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  1. #31
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by mcspamm View Post
    Power Slash combo > SE combo > SE combo > SE combo > SE combo > SE combo, ad nauseum... Also, tanks will have access to Shirk (AKA Shadewalker) as a role skill, so the need for and therefore use of enmity combos will be further deterred.
    But DRK does not ever want to Power Slash, those GCDs have a very negative impact on the kit. Not so sure Quelling Strikes on all DPS is going to help much, since people are lazy. With the tank DMG nerfs Power Slash combo will maybe need to be used more, despite being complete cancer to DRK productivity. Removing Darkside's drain helps, but regardless it is still a loss. Disappointed they did not adjust/buff PS at all, hope they will still consider it. (Like adding Siphon's MP restore to Spinning Slash at least).

    A DRK fighting for enmity is very ugly, @minimum iLVL in SB (first round of lvl70 dungeons) I think DRK will have the worst of it.
    (0)

  2. #32
    Player
    mcspamm's Avatar
    Join Date
    Apr 2015
    Posts
    99
    Character
    Sophi Wynne
    World
    Malboro
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Xenosan View Post
    But DRK does not ever want to Power Slash, those GCDs have a very negative impact on the kit.
    Yeah, I get that, but I find that when MTing on DRK, a minimum of one Power Slash combo on the pull is a necessary evil, even with a NIN handy.

    Quote Originally Posted by Xenosan View Post
    Not so sure Quelling Strikes on all DPS is going to help much, since people are lazy. With the tank DMG nerfs Power Slash combo will maybe need to be used more, despite being complete cancer to DRK productivity. Removing Darkside's drain helps, but regardless it is still a loss. Disappointed they did not adjust/buff PS at all, hope they will still consider it. (Like adding Siphon's MP restore to Spinning Slash at least).

    A DRK fighting for enmity is very ugly, @minimum iLVL in SB (first round of lvl70 dungeons) I think DRK will have the worst of it.
    Good call. I forgot to account for further tank damage (and therefore enmity) nerfs when our AP weightings are changed again.

    With regards to dungeoning, the nerf to Unleash doesn't help either.

    Personally, I'm going to wait to see if aggro gen and/or aggro maintenance is an issue at level 70 for 4p, 8p, and 24p content.

    Hopefully the devs will be receptive to player feedback after we extensively try out the new changes.
    (0)
    Last edited by mcspamm; 06-05-2017 at 03:29 PM.

  3. #33
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    I agree, my opener is always a power slash combo before dropping grit and never using it again unless someone is outgearing me, or better than me.
    (2)

  4. #34
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Zayatani View Post
    Snip
    So, adding to your "Things we lost", there are:

    Low Blow

    100 potency and a 30% to reproc. It's a oGCD that we use with Blood weapon to gain more MP too.
    The new role skill does not do any damage, does not recover MP with blood weapon, nor have any reproc mechanic either.

    Reprisal

    210 potency that procs with every parry. It's a oGCD that we use with Blood weapon to gain more MP too.
    The new role skill does not do any damage, does not recover MP with blood weapon, and only last 5 seconds (20s before).

    And far more things, like Dark Dance (30% parry that help with Low Blow reproc and 20% evasion with Dark Arts to help with big pulls), Bloodbath, Foresight, Mercy Stroke.
    (0)

  5. #35
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,058
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    I feel like this is the most important thread on the tank forums right now. Thanks to all for contributing.
    (4)

  6. #36
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    It is a tool to protect yourself and other party members as part of your role as tank. Far to many players playing tanks right now have forgotten that they are tanks and not dps.
    That's my main concern about the otherwise very well written OP.
    Why is Delirium dismissed because of DPS loss when in practice, it gives you more time to spam Abyssal Drain in pack situations, or more MP back to empower you skill with Dark Arts or cast Blackest Night multiple times in a row ?

    As for BloodSpiller, I think there is a miscalculation. Sure with three of them, you're delaying a SoulEater combo, but you're not losing potency. When you look at the potencies, you're trading a full SoulEater combo (960 potency with 2 DA) for 3 BloodSpillers (1140 potency with 0 DA, 1560 with 3).

    And when you compare that with Scourge, you count 12 unbuffed Bloodspiller for your 4560 vs 9 scourge for 4500. If you manage to buff several BloodSpillers, however, the potency will increase a lot, to (unlikely) 6240 potency. In the end, it depends wether or not you have the MP to buff every Bloodspiller and build enough blood gauge during those 4m30s, with 6 Blood Weapon/Blood Price (two of them buffed by Delirium) and Blackest Night.

    Also, we need to keep in mind that DRK gained a flat 5% damage on Darkside compared to now.
    Quote Originally Posted by LeoLupinos View Post
    And far more things, like Dark Dance (30% parry that help with Low Blow reproc and 20% evasion with Dark Arts to help with big pulls)
    We didn't really lose Dark Dance. We just share it with PLD and WAR. Sure, we don't have the DA effect, but we have far more important skills to spend our few MP on.
    (0)
    Last edited by Reynhart; 06-08-2017 at 02:14 AM.

  7. #37
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,058
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    I think the million dollar question is: what do DRK excel at any longer?

    Not magic damage, not AoE coverage, not defense, not attack, not even parry. Am i correct in this? Do we have any advantage?
    (4)

  8. #38
    Player
    Deathshiro's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Shiro Falh
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Veritas-Ancora View Post
    I think the million dollar question is: what do DRK excel at any longer?

    Not magic damage, not AoE coverage, not defense, not attack, not even parry. Am i correct in this? Do we have any advantage?
    Indeed the million dollar question. We will probably know come the 15th. If it really IS nothing then we will be in a worse place than PLD 3.x... which I hope isn't the case.
    (3)

  9. #39
    Player
    Mahono's Avatar
    Join Date
    May 2016
    Posts
    18
    Character
    Mahono Miyagi
    World
    Phoenix
    Main Class
    Dark Knight Lv 70
    What if they give power slash a dot with increased enmity. They removed scourge (500) potency. They removed delirium (eventhough its reworked in non DA SE). DRK will be using 1-2-3 mainly but with the choices to DA SS or SE or both. A DRK basically never wants to power slash. so what if power slash gets a dot instead of the possibility to DA it. 300 combo potency + additional effect: damage over time and increased enmity, Duration: 21 sec, Potency: 40.

    This would make power slash combo potency 300 + 280= 580 + increased enmity.

    And this is just one of the things they could do to make DRK better imo.
    (3)

  10. #40
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    The power slash combo potency (223 potency/gcd) is actually pretty close to the old delirium/new SE combo potency (227 potency/gcd). When you incorporate the MP gain from SS (worth 70 potency) and the blood gain from SE (probably worth around 30 potency), you're probably looking at a difference of about 40 potency/gcd. If you add a 40 potency dot to power slash, you'd probably mostly negate the penalty of using it.

    I do hope that they've done something better with the DA effect, though. going from a 5.5x multiplier to a 6.5x multiplier was worth just 300 enmity potency, and wasn't worth the cost. Even if they just increased the multiplier, they could turn it into something more useful if it meant not having to use the combo more than once.
    (1)

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