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  1. #11
    Player
    Parawill's Avatar
    Join Date
    Sep 2013
    Location
    Lavender Beds
    Posts
    366
    Character
    Spark Joy
    World
    Faerie
    Main Class
    Astrologian Lv 80
    I've had this discussion with some friends who have played many games with reflect/thorns, and they told me it's generally either very overpowered or severely underpowered. Not to shoot ideas down, but we also need to take into consideration whether or not it is oGCD or a GCD factoring in autos are bound by global server ticks and damage is severely scripted (in addition to reflected damage amount of course).

    Quote Originally Posted by Ayer2015 View Post
    If we were pure healers I would not be playing the role in 14.
    Reflect could add utility; block 1 skill and deal x potency damage to the attacker
    Personally I think Protect should be removed from the cross-role system and added as a WHM exclusive party-wide Rampart.
    You should look at the PvP Protect. It is basically that minus the block for a single target :P

    (0)
    Last edited by Parawill; 06-09-2017 at 01:34 AM. Reason: Bolded to prevent misinterpretation.

  2. #12
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Reflect has been discussed before. The consensus is that being able to reflect boss attacks is overpowered. The best rendition of reflect, already exists in the game as Ifrits Radiant Shield. Striking it causes a set potency to be returned to target. WHM could have something similar, but as reflect has magic only connotations, probably wouldn't be that useful.
    (0)

  3. #13
    Player
    BlueMageQuina's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    96
    Character
    Daddy Curaga
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    Reflect could work and maintain balance with the other healers if it works differently from the series' staple Reflect.

    Staple Reflect: Usually a single-target, sometimes a party-wide cast that nullifies magic damage and reflects back 100% of the damage taken (or 200% in some games). Duration lasts a few turns. Can be dispelled.

    In FFXIV, I feel that a Reflect spell should work on physical and magical damage sources (as well as be able to diminish damage from sources that can't be targeted.) This leaves a few options I feel would be viable:

    Option 1: Reflect nullifies damage and reflects it back, as it always has
    -In this case, as it nullifies damage, Reflect should last until the first time damage is taken from any source;
    -Should probably be a single target cast;
    -Should either have a high MP cost or long cast time as a spell, or be an oGCD ability.

    Option 2: Reflect nullifies damage and returns back damage of "X" potency
    -In this case, the potency is calculated from the healer
    -Should have a short duration or last until the first time damage is taken
    -Spell with a cast time or oGCD ability
    -Should be single-target; possibly an AOE radius

    Option 3: Reflect reduces damage taken and reflects the difference
    -In this case, the damage pop-up tells you the damage percentage taken like parry, and the rest is reflected--so if you take 80% of the damage, you reflected 20%
    -The percentage lowered may have to be calculated through Determination as Mind may be overpowering.
    -Should Last until the first time damage is taken or have a duration
    -Could possibly have an small AOE radius

    Option 4: Reflect reduces damage taken and returns damage back of "X" potency
    -Hybrid of the previous two options

    I feel that the third option is best given the idea that nullifying/reflecting 100% of a boss' damage would be overpowering. Still, there are other ways to implement it without overpowering it while keeping it true to its nature.
    (0)
    Last edited by BlueMageQuina; 06-09-2017 at 02:12 AM.

  4. #14
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Rawrz View Post
    Reflect has been discussed before. The consensus is that being able to reflect boss attacks is overpowered. The best rendition of reflect, already exists in the game as Ifrits Radiant Shield. Striking it causes a set potency to be returned to target. WHM could have something similar, but as reflect has magic only connotations, probably wouldn't be that useful.
    Imagine if Divine Benison would be Reflect, same effect as it does now but when the shield destroyed it reflect all the damage it blocked.
    (1)

  5. #15
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    Reflect in Final Fantasy has a lot of lore to work with, but there's a few things to keep in mind about it.

    1. Reflect traditionally doesn't care what spell it bounces, which includes healing spells.
    2. Some moves bypass reflect, and this differs by game. Bahamut's megaflare for instance has ignored it in some games, and Ultima has never been reflectable, but Meteor can bounce in some games but not in others. Quake and most monster abilities (bad breath, grand train, etc) are not reflectable in later games, either.
    3. Reflect is associated not just with white magic, but with Carbuncle.
    4. The physical version of reflect is "Counter", which is thematically part of certain tank abilities such as DRK's Reprisal which works (or worked) off the parry mechanic.
    5. Reflect as a function is currently in game during the Sophia fight with the one add's knockback shield, so there is hope for the future, maybe.
    (0)

  6. #16
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by AlphaSonic View Post
    Imagine if Divine Benison would be Reflect, same effect as it does now but when the shield destroyed it reflect all the damage it blocked.
    Actually this is a fair idea, one that some other MMOs have used in order to limit the abuse potential (e.g. players using reflect skills on naked, debuffed level 1 characters to instantly kill raid bosses). If the skill can't reflect more damage than the shield can absorb, no one will be cheesing any bosses with it.
    (0)

  7. #17
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Parawill View Post
    I've had this discussion with some friends who have played many games with reflect/thorns, and they told me it's generally either very overpowered or severely underpowered. Not to shoot ideas down, but we also need to take into consideration whether or not it is oGCD or a GCD factoring in autos are bound by global server ticks and damage is severely scripted (in addition to reflected damage amount of course).



