This definitely could be the case. Of course it could also be the case of a player learning game and every group just teaching them to burn the boss. Granted that still usually involves moving about. I say this because I've doom mechanics not removed because people didn't know to remove them.
Interesting fact. About 89% of statistics are made up on the spot in an attempt to prove a point. Including this one!
To be fair, Doom is usually a penalty for failing a mechanic anyways (first Dun Scaith boss being an exception).This definitely could be the case. Of course it could also be the case of a player learning game and every group just teaching them to burn the boss. Granted that still usually involves moving about. I say this because I've doom mechanics not removed because people didn't know to remove them.
Anyways, I say that because my anecdata is quite different from the OP. The last time I encountered a healer that wouldn't raise even once was back in 3.1. If it was "90%" (but let's ignore the statistic and just go with "the majority of healers", shall we?)
Ok, so let's say the majority of healers spitefully don't raise. In my time of doing a few hundred instances this expac (not as a healer, or with a cohealer)... where on earth are all these non-raising healers hiding? If there's that many we should be seeing them all over the place.
Now, what's more believable is a healer that stops rezzing after someone dies over and over again. There's the practical limitation of swiftcast and MP, and some healers may feel it's futile after the 5th res. But, you know, if it's just one person this happens to while the rest of the party is fine.... there is a problem, and it's not with the healers.
In the end we know nothing of the OP's specific experiences. And there are bad healers out there, and spiteful healers out there (but hey even a lot of the spiteful healers will spitefully raise and heal you). To claim the game is overflowing with them, though... well, IDK, I'm not seeing it. Are you?
Last edited by Risvertasashi; 06-10-2017 at 01:12 AM.
When you die during combat, you fall under a healers judgment. They will evaluate the situation. Things like their remaining MP, the status of the rest of the group, remaining HP of the boss, time left on swiftcast if it is still on CD. Hell, even your performance up to that point can determine whether you live or stay dead.
If you want raise priority, you gotta go tank.
They only come out if you feed them after midnight. Or get water on them. Like Gremlins.Ok, so let's say the majority of healers spitefully don't raise. In my time of doing a few hundred instances this expac (not as a healer, or with a cohealer)... where on earth are all these non-raising healers hiding? If there's that many we should be seeing them all over the place.
edit: Just in case we have any non-movie buff youngsters: https://en.wikipedia.org/wiki/Gremlins
Or maybe the OP is refering to healers not using Raise, EVER, like, not even once... I'm usually the healer in a dungeon but I've seen plenty of this happen in open world content, where sometimes it's quicker to raise someone and save them running back from the nearest atheryte (in the case of FATEs or a hunt). And muggins here usually ends up doing all the raising, because the other healer(s) can't be arsed to. And I'm talking once, not about wasting several raises on the same person who keeps dying to mechanics over and over. I've never seen this in dungeon content though, so yeah OP is generalizing in the extreme!
Last edited by micropanther7; 06-10-2017 at 02:08 AM.
The OP will bring that attitude to any role he plays. I suppose I shouldn't encourage them to play a role I directly need to synergize with, but I'm already used to so many bad tanks that he would fit right in.
You are right though. I'm quite impulsive today. Hence, my response![]()
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