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  1. #711
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by Elim View Post
    In your opinion.
    I'm looking up your records, and curiously enough, you don't seem to have any.

    You don't really have a leg to stand on with the superiority argument. Not only do you have to tell people that you're supposedly superior, you don't have anything to show for it.

    (EDIT: Although looking even deeper, it appears you're probably a PS4 player, which would explain the apparent lack of records despite your gear indicating you'e cleared A12S. Congratulations, I suppose. Although it only shows that we're on even footing.)
    (5)
    Last edited by SaitoHikari; 06-08-2017 at 07:14 AM.

  2. #712
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Welsper59 View Post
    You're suggesting you should have static control over a variable like time? Are you delusional? Again, self accountability... why would I subject myself to intentionally waste my time through my actions if that's not what I want to do? It's sad that accountability is not understood. I literally pointed out why time is not a good argument, but you ignore it lol. I guess time is wasted when people fail to reflect.
    Except that kicking them out of a DF party is an option, so DF is still a fine choice.
    (6)

  3. #713
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    I wonder what are WHM supposed to do.

    They get better heals (although gated by stupid RNG). So they can heal more.
    They get better DPS tools
    They don't get supportive tools.

    I seriously think Yoshida have serious issues with healers and he should let other people try to balance them. Because he completely misses the point with all the changes and then his statements are contradictory with the changes he puts in game.
    (5)

  4. #714
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    4.0 cleric stance is removed
    5.0 healer dps skills are locked out in DF content, due to incessant whining
    (12)

  5. #715
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Anzaman View Post
    Interview with Yoshi:

    "When looking at the data, even though many players have healers at the appropriate job level, they won't be participating as healer. When considering the reasons for this, it seems that there are two main ones - it's too much work, and being asked to DPS."

    Feel free to participate in instanced dungeons as a healer

    The changes to healers seem to be more of an evolution. The changes seem to be smaller (in a good way), and I think they are getting a lot of beneficial adjustments in the form of getting rid of accuracy, changing the specification of Cleric Stance, and replacing offensive spells with higher tier ones. Was this the intent for these adjustments?

    Yoshida: I recognized that folks who used healers in raids were already used to the risk involved with stance switching using Cleric Stance between DPSing and healing. I expected to perhaps see some feedback from those folks, but I'll address that later.

    I understand.

    Yoshida: By now, I think a feeling has developed that healers have to participate in DPSing in instanced dungeons. Even if it's just a silent pressure, it is there. Because of that feeling, there were some players who may have felt anxious about joining as a healer. For someone like me who isn't focused about clear time, I'm fine as long as we can clear it. And I'll try to take things more slowly if I see someone who might be new. However, it's been getting more and more difficult for healers, which I'm sorry about. On my personal account, I play all the roles, and I like to have the feeling that I can play through instanced dungeons on my favorite role.

    Since things are more serious in raiding, on the other hand, you'll definitely want to DPS for the first clear. As item levels go up and you're after repeat clears, the roles may shift. (laughs)

    I see.

    Yoshida: That said, sometimes when I'm participating in instanced dungeons, I'll queue as tank or healer because the matchmaking is so fast, but in the case of healer, although attacking itself isn't hard, I feel that the stance switching narrows the field of players who are interested in healing. When looking at the data, even though many players have healers at the appropriate job level, they won't be participating as healer. When considering the reasons for this, it seems that there are two main ones - it's too much work, and being asked to DPS.

    There are many who feel that way.

    Yoshida: So we decided to calculate healers' attack magic potency based on MND. Since you no longer need Cleric Stance, you can Holy whenever you feel like it. After stunning the enemies with Swiftcast Holy, you can then catch up with heals. With this increased level of comfort, the number of people participating in instanced dungeons as healer will definitely go up.

    It certainly looks like that.

