Ruin is a damage spell, spamming ruin pulls dmgs as you expect it.
So the tank can spam flash, and the DPS smash people with their books. We agree on that. Let's go for 80 min duty o/
Basically what he said:
Last edited by Watachy; 06-07-2017 at 06:14 PM.
You still miss the part about me saying "If everyone does his job properly, the dungeon finishes easily".
Healer = Healing
Tank = Tanking
DPS = Dealing Damage
You demand this:
Healer = Healing + Dealing Damage
Tank = Tanking
DPS = Dealing Damage
Your "arguement" is that if #1 applies (everyone doing what he is supposed to do) you can also do this:
Healer = Healing
Tank = Tanking
DPS = Doing shit because he is a chilidish kid who doesnt want to dps if the healer doesnt dps.
But then not everyone is doing what he is supposed to do. But, apparently logic doesnt reach you.
Simple solution: Make dungeons harder for more heal moments and include healer dps in balancing dps checks.
Let see how long it need until some people want nerfs.
Last edited by Felis; 06-07-2017 at 06:28 PM.
You are absolutely right looking at your character how would you know or understand what we talking about anyway
---------
Moving into something more relevant.
DPSing is OPTIONAL as a HEALer.
Move on and be happy
The primary job of healers is to heal, not DPS. Keep people alive overrides killing a mob most of the time except under very specific circumstances, such as "we're all dying anyway just try to burn it and see if we kill it before it kills us". However, not doing DPS ever at any time on a healer because "you don't feel you should have to" is not good. Straight up. If there's nobody hurt, NOTHING that requires your attention whatsoever and your response is "alright, time to just stand here" that is not good. No, it doesn't mean all healers who choose to not DPS are terrible baddies. No, it doesn't really matter all that much in a 4 man dungeon or roulette. Yes, it does mean you are not performing your role as a member of a team (not role as a healer, role as a party member) to the best of your abilities.
Not choosing to DPS ever as a healer is the same thing as a Bard or Machinist that decides not to use MP/TP regens, a Summoner who doesn't Virus or res when the healer isn't able to, A Black Mage who doesn't use Apoc, a Ninja who never uses Goad, Smoke Screen or Shadewalker, a Monk who doesn't Mantra, and so on. None of those abilities are "part of their role as a DPS". None of those abilities allow them to do more damage, and they can hit massive DPS numbers and "do their job" without ever using any of them, thereby fulfilling their role as a DPS. But they aren't a great DPS because they aren't using all of the tools available to them. They are not contributing to the team as much as they could be. The same thing applies to healers, DPS is their Smoke Screen/Shadewalker/Mage's Ballad/Goad/Mantra.
Doing DPS when nothing is going wrong with the party's HP or status ailments or a mechanic that requires attention is not coming up is playing your role as a member of a team to its fullest potential, even if you're just getting a couple DoTs out there. It doesn't matter if you aren't setting the world or the FFlogs charts on fire with your massive DPS. You're still trying.
You know that there is no need for heal every min in casual content right ?
Sounds like:
Healing only - jumping around
Tankingg - DPS while keeping aggro
DPS- dps
The entire game is designed in a way that everyone have to dps.
Last edited by Watachy; 06-07-2017 at 06:27 PM.
I DPS a lot as a healer, sometimes I'm tired, my focus is low and I don't. Dungeons take a bit longer than usual... like 5 minutes longer. But according to the forums, every time a healer doesn't DPS it brings us closer to the next Calamity.
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