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  1. #18
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Blacktestament7 View Post
    AotD is 50 pot unless it was increased for SB, I don't think it was. The reason it sucks is more cost than anything, and that even if it were percentage buffed 100% it'd still only do 100 pot and need to be combo stringed. Rockbreaker is yes 130 pot but it's MNK buffed like everything else so it's the equivalent of hitting several off position True Strikes. For the cost it's really not that bad. MNK's AoE is easily the strongest of the current 3 melee dps due to Rockbreaker, Elixir Field, and Howling Fist.
    i'm not against rockbreaker, just i will have prefer if we had a full combo aoe, it will have make more sense, here we have a opo opo and coeurl, no raptor.
    plus i will wait the sam definitive number, because if the number don't change much, the sam will simply outshine us in terms of aoe. and in all honestly i don't feel our aoe dps is our forte. just a nice add, not the main tool, that why i feel it's too situational and not interesting enough for not be counter as main tool of the jobs.

    plus with them new intention to avoid big pull, i feel it will only use less and less.
    don't get me wrong, i know that the monk will probably throw a very good dps with sb, the trouble is not the number but the evolution of the jobs. do we want to simply get buff that will change nothing to our gameplay (a very artificial way to add stuff to a job after all) or get more tool for make us more active, means more a player enjoying the game.

    i'm sure any good monk will admit that we ofte play in automatic because it's not that hard to play more a muscle memory than a real active part of us.

    Quote Originally Posted by Blacktestament7 View Post
    The overall reason I would rather put more GL management than just changing PB is to overall make the MNK less dependent on it as a whole. Don't get me wrong I don't approve of a 180s cooldown but it shouldn't be lowered past 120s at the most. To be honest, I'd rather have PB stick to openers or rebuilding GL instead of focusing it down to a burst. Even if I didn't include Shatter Kick in my idea, I wouldn't change this. The function of shatter kick is to immediately put players back into GL3 for whatever reason it's lost or the Tornado Kick viability. Either or it gives an alternative to PB instead of PB being the only way to restore GL. I also though of this in the sense of dungeons as I see alot of people say to use it on first pulls. I don't do that due to the 180s cooldown and it doesn't take me 3 mins to get to a boss but that's me. This gives MNK another tool to keep damage high throughout a dungeon instead of having to rely only on Form Shift (which could easily be stopped by a tank or loading screen). All that said, I'm fine with more options than one but it's an either/or case for me. I'm not fully opposed to the PB 90s cooldown idea.

    I thought about applying the Fist "Mastery" to TK and my Elixir Blast idea. But I didn't want to contradict my Shatter Kick idea by making an op version of TK. And Also wanted to avoid changing Elixir Blast from a DoT. I'm only against the switching of fists in battle because it adds another layer of complications in how to do damage. My ideas are mostly centered around easing resource/buff management and making it so that lower skilled players have tools to raise their dps back up to a manageable state if GL or buffs are lost. I also made a strong attempt to keep the ideas the FFXIV team made stay but there's only so much I can do to that.
    honestly them idea are... i will be blunt, they are soo much lazy. a few buff that will increase our number and give utility.... and a mastery that change slightly a 30 sec skill that we use time to time. (with 2 that have a very questionable use) mosty of it don't take long to do a small animation for the riddle and that all... nothing really involving in terms of creation and we can feel that either they had no idea on what to do for the monk or simply not the time nor the will to work on true evolution of the jobs... so far all i see is a very artifical way to make us on par with the other jobs that have all get new tool or new way to fight. when the monk that was the one needing the most evolution have simply get nothing.
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    Last edited by silentwindfr; 06-08-2017 at 09:24 PM.