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  1. #21
    Player
    Saraphin's Avatar
    Join Date
    May 2015
    Posts
    275
    Character
    Dante Haiwindo
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    as a healer main, And former DRG main, i feel both sides of this. Perhaps it was animation lock. who knows.

    Do not assume that 90% of the healers are lazy. as many have said, we take into account how many times you've died, not done mechanics, or just missed dodging. Raid AOE or targetted attacks we can't help. if the boss is below 10%, i will not raise someone. Respawn so that you don't have the weakness for the next pull. on average, it takes...about 1/4 of the Healers MP to raise you and maybe 1/8th to AOE heal.

    in fact, i do not raise someone unless i have Tetra (or benediction) up so that i know they'll be able to take a smack when they go right back at it. Healers are not lazy, we think of the fight (if we've run something over and over) or try to figure out the next action (for new dungeons) that the boss will do.

    are there points where i will get spiteful? yes, after the 5th death in as many minutes of a boss fight. that means you're wasting my MP, which means the Tank will most likely die...and that's a trickle down. it's not being mean. 2 raises is normally a huge hit for any healer and before you go off about hard cast raising someone: this increases the risk of the Tank dying, and things going to hell in a hand basket. unless it's an 8/24 man with a second healer, i won't hard cast a raise.
    (2)

  2. #22
    Player
    mylam's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    Verra Raen
    World
    Hyperion
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by Protea123 View Post
    snip
    First off, you're a mage so you should understand the term "MP management" and use that understanding to rationalize why a healer may not raise you in combat
    Secondly, as others have mentioned raising outside of combat, there's almost never a good enough reason to apply the weakness debuff just so a dps can 'stay with the group'
    Thirdly, your comment on "when healers want to be a tank" is laughable. You're telling me you've actually run into healers that purposely rip hate off a tank? You should probably consider how the heck the tank lost hate to begin with before getting annoyed at a healer for "wanting to tank" lol

    The fact you claim you've played MMOs for 30+ years yet have these kind of complaints baffles me. Don't take one bad healer you ran into and lump them into the majority.
    (10)

  3. #23
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    If I have to pick you up off the floor three times or you managed to get every vulnerability stack possible, I'll leave you to think about your mistakes because, quite frankly, you're a liability to my MP.
    (10)

  4. #24
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Risvertasashi View Post
    I'm not seeing it. Are you?
    I don't see it often but i've seen it every now and then usually because said healer doesn't have swiftest. i'm not excusing the post it comes off as an exaggerated rant. Most likely it was due the reason's players have stated, but I won't deny there are some trolls out there that will do what the op claims. Granted it's more like 2 % and totally not worth a thread on the forums.
    (0)

  5. #25
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,185
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    There are no good reasons for a DD to die on a trash pull that isn't a wipe, so just don't die on trash.

    If you die during a boss fight, whether or not I raise you the first time will depend on how close the boss is to dead. If the other DD and I can kill it in the next 30 seconds, I'll use my MP on nukes instead of a raise. If the boss still has a good bit of health, I'll raise you at the convenience of Swiftcast cooling down. If you die a second time to something that could have been avoided, I'll spend my MP on nukes instead of a raise. These are my best options, in the interest of getting the most out of my MP and shorter dungeon completion times for the whole party.

    If you are dead at the end of the fight, I will leave you dead and expect you to return to the beginning and use the shortcut to catch back up. You are able to return, shortcut, and catch back up to us before the next trash pull starts, at full power. Raising you into a weakened state would slow us down, in this case. Again, leaving you dead is the best option in the interest of getting the party through the dungeon without wasting any more time.
    (1)
    Last edited by Rongway; 06-10-2017 at 04:35 AM.
    Error 3102 Club, Order of the 52nd Hour

  6. #26
    Player
    Seraphyna's Avatar
    Join Date
    Aug 2013
    Posts
    185
    Character
    Sianne Rose
    World
    Cactuar
    Main Class
    Paladin Lv 31
    Quote Originally Posted by Risvertasashi View Post
    In the end we know nothing of the OP's specific experiences. And there are bad healers out there, and spiteful healers out there (but hey even a lot of the spiteful healers will spitefully raise and heal you). To claim the game is overflowing with them, though... well, IDK, I'm not seeing it. Are you?
    Let's see:
    • If you're constantly standing in AoE's and not dodging and die, I'm not raising you.
    • If you've died, 2/3+ times, you've gone through your allotted raises.
    • If you're my co-healer and you've been too busy dpsing the entire time to heal at all, there's no way in hell I'm raising you since you're not needed anyways.
    • If you die by animation lock, you get a raise.
    • If you're a nublet, say you're new or still learning the dungeon/raid/whatever it is, you get moved up in party list, babysat, and you get as many raises as you die.

    I'm guessing the OP falls in the first one.

    If the fight is almost over or done, there's no reason to raise, return and shortcut back.

    If I have to choose between healing the tank and raising, guess what I'm choosing? Not the dead guy. So stop dying and dodge OP.
    (11)

  7. #27
    Player
    Mahkii's Avatar
    Join Date
    Feb 2015
    Posts
    70
    Character
    Elyenorae Rush
    World
    Goblin
    Main Class
    Archer Lv 1
    One raise is 20-25% of my MP and a hard cast is 7.52 seconds (about 3.2 GCDs). Think about that next time you go and get yourself killed.
    (5)

  8. #28
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    Just out of curiosity what MMOs were you playing back in 1987?
    (3)

  9. #29
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    My general rule:

    (2)

  10. #30
    Player Clethoria's Avatar
    Join Date
    Oct 2016
    Posts
    672
    Character
    Y'aschas Massif
    World
    Ultros
    Main Class
    Monk Lv 72
    Quote Originally Posted by Aramina View Post
    If you are dying often enough to conclude that 90% of healers are lazy, it's a you problem. If you are basing a judgement on nearly all healers based on a couple of occurences, it's still a you problem.
    Thisss. It's only an issue when, as someone else has stated, the healer just doesn't rez at all. My first experience with Final Steps was like this and the healer outright said they wouldn't rez me. Why? No reason. They just didn't.
    (1)

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