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  1. #1
    Player
    Khaoticsuccubus's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Adagio Blaze
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by floofuf View Post
    Actually, I'm pretty sure most "solo" content has NPCs that fight and stuff, so if offensive spells were there just for that then... that's kind of surprising. Hall of the Novice (or whatever), heck and even the CNJ storyline basically tell you that you should DPS during downtime. People have even said that boss fights and such have set mechanics, unless you push too much. With all this information, it literally does not make sense that healers shouldn't DPS. But oh well. I'll just be a healer so that I don't come across lazy healers :P
    Oh please, everything in this game is going to have some sort of lore explanation for its existence. Even glamour does. I would most certainly not take that as the game telling healers to dps.

    And what solo content are you even speaking of? Cause the solo I'm speaking should obviously be open world, fates, hunts, and leveling in general. I assume you mean class quests but, those are more to teach you how to use your spells in general than to teach a role. Healer class quests are bad in that regard anyway as they usually have someone else healing instead.
    (2)

  2. #2
    Player
    floofuf's Avatar
    Join Date
    Nov 2016
    Posts
    45
    Character
    Snack Cake
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Khaoticsuccubus View Post
    And what solo content are you even speaking of? Cause the solo I'm speaking should obviously be open world, fates, hunts, and leveling in general.
    I'm talking about the content that furthers you in the story, the actual Main Story Quest. In the solo instances there's always NPCs that fight enemies. The people who say that we only have those spells for solo content are just wrong. FATEs, open world enemies, hunts, and leveling can also require other people, so I don't really see your point. You could say that we have the offensive spells to make the encounter go faster, but then that backs up why healer dps is important and most people should strive for it.
    (3)

  3. #3
    Player
    Khaoticsuccubus's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Adagio Blaze
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by floofuf View Post
    I'm talking about the content that furthers you in the story, the actual Main Story Quest. In the solo instances there's always NPCs that fight enemies. The people who say that we only have those spells for solo content are just wrong. FATEs, open world enemies, hunts, and leveling can also require other people, so I don't really see your point. You could say that we have the offensive spells to make the encounter go faster, but then that backs up why healer dps is important and most people should strive for it.
    But, they don't. The key here is to ask yourself the question. Does this encounter require ANY healing whatsoever. For any of those things listed (barring maybe S rank hunts) the answer is a firm no. Seriously that is all general content everyone can perform and in no way telling healers anything. In those cases the will use their solo intended damage spells the way they were intended... to get through solo. NPC's are 9/10 times there because of the hand holding this game does. Hell, they both tank and heal FOR you. No matter your class. lol

    And on that note, remember the good old beta days when solo instances actually hurt/required you to bring potions/antidotes. /sigh
    (1)