as a healer main, And former DRG main, i feel both sides of this. Perhaps it was animation lock. who knows.
Do not assume that 90% of the healers are lazy. as many have said, we take into account how many times you've died, not done mechanics, or just missed dodging. Raid AOE or targetted attacks we can't help. if the boss is below 10%, i will not raise someone. Respawn so that you don't have the weakness for the next pull. on average, it takes...about 1/4 of the Healers MP to raise you and maybe 1/8th to AOE heal.
in fact, i do not raise someone unless i have Tetra (or benediction) up so that i know they'll be able to take a smack when they go right back at it. Healers are not lazy, we think of the fight (if we've run something over and over) or try to figure out the next action (for new dungeons) that the boss will do.
are there points where i will get spiteful? yes, after the 5th death in as many minutes of a boss fight. that means you're wasting my MP, which means the Tank will most likely die...and that's a trickle down. it's not being mean. 2 raises is normally a huge hit for any healer and before you go off about hard cast raising someone: this increases the risk of the Tank dying, and things going to hell in a hand basket. unless it's an 8/24 man with a second healer, i won't hard cast a raise.

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