Agreed.
Does he know a nondps healer is played like this:
https://www.youtube.com/watch?v=jBgM...youtu.be&t=557
IS THAT WHAT THE GAME IS INTENDING?
Agreed."Healer DPS is not mandatory", said the madman that tunes Savage to be cleared by above minimum ilvl 80-90% dummy rotation performing damage dealers.
Now tell me how healer dps is not mandatory to clear content without waiting for gear,therefore making content's life longer by a gear wall.
Ah yeah, if it wasn't like that you would then complain about the gear wall. Healer dps is a contribution to the team, like tanks optimizing cds/doing dps and dps using support/healing/defensive cds.
*slow clap*
Even if I don't agree with Mr Yoshida latests decisitions, I have respect for the man. That doesn't exempt him from making statements like this that are contradictory with the game's design, which makes it a stupid statement. He's a hard working and respectable developer, but sometimes he just needs to take a step back to take a look at his game and weight what he's going to say in anticipation.
Does he know a nondps healer is played like this:
https://www.youtube.com/watch?v=jBgM...youtu.be&t=557
IS THAT WHAT THE GAME IS INTENDING?
This changes nothing. The vast majority of content does not require full-time healing, and thus the choices are still either jumping around contributing absolutely nothing to the party, overhealing like mad, or DPSing to help shorten the run. Unless Stormblood dramatically increases the amount of incoming damage, this won't change.
Yoshida's words should not be an excuse for healers to be lazy.
Yup, if the healer is keeping you alive then they are doing their job. That is factual game design even if you do not like it. As I have stated to everyone, try to get employed at SE and change FF14 for healers to dps as mandatory. Til then....nothing more needs to be said.Agreed.
Does he know a nondps healer is played like this:
https://www.youtube.com/watch?v=jBgM...youtu.be&t=557
IS THAT WHAT THE GAME IS INTENDING?
I guess it's my fate as a Dark Knight. Soon, I won't even feel any remorse for my actions!-Cecil Harvey-FFIV DRK
I knew this thread would appear the moment I heard that quote.
Honestly, there is very little reason to not dps beyond being stubborn. The UI supports it and Cleric stance isn't a thing. The alternative is to spend most of your time just standing their watching others play.
That said, I totally support any calls to make healing in this game a more engaging and developed gameplay. FF14 is really light on healer mechanics which actually involve healing beyond tankbusters and timed HP drops.
Yet again, this is your opinion on how you think others should play. Neither you or I has a right to tell anyone how to play the game as it was designed to be played. If they are doing their job....thats all that needs to be said!This changes nothing. The vast majority of content does not require full-time healing, and thus the choices are still either jumping around contributing absolutely nothing to the party, overhealing like mad, or DPSing to help shorten the run. Unless Stormblood dramatically increases the amount of incoming damage, this won't change.
Yoshida's words should not be an excuse for healers to be lazy.
I guess it's my fate as a Dark Knight. Soon, I won't even feel any remorse for my actions!-Cecil Harvey-FFIV DRK
Yoshi says healers shouldn't be expected to DPS ---> Makes a design choice that'll make people expect healers to DPS more
No content* there is some times where you need parts or a phase where you can't DPS, and it is a healer's job to learn them (I did)This changes nothing. The vast majority of content does not require full-time healing, and thus the choices are still either jumping around contributing absolutely nothing to the party, overhealing like mad, or DPSing to help shorten the run. Unless Stormblood dramatically increases the amount of incomingdamage, this won't change.
Yoshida's words should not be an excuse for healers to be lazy.
sorry, I will not accept 1 APM in my parties, healers should not be exempt from putting effort in playing, it is an insult to those that do.Yup, if the healer is keeping you alive then they are doing their job. That is factual game design even if you do not like it. As I have stated to everyone, try to get employed at SE and change FF14 for healers to dps as mandatory. Til then....nothing more needs to be said.
Asking people to put effort when they play is not telling people how to play it is asking for teamwork. Stop promoting lazness.
I'm not gonna debate whether healers should dps or not (because as long as you can add any amount of dps some people will do it, no matter what Yoshi or anyone else say). But you should know that a healer I do expect DPS to use their utility (Manaward/wall, Second Wind, available defensive CDs, etc) if it can save me some (G)CDs and I'm sure many people will agree (even healers, who don't want to dps).
Why can't players just say "This is my opinion on what I think it should be done" instead of "You are wrong if you do not do it this way" when it is clearly being told the facts on actual game design? When did someone's opinion automatically become the required consensus of the entire player base when it is stated that Healer DPSing is not a Game Design?
I guess it's my fate as a Dark Knight. Soon, I won't even feel any remorse for my actions!-Cecil Harvey-FFIV DRK
Yeah that seemed pretty counter intuitive to me. To be honest, if their design is for healers to be mostly healing they should nerf the healing spells so healers actually have to spend more time healing and balance around that. Healing spells in FF14 are kind of insanely OP. Medica 2 would have a cd of attached to it in any other game I have played and probably a third less duration at least. That would also create room for more engaging healer mechanics too.
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