that the trouble Shurrikhan, first of fire, fist of earth and fist of wind are garbage left of the v1... when do we use fist of the earth, for reduce the damage of one attack. why not make it like a skill with a short cooldown like 15-20 second for block one attack and give us a small buff rewarding people that did react and place them block. a survival cd.
fist of the wind offer a 3% of move speed increase... seriously?? can't it be 10% like ninja? i means at least it will give a reason to exist. because 3% is barely enough since sprint don't cost tp anymore... we don't need fist of the wind anymore!
and the tackle mastery was created in this goal to justify the existance of the this three stance that only one is really wanted and used.
for me the monk core mechanic, what define it is:
- Greese lightning, more longer the fight, faster and stronger we hit.
- free form combo system, we are able to adapt to the situation depending of where we are, what we need we can change our combo for fit our need.
this two point are what define monk, strangely they are the part the less touched in every expansion... chakra system is a garbage. in my eyes it have 0 redeem value. purification? why we do have invigorate and if you are a good player... it's far more than enough. the attack? we need to charge in GCD? seriously? same for the stance change, we need to use a GCD
for the combo system and greese lightning, i will have added a fourth hit to our 3 hit combo, since yes we do use 3 hit combo actually, moving from side to back. anyway i digress, since our goal is to maintain greese lightning, why not make that new skill we can use after the third hit is only usable if you are under the three stack of GL.
and they can go farer, each time you use a 4th hit combo, you gain a stack and after 3 stack you can use a 5th hit combo, rewarding people that keep going, making the monk more and more devastiting as the time pass...
same tornado kick... this skill is nice and seriously bad at the same time. use our GL stack... yes, we have a few time we can't keep going... we need to drop it. and instead to finally give us a ranged skill that will use this stack, we can a melee skill. yes because we still don't have any ranged capacity (and howling fist is a ranged skill) even the enemy of the 60th quest do have one... we still don't have one.
because how many time you are forced to move far and you notice that will loose your gl and can't use tornado kick, loosing anyway your stack, because you was too far or the boss is about disappear. Tornado kick need to be moved into a 4th hit combo, and another attack must take it place, a ranged attack. allowing us to blow our energy to the face of the enemy from far. we do loose GL we need to have a good skill for it.
ohhh by the way, for the people saying, yes, but for add new combo they need to create new skill for this:
- Tornado kick
- simian strike ( for the one wondering here a small video: https://www.youtube.com/watch?v=N7UvaSpaMSM )
by example, they are skill that fit the bill to be the skill we use in 4th hit. skill that need to be at top power for be used.
ps: one point that i want to add, yoshi p think every jobs must be as difficult to be played... i feel it's ok to have one to two jobs that will recquire a higher skill for be played. since it will force the player to become better. yes, if the person don't try to become better the other will suffer, but that irevelant... the goal of a mmo (out of meet people and share story with them) is too... to progress and become better.
soo far the change of the monk show only that they are scared to make monk harder to play since they really think the monk is hard to play.... what is actually the inverse than be true... the truth is the way we get our skill make it hard to understand... instead to make use get skill all over the place i will have make the monk get skill from side and back in row...
making more simple to understand that actually monk is a jobs that move from two position. side and back... nothing difficult into that... when you understand this... it's actually extremely simple, it's more muscle memory than real skill... and that why we are all extremely angry that because for the one that do play this game for long all of this is already learned we are hoping for change and evolution... because the jobs is... too simple to play for us. add new skill please... evolve our core feature, instead to try to add mechanic that barely work and can't develop with 5 skill... monk have already all it need for become amazing, all it need it's to develop the combo system and gl. nothing more, nothing less.
we don't need buff that will increase our dps, we want to make our dps... stop give us buff... give us attack and combo!