    Yoshida: We consider the leveling activities like instanced dungeons and end-game content like raids separately. We'd like people to be able to use healers in a more casual sense in instanced dungeons. With that in mind, we made a point of simplifying the role. On the other hand, you're really asked to push the role in end-game content. And in reality, it's likely that you'll need to look at elements besides just healing in those situations depending on your job composition and the skill level of the members. I understand very well that there are players who enjoy and have been doing well with the stance switching to attack and immediately back to healing. However, rather than changing stances back and forth, now you can use that spare moment for other role actions you might have set. I'm not saying you'll be doing a lot more things than before with the new role actions, but that will definitely be an area where players can improve.

    Using Rescue to draw an ally to your location fits that description, doesn't it?

    Yoshida: In the caster role actions, one is included that allows you to transfer your MP to other party members. If your party's healer isn't good with MP management, you can give them MP from a black mage, who has an unlimited pool of MP, during phases of a battle where you can't attack. Because of that, you have some leeway with MP, and you might decide to change your role actions up on healer so you remove one with an MP recovery effect and change it to something else for the situation. Also, if you have a margin with MP you can use it for further DPS. We've also made adjustments to the MP consumption for each action to because all this talk about making it easier to DPS doesn't mean anything if you don't have the MP necessary.

    So you should feel comfortable throwing out one attack here and there.

    Yoshida: Yeah. You'll save a lot of time and effort without turning Cleric Stance on and off. With the addition of role actions, you'll have a number of other actions you can take instead of the stance switch, so that will be one place to demonstrate your skills.

    I see.

    Yoshida: It's likely to be misunderstood, but making things simple and clear is not the same as making them easier. Because things will be simpler and more easily understood, differences in skills and setups will start to appear, so a healer looking to get more active in things besides just recovering HP will really shine in those areas.

    While playing, I felt like it would be important not just for healers, but also for other roles to swap role actions depending on the content. Because of that, I felt that it might be useful to have a preset function to save role actions so that you can swap more easily - do you have any plans to implement that?

    Yoshida: We'll wait and see on that. I really don't know how long it would take without getting into it. With the new raid strategies, etc., that pop up, I'll wait to see the feedback.

    https://www.bluegartr.com/threads/13...ew-Translation
    I love how you cherry picked that sentence, when literally the next one he's saying "yeah, Holy those mobs and catch up with healing later, it's not hard".

    At least you had the decency to post the whole interview.
    (14)

  6. #716
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Anzaman View Post
    Interview with Yoshi:

    "When looking at the data, even though many players have healers at the appropriate job level, they won't be participating as healer. When considering thereasons for this, it seems that there are two main ones - it's too much work, and being asked to DPS."

    Feel free to participate in instanced dungeons as a healer

    The changes to healers seem to be more of an evolution. The changes seem to be smaller (in a good way), and I think they are getting a lot of beneficial adjustments in the form of getting rid of accuracy, changing the specification of Cleric Stance, and replacing offensive spells with higher tier ones. Was this the intent for these adjustments?

    Yoshida: I recognized that folks who used healers in raids were already used to the risk involved with stance switching using Cleric Stance between DPSing and healing. I expected to perhaps see some feedback from those folks, but I'll address that later.

    I understand.

    Yoshida: By now, I think a feeling has developed that healers have to participate in DPSing in instanced dungeons. Even if it's just a silent pressure, it is there. Because of that feeling, there were some players who may have felt anxious about joining as a healer. For someone like me who isn't focused about clear time, I'm fine as long as we can clear it. And I'll try to take things more slowly if I see someone who might be new. However, it's been getting more and more difficult for healers, which I'm sorry about. On my personal account, I play all the roles, and I like to have the feeling that I can play through instanced dungeons on my favorite role.

    Since things are more serious in raiding, on the other hand, you'll definitely want to DPS for the first clear. As item levels go up and you're after repeat clears, the roles may shift. (laughs)

    I see.

