From what I can see in the changes, DRK becomes way easier to play now. For single target, potency wise you are looking at flat 20potency gain each combo from Souleater, 5% extra from Darkside is welcomed which offsets the loss of Scourge. The RNG on Low Blow and Reprisal probably is a net loss but then again 20pot gain might make up for it. Single target wise should be more or less the same, just way easier to play.
The biggest change is on the AoE mostly because of the nerf on Unleash, now we are probably going into using Unleash opener for AoE into Abyssal Drain spam with the occasional DA+Quietus.
The gameplay is definitely shifting DRK into paying attention to the Blood Gauge more due to the 2 new skill. The more you can pump out Bloodspiller/Quietus = more DPS. DA effect seems linear at this point, you gain 140pot from every single target with DA.
DA+Bloodspiller/Souleater/Syphon is not prioritized, especially in AoE situation where you normally gain more than 140pot each cast.
DA priority: single target, CnS > everything else. AoE, DP > Quietus.
Delirium feels like a party pooper, probably only used if you are still bad at managing MP but we also have no info on how much mana we get.
The Blackest Night is actually interesting, giving 50 Blood Gauge means that we can actually do a good amount of burst at opener (does it even work with precharging the gauge?) and it guarantees 50 Blood Gauge to spend on a 380pot attack (520pot with DA), most probably best used at opener for DPS gain. Else it just another button with the Rampart effect with added 50 Blood Gauge which is nice.
Overall I still think DRK is viable unless if you need Passage of Arms for week1 prog. If you compare rotation wise, DRK should have way easier time to DPS VS PLD which has 2 separate combo pieces (Holy Spirit spam until OOM then you have to rotate into your normal GB>RA>RA). It's also still a question on how fast PLD can regain mana to keep using Holy Spirit to fit into the separate 60s CDs, PLD does look pretty fun to play because you are on the 60s timer to do the most DPS. 4.0 PLD seems to be more complex than 3.0 DRK.

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