people do a lot of mistake so...
Just take it as a emergency skill it's great to have on bad situation that could save someone (or the run) - along with the raise.
Am I the only one surprised that the RDM only got cure and no aoe like medica or even a 5sec cureII?
He could have get it though.
It's in Red Mage veins to be hybrid and have black and white magic as well as using melee weapon.
But yes, indeed, with how FFXIV works, this isn't needeed and that one unique heal is enough.
You may very well be the only one surprised by this, yes.
It's a very good thing that they didn't bloat RDM with all kinds of healing crap. Giving them one semi-functional heal is already pushing it; for every RDM who knows exactly under what circumstances to bust out their heal, we will have a dozen more who run around healing tanks unnecessarily or self-healing while they die to AoE.
This was a possibility I considered when we first saw the livestream footage of Red Mage. Yoshida had an action on his hotbar with an MP cost that suggested an AoE spell that was placed right beside what looked like a Cure and Raise; all three positioned away from other damaging spells. It crossed my mind that it could have been an AoE heal which would have been nuts, or possibly a ground targeted ability that was like a cross between Asylum and Shadow Flare. But alas, the mystery spell turned out to be Tether... A spell that should really be classified as a shared caster action.
But yeah, a single basic curing spell is enough for a Red Mage.
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