Results 1 to 10 of 21

Hybrid View

  1. #1
    Player
    DreamWeaver's Avatar
    Join Date
    Oct 2013
    Posts
    351
    Character
    Lucidia Dreamweaver
    World
    Tonberry
    Main Class
    White Mage Lv 70
    IMO, the first step for healer BALANCE in general, is to remove ALL "utilities" that buffs party damage, Balance/Arrow/Chain Strategem all gotta go.

    This is an unhealthy "meta" where the value of a healer is how often they can stroke the DPS's shaft the most. I mean seriously, is that truly what healers are to you? Be the Balance-female dog of the party?

    Our utilities should be about boosting the survivability of the party, stuff like CU, DT those are great, and I hope we'll see more skills like those instead of more "press this button to stroke your DPS shaft even harder".
    (9)
    Last edited by DreamWeaver; 06-05-2017 at 05:59 PM.

  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by DreamWeaver View Post
    IMO, the first step for healer BALANCE in general, is to remove ALL "utilities" that buffs party damage, Balance/Arrow/Chain Strategem all gotta go.

    This is an unhealthy "meta" where the value of a healer is how often they can stroke the DPS's shaft the most. I mean seriously, is that truly what healers are to you? Be the Balance-female dog of the party?

    Our utilities should be about boosting the survivability of the party, stuff like CU, DT those are great, and I hope we'll see more skills like those instead of more "press this button to stroke your DPS even harder".
    I agree, but what can we do? The meta wants damage. The content is geared towards causing damage. WHM is shunned because it can't boost damage. Survivability is based on destroying things quickly. We conform or stay out

    This is not a healer to me. Of course not. The only time I feel like a healer is when things go bad, and it is up to me to salvage the situation. When I get to use my LB. When I have to use Cure 2. When Presence of Mind is spent keeping the group up. When my fairy and I have to do doubly duty heals. When the situation calls for fey illumination. These things make me feel like a healer.

    I want to be a healer, but the meta won't allow this will it?
    (2)

  3. #3
    Player
    DreamWeaver's Avatar
    Join Date
    Oct 2013
    Posts
    351
    Character
    Lucidia Dreamweaver
    World
    Tonberry
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Gemina View Post
    I agree, but what can we do? The meta wants damage. The content is geared towards causing damage. WHM is shunned because it can't boost damage. Survivability is based on destroying things quickly. We conform or stay out

    This is not a healer to me. Of course not. The only time I feel like a healer is when things go bad, and it is up to me to salvage the situation. When I get to use my LB. When I have to use Cure 2. When Presence of Mind is spent keeping the group up. When my fairy and I have to do doubly duty heals. When the situation calls for fey illumination. These things make me feel like a healer.

    I want to be a healer, but the meta won't allow this will it?
    Which is why my very first sentence is to propose the removal of all dps boosting "utilities" from all healers.
    (2)

  4. #4
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by DreamWeaver View Post
    Which is why my very first sentence is to propose the removal of all dps boosting "utilities" from all healers.
    I kinda agree. Give the DPS buffing abilities to the DPS. Give healers the TP/MP restoration tools instead. You could have WHMs have perhaps TP/MP regen abilities, SCH could have one time MP/TP injections (a TP/MP "cure" if you will) and perhaps AST could lower the cost of TP/MP abilities giving each their single use and together make them stronger. Of course, that would make healers TP/MP -female dogs for the DPS too rather than giving them time to do their own dps but... perhaps this is the answer to those healers that don't want to DPS and would rather heal their raids' TP/MP/etc?
    (0)

  5. #5
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by DreamWeaver View Post
    IMO, the first step for healer BALANCE in general, is to remove ALL "utilities" that buffs party damage, Balance/Arrow/Chain Strategem all gotta go.

    This is an unhealthy "meta" where the value of a healer is how often they can stroke the DPS's shaft the most. I mean seriously, is that truly what healers are to you? Be the Balance-female dog of the party?

    Our utilities should be about boosting the survivability of the party, stuff like CU, DT those are great, and I hope we'll see more skills like those instead of more "press this button to stroke your DPS shaft even harder".
    But I like having some the ability to boost my party's dps...
    Let's assume we remove all of this.

    We definitly need to have some mitgation CD in exchange...Like, give us back Virus for example.
    I agree on something, even if i love astrologian...

    As long as the balance will exist as powerful as it is, white mage will always be under Astrologian.
    But if you remove its buff... Astrologian will now again be left aside.

    They definitly have some difficulties to balance healer since a very long time.
    I don't know myself how they could do it.
    (0)