    Yoshida: That said, sometimes when I'm participating in instanced dungeons, I'll queue as tank or healer because the matchmaking is so fast, but in the case of healer, although attacking itself isn't hard, I feel that the stance switching narrows the field of players who are interested in healing. When looking at the data, even though many players have healers at the appropriate job level, they won't be participating as healer. When considering the reasons for this, it seems that there are two main ones - it's too much work, and being asked to DPS.

    There are many who feel that way.

    Yoshida: So we decided to calculate healers' attack magic potency based on MND. Since you no longer need Cleric Stance, you can Holy whenever you feel like it. After stunning the enemies with Swiftcast Holy, you can then catch up with heals. With this increased level of comfort, the number of people participating in instanced dungeons as healer will definitely go up.

    It certainly looks like that.

    Yoshida: We consider the leveling activities like instanced dungeons and end-game content like raids separately. We'd like people to be able to use healers in a more casual sense in instanced dungeons. With that in mind, we made a point of simplifying the role. On the other hand, you're really asked to push the role in end-game content. And in reality, it's likely that you'll need to look at elements besides just healing in those situations depending on your job composition and the skill level of the members. I understand very well that there are players who enjoy and have been doing well with the stance switching to attack and immediately back to healing. However, rather than changing stances back and forth, now you can use that spare moment for other role actions you might have set. I'm not saying you'll be doing a lot more things than before with the new role actions, but that will definitely be an area where players can improve.

    Using Rescue to draw an ally to your location fits that description, doesn't it?

    Yoshida: In the caster role actions, one is included that allows you to transfer your MP to other party members. If your party's healer isn't good with MP management, you can give them MP from a black mage, who has an unlimited pool of MP, during phases of a battle where you can't attack. Because of that, you have some leeway with MP, and you might decide to change your role actions up on healer so you remove one with an MP recovery effect and change it to something else for the situation. Also, if you have a margin with MP you can use it for further DPS. We've also made adjustments to the MP consumption for each action to because all this talk about making it easier to DPS doesn't mean anything if you don't have the MP necessary.

    So you should feel comfortable throwing out one attack here and there.

    Yoshida: Yeah. You'll save a lot of time and effort without turning Cleric Stance on and off. With the addition of role actions, you'll have a number of other actions you can take instead of the stance switch, so that will be one place to demonstrate your skills.

    I see.

    Yoshida: It's likely to be misunderstood, but making things simple and clear is not the same as making them easier. Because things will be simpler and more easily understood, differences in skills and setups will start to appear, so a healer looking to get more active in things besides just recovering HP will really shine in those areas.

    While playing, I felt like it would be important not just for healers, but also for other roles to swap role actions depending on the content. Because of that, I felt that it might be useful to have a preset function to save role actions so that you can swap more easily - do you have any plans to implement that?

    Yoshida: We'll wait and see on that. I really don't know how long it would take without getting into it. With the new raid strategies, etc., that pop up, I'll wait to see the feedback.

    https://www.bluegartr.com/threads/13...ew-Translation
    How is this data obtained? Where is the reason "I do not want to play healer in this game because it is boring"?
    What about "I hate playing PLD at low levels because I have a whole 2 buttons to push and sometimes a 3rd?"

    I do not see the pressure of being a healer when it is 1APM to be a pure healer, where in the hell is the pressure in doing that?

    From my friend:
    "Sometimes I want to play DPS, but I have to be healer all the time because people are simply bad at it, so runs are slower even though I DPS well. It becomes an endless debate sometimes of "Will today be faster if I go healer and hope I get DPS that know what they are doing? or go DPS and hope I do not get a healer that spams healing on 90%+ hp all the time? Today I guessed right, I went to trial, had to carry, had to healer LB3, while in expert I picked healer and got 2 dps that knew how DPS and a tank that knew how stance properly, well.... most of the time... ate a bit too much mp on high damage runs, could had cooldowns for the scorp adds. Oh I forgot leveling, I picked wrong there, went dps and got a useless healer.

