Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
wtf? SO many skills get removed? o.O Smn/Sch dots?! This "change" is a negative downgrade >_>Blm losing raging strikes,smn/sch losing dots, war losing 50% berserk, pld combo being aligned with riot blade, drk losing scourge, the list goes on.
As for actually learning soar? I never was very good at imagining straight lines, so I'll just live by the motto, "Mechanics are for cars!"
Edit: https://ffxiv.consolegameswiki.com/wiki/Dark_Knight
These leaked(?) infos about DarkKnight worries me =_=
Look at "Tank" skills...
Instead of 3 different P-defence buff and stun atk for 3 tanks -> all 3 has the 1 same -.-
Last edited by AsahinaMyLove; 06-07-2017 at 08:56 PM.
With the MCH and BRD getting the removal of casting skills and the lowered damage on songs, it'll up considerably the damage output done by thoses, knowing also that there'll be a lot of damage buffs coming from a lot of classes, also the Passive main stat are being boost for each level, it's not to much but it sure will be a lot with thoses new secondary stats and buffs.
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Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~
I just take issue with that first statement. Losing cast timers means losing that fancy passive 30% damage buff. 10% returns through auto attack but the rest you'll need pure skill to overcome. This is speaking purely at 60, because by 70 you'd just naturally do more damage than at 60.With the MCH and BRD getting the removal of casting skills and the lowered damage on songs, it'll up considerably the damage output done by thoses, knowing also that there'll be a lot of damage buffs coming from a lot of classes, also the Passive main stat are being boost for each level, it's not to much but it sure will be a lot with thoses new secondary stats and buffs.
How is that a nerf ?!
Fast Blade : 10 more potency
Riot Blade : 10 more potency
Goring Blade : 40 more potency combined
Royal Authority : 10 more potency itself and 30 more potency from branching from Riot Blade instead of Savage Blade
Yes, but having RA now hancuffed to riot means, I'll have to use RoH combo more because of no enmity multiplier on riot blade. Which will most likely be a dps loss in pug set ups.
And this really effects large pull dps as well. I used to be able to just drop a SB on the mob I may have been losing a bit of aggro on, but still be able to at least use RA. Now if I'm slipping a bit in aggro, I have to use a possibly unneeded RoH because of the combo, which equals a dps loss.
large pulls you're doing AOE WS now.
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