    You should look at the PvP Protect. It is basically that minus the block for a single target :P

    I actually prefer the PvP changes in general
    (0)

  8. #18
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by DreamWeaver View Post
    IMO, the first step for healer BALANCE in general, is to remove ALL "utilities" that buffs party damage, Balance/Arrow/Chain Strategem all gotta go.

    This is an unhealthy "meta" where the value of a healer is how often they can stroke the DPS's shaft the most. I mean seriously, is that truly what healers are to you? Be the Balance-female dog of the party?

    Our utilities should be about boosting the survivability of the party, stuff like CU, DT those are great, and I hope we'll see more skills like those instead of more "press this button to stroke your DPS shaft even harder".
    But I like having some the ability to boost my party's dps...
    Let's assume we remove all of this.

    We definitly need to have some mitgation CD in exchange...Like, give us back Virus for example.
    I agree on something, even if i love astrologian...

    As long as the balance will exist as powerful as it is, white mage will always be under Astrologian.
    But if you remove its buff... Astrologian will now again be left aside.

    They definitly have some difficulties to balance healer since a very long time.
    I don't know myself how they could do it.
    (0)

  9. #19
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by BlueMageQuina View Post
    Reflect could work and maintain balance with the other healers if it works differently from the series' staple Reflect.

    Staple Reflect: Usually a single-target, sometimes a party-wide cast that nullifies magic damage and reflects back 100% of the damage taken (or 200% in some games). Duration lasts a few turns. Can be dispelled.

    In FFXIV, I feel that a Reflect spell should work on physical and magical damage sources (as well as be able to diminish damage from sources that can't be targeted.) This leaves a few options I feel would be viable:

    Option 1: Reflect nullifies damage and reflects it back, as it always has
    -In this case, as it nullifies damage, Reflect should last until the first time damage is taken from any source;
    -Should probably be a single target cast;
    -Should either have a high MP cost or long cast time as a spell, or be an oGCD ability.

    Option 2: Reflect nullifies damage and returns back damage of "X" potency
    -In this case, the potency is calculated from the healer
    -Should have a short duration or last until the first time damage is taken
    -Spell with a cast time or oGCD ability
    -Should be single-target; possibly an AOE radius

    Option 3: Reflect reduces damage taken and reflects the difference
    -In this case, the damage pop-up tells you the damage percentage taken like parry, and the rest is reflected--so if you take 80% of the damage, you reflected 20%
    -The percentage lowered may have to be calculated through Determination as Mind may be overpowering.
    -Should Last until the first time damage is taken or have a duration
    -Could possibly have an small AOE radius

    Option 4: Reflect reduces damage taken and returns damage back of "X" potency
    -Hybrid of the previous two options

    I feel that the third option is best given the idea that nullifying/reflecting 100% of a boss' damage would be overpowering. Still, there are other ways to implement it without overpowering it while keeping it true to its nature.


    I'd say building off #1

    a) Allow casting reflect on NPC's, healable objects, Mobs, or Party members. Incorporate such things into some mechanics, particularly raid mechanics.

    b) Optionally make it casting reflect as a AOE (eg like Cure 3), anyone, players or mobs gets the reflect effect. Double-reflect tricks can then be used.

    c) Anyone with the reflect effect has a cone AOE in front of them to which they can reflect 100% of magical damage back. Players with Protect on, also reflect physical damage. Reflect ends the same way Adloquium does, after X amount of damage equal to the players HP is reflected and is capped at the player's maximum HP unless it was a crit, or times out.

    d) Reflect reflects only Magic with an element aspect to it. So it does not reflect unaspected magic (eg ruin), nor does it reflect Holy or Assize, or any AOE that would normally be instant-kill, or gaze-based. Reflect also reflects removable debuffs and Elemental DoT's. Skillful players can double-reflect spells, and so can bosses once the boss receives a reflected attack.

    e) Double-reflect bypasses elemental magic resistance,eg casting reflect on a player and then casting stone, would make stone deflect in the direction of the cone AOE after the target/players next GCD expires. Players that are "reflected" can be targeted with DPS until reflect effect ends. Mobs that are reflected can be targeted with heal until reflect effect ends.
    (0)

  10. #20
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I think there is a lot of ways Reflect can be incorporated into the game, and possibly be a good utility and use of the lily system for WHM. Many of the ideas mentioned here are pretty good. It can't work like in console FF games, where it generally negated all damage and sent it back at the caster. One game even made it so powerful that you could equip a trait that reflected back x2 the intended damage.

    I like the idea of it mitigating damage, and sending back a certain percentage of it. I don't think it should be so strong that a mob can kill itself, but the dmg should be respectable enough for the ability to have merit. As a straight WHM ability, the lilies could be used to determine how much damage is sent back. If it is an ability only available with lily stacks then it would have to work another way since it would have a fixed amount of damage it returns.

    Traditionally, reflect doesn't send back physical attacks, certain mob specials, boss one-shot mechanics and things of the like. It would have to return mob auto attacks for sure, but the AoEs I am not so sure. I'm also not quite sure making it AoE would be OP or useless. It probably should be single target.
    (0)

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