    However I was on the verge of quitting back at 50 cap because right when I got at 50, people made pulls bigger then my gear allowed to heal. I am glad the gear gap is not big today like it was in late 2.0 What a joke letting healers join DFs with higher HP then the tank because gear inflation was not regulated. Now that happens when people ileveldodge. "

    Healing in this game is not hard, there is no pressure in healing. You can even afk like dungeons below 30? and have Eos do all the work as you /follow and afk. I do not see where he is coming from, or people putting pressure on others that DPS from a healer has no meaning. Does yoshi-p even understand what he says is enabling harassment of people that do DPs because "healers heal only"?
    http://forum.square-enix.com/ffxiv/t...81#post4179481

    I want to see yoshi-p's reaction to stuff like this:
    https://www.youtube.com/watch?v=jBgM...youtu.be&t=557
    and how healing in this game is 1 APM while expecting DPS/tank be at 60+, what a joke.

    Quote Originally Posted by MomomiMomi View Post
    Time is definitely a thing to consider when someone is willingly choosing not to DPS. The common argument of "It's only going to take you 5 minutes more" doesn't end there. Do 12 dungeons with a healer who doesn't DPS and those 5 minutes just became 1 hour.

    Do me a favor and watch this for an hour. https://www.youtube.com/watch?v=cEGlhNZuOPM

    Congratulations, now you know what it feels like to have your time wasted over the course of 12 dungeons because "I'm a healer!!"
    lol
    (5)
    Last edited by Ama_Hamada; 06-08-2017 at 07:21 AM.

  7. #717
    Player
    TheSky's Avatar
    Join Date
    Sep 2015
    Posts
    15
    Character
    Lonesome Traveler
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    It's disrespectful to your party to not do your best. Do you want me to only spam overpower/flash and nothing else since technically my job is to hold aggro? Not everyone has huge amounts of time to play either so that sort of behavior just makes everything takes twice as long.
    (14)

  8. #718
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by AlphaSonic View Post
    I wonder what are WHM supposed to do.

    They get better heals (although gated by stupid RNG). So they can heal more.
    They get better DPS tools
    They don't get supportive tools.

    I seriously think Yoshida have serious issues with healers and he should let other people try to balance them. Because he completely misses the point with all the changes and then his statements are contradictory with the changes he puts in game.
    If you think Yoshida "balances" anything himself, you have absolutely no idea of how game development works.
    (2)

  9. #719
    Player
    Noata's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    270
    Character
    Kazari Uiharu
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by MomomiMomi View Post
    Except that kicking them out of a DF party is an option, so DF is still a fine choice.
    Sounds more like harassment, Yoshi said as you get to raids do more, but said healing is fine for regular content. Which means... kicking them for healing is just going to be you picking on a player for no reason but self satisfaction. I am sure GM's are going to take your side "yea, they totally should have been DPSing that entire time *thumbs up*" Have fun with kicking healers, I am sure after you kick them, you will just walk in and kill that boss because there are plenty of healers in the part.... oh crap... sure DPS are like spare tires but... well healing kinda holds everything together, and if your clearing stuff most people won't go.. ya lets suddenly have to wait longer then the dungeon would have taken to clear with a just healing healer, to MAYBE get a better one. Just my opinion of course but it seems flawed
    (5)
    “Even the finest sword plunged into salt water will eventually rust.”
    ― Sun Tzu, The Art of War

  10. #720
    Player
    Khaoticsuccubus's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Adagio Blaze
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Bdyer View Post
    Shield oath+ flash + oath mastery /.... you will hold aggro
    Actually had to go look up what the heck oath mastery was lol.

    Oath mastery is a trait added in SB. As SB is not out yet I have no idea how it would effect threat one way or the other but.... from what I can tell it just gives you the oath gauge... how would that help you hold threat by only spamming flash at all?
    (0)

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