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  1. #1
    Player
    Surake's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    26
    Character
    Raff Berot
    World
    Marilith
    Main Class
    Summoner Lv 85
    So I played around some last night in POTD on a paladin, and while I know POTD isn't the best for actual senarios it was pretty fun. I am very grateful for all the feedback and discussion in this thread for sure. Right now I'm still bouncing around the 3 trying to choose.

    PLD seems fun and the most straightforward
    WAR seems like it could be easy to start but would have a high skill ceiling meaning I would probably always be lower than optimal
    DRK is the biggest unknown as it seems like it would be good for AOE, but also has the most to manage with TP and MP management.

    Honestly I want to focus on the tanking aspect and would like to play without having to be constantly watching my gauges and taking away attention from keeping aggro. Still kind of PLD 40% WAR 30% DRK 30%.

    What would you say is the best "all a rounder"?
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  2. #2
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kaedan View Post
    There's really no evidence or reason to claim that DRK is going to have lowest threat in trash pulls. Even if Unleash remains at 50 potency, that has nothing to do with threat. Flash is an enmity generating skill and it doesn't even do damage. So it's quite clear that they can adjust the level of enmity a skill does regardless of whether or not it even does damage.

    So while losing 50 potency would reduce the amount of enmity generated, it's perfectly possible that they increased the base amount of enmity the skill generates to compensate.

    And all that being said, even if you completely ignore Unleash, DRKs still have Abyssal Drain.

    DRKs will still be the easiest tanks for trash pulls and large group pulling.
    Flash has a 100 potency to it, which scales off your attack stat. (its why flash generates more threat for a WAR in zerk than a PLD in flight or fight. Its also a magic spell, and subject to spell speed.)
    So the modifier is still x6.

    Its better to assume unleash might go from a x6 threat modifier, to a x12 modifier, to match its current threat generation.
    Which I'd be plenty happy for, AND it will help teach newer players to rely more on abyssal drain for DPS.

    Quote Originally Posted by Surake View Post
    So I played around some last night in POTD on a paladin, and while I know POTD isn't the best for actual senarios it was pretty fun. I am very grateful for all the feedback and discussion in this thread for sure. Right now I'm still bouncing around the 3 trying to choose.

    PLD seems fun and the most straightforward
    WAR seems like it could be easy to start but would have a high skill ceiling meaning I would probably always be lower than optimal
    DRK is the biggest unknown as it seems like it would be good for AOE, but also has the most to manage with TP and MP management.

    Honestly I want to focus on the tanking aspect and would like to play without having to be constantly watching my gauges and taking away attention from keeping aggro. Still kind of PLD 40% WAR 30% DRK 30%.

    What would you say is the best "all a rounder"?
    Just for clarification, WAR generates the most threat for AoE, as it has 720 threat, instead of DRK/PLDs 600.
    DRK wont really worry about managing TP liek WAR does, and DRK also wont be worrying about MP liek it currently does come 4.0 (you practically cant remove darkside, as you wont be allowed to hit dark arts w/o having the MP for it, and u only need MP for when adds spawn mid fight, which you'd need to know about before hand anyways.)

    PLD will currently be the "all rounder" as it handles physical and magical dmg equally, and can mitigate them more often than DRK or WAR can.
    Its current magical attack DOES require you to watch your MP, as your dmg will go down below 80% mp for one of your CDs.

    So my guess is;

    WARs will worry about running out of TP in AoE threat, with some worry about wrath, for free AoEs.
    PLDs will worry about MP for single target DPS.
    DRKs will worry about saving some emergency MP for an AoE in case of adds spawning mid fight.

    WARs wont worry about single target much.
    PLDs wont worry about AoE much (except to throw in more DPS with their new AoE, which drains TP)
    DRKs wont worry about... either very much, as their rotation is now "When its up, use it."


    EDIT: DRK does need to make sure it has MP saved for Carve and Spit, or Dark Passenger. (picking Carve and Spit before Dark Passenger if limited on MP)

    Quote Originally Posted by Bhearil View Post
    Aside when you have slashing debuff
    EDIT: lol. Technically if you have a WAR, NIN, or SAM, then dark passenger has a power priority in use than your GCDs.
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    Last edited by Claire_Pendragon; 06-10-2017 at 12:09 AM.
    CLAIRE PENDRAGON

  3. #3
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Well, PLD is likely to have more management to deal with, as you will need to watch that your MP doesn't drop below 80% (without some quick way of regaining it). So if you're looking for something easier, I would suggest DRK.

    Right now, DRK is a little more complex because of the MP management, but it seems like they're highly oversimplifying it for 4.0, so it's quite possible that DRK will be the least "busy" tank come 4.0.

    As for "all rounder", I also suggest DRK. DRK is pretty much in the middle between PLD and WAR.

    But again, it really comes down to which aesthetic you like more. In the end, all tanks will be more or less balanced and the "busy-ness" of them will only really matter for progressive content.
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