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  1. #1
    Player
    Shurrikhan's Avatar
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    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by savageink View Post
    I'm guessing the slowness is because it treats each retainer and their large inventory as a character and has to back it up just like one. And I don't disagree with the complete revamp. I'm just saying that if they needed or wanted to, connecting a separate shared bank to the retainer menu might work if the bank inventory is not actually connected to that retainers character but is a separate entity unto itself.
    If so, that certainly sounds good at least.

    Quote Originally Posted by Ama_Hamada View Post
    I would accept it if it was more on line "need to settle" I would prefer them to make an item bank with taking retainers completely out of the picture as far as item management.
    At that point they basically would be, though, right? It's like having a servant who you can ask to "go fetch/sell x item from the bank" for me. That doesn't necessarily make the delivery guy the bank itself, so long as one isn't loaded by default.

    Might it also be possible to categorize all items, automatically and/or manually, and choose which categories one actually loads? I'm an idiot, but I that sounds vaguely like it might improve loading times for the bank itself when accessed either automatically through a bank teller or on demand through a retainer.

    Also, I wonder if the FC chest is somehow taking longer to load due to the permissions issues? I don't think I've ever seen a bank take that long to load in any other MMO.

    And a fairly large question for anyone who can hazard an educated guess:
    - Why does SE insist on locking us out of class/gear/etc. changes whenever we're in a menu? What would be the cost of this lockout's removal? I would love to be able to craft while still peering into my retainer's inventory, but even just short of that, I'd really like to be able to trade out my armor or swap classes while looking through a vendor list.
    (1)

  2. #2
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Shurrikhan View Post
    And a fairly large question for anyone who can hazard an educated guess:
    - Why does SE insist on locking us out of class/gear/etc. changes whenever we're in a menu? What would be the cost of this lockout's removal? I would love to be able to craft while still peering into my retainer's inventory, but even just short of that, I'd really like to be able to trade out my armor or swap classes while looking through a vendor list.
    Simple answer, saving complexity. If they shut out different types of independent saves the system burden from any given save is reduced, along with possible errors. Given how many things "save" independently in this game its just practical. Kindof like how once you accept a queue, your gear cant be changed. Prevents the system from having to do multiple saves in rapid succession.

    To open you retainer, your inventory, your armory, and your character sheet, is already 4 things that could have to be saved upon changes. If it simply pauses parts out the system gets a break in certain regards.
    (1)
    Last edited by OcieKo; 06-07-2017 at 12:57 PM.

  3. #3
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post

    And a fairly large question for anyone who can hazard an educated guess:
    - Why does SE insist on locking us out of class/gear/etc. changes whenever we're in a menu? What would be the cost of this lockout's removal? I would love to be able to craft while still peering into my retainer's inventory, but even just short of that, I'd really like to be able to trade out my armor or swap classes while looking through a vendor list.
    Probably just has to do with client server sync. Each activity opens a new multiplexed socket and if too many are open your frame rate goes down as it syncs all these open windows. It was probably a design choice more than an engineering one to encourage people to close unnecessary UI widgets so they're not blaming screwing up something due to lag.
    (0)

  4. #4
    Player
    Ama_Hamada's Avatar
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    Jan 2017
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    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Shurrikhan View Post
    If so, that certainly sounds good at least.



    At that point they basically would be, though, right?
    What do you mean? No one asked them if they can get rid of retainers holding on items so they can make a more efficient way of storing your items. We are going to 4.0 with a revamp of the whole battle system, and making maps understandable. So why not do the same for crafting/gathering and inventory management?
    (0)

  5. #5
    Player
    savageink's Avatar
    Join Date
    Jun 2015
    Posts
    843
    Character
    Dirk Gently
    World
    Malboro
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ama_Hamada View Post
    What do you mean? No one asked them if they can get rid of retainers holding on items so they can make a more efficient way of storing your items. We are going to 4.0 with a revamp of the whole battle system, and making maps understandable. So why not do the same for crafting/gathering and inventory management?
    I think she was saying that what I suggested would be similar to what you were asking for in a way, since the inventory would be separate from the retainer in the database.
    (1)

  6. #6
    Player
    Ama_Hamada's Avatar
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    Jan 2017
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    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by savageink View Post
    I think she was saying that what I suggested would be similar to what you were asking for in a way, since the inventory would be separate from the retainer in the database.
    I know and the reason I disagree with it is because retainers have slow menu loading. I do not want item management to be attached to them if they do not have to be (and really shouldn't since that is from 1.0) I do not want to click on something to wait for a menu to load, then need to select different options to take my items out. I do not like the menu bloat retainers have, I should be able click on the bank and take my items like every other game, why is this one obsessed with slow menus? To make matters even worse, if you have a ping spike during the opening of it, it like freezes completely and you can't move or click out of it. I really hate the menus on the retainers.
    (1)
    Last edited by Ama_Hamada; 06-07-2017 at 01:33 PM.

  7. #7
    Player
    savageink's Avatar
    Join Date
    Jun 2015
    Posts
    843
    Character
    Dirk Gently
    World
    Malboro
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ama_Hamada View Post
    I know and the reason I disagree with it is because retainers have slow menu loading. I do not want item management to be attached to them if they do not have to be (and really shouldn't since that is from 1.0)
    I understand. The question is whether the slow loading of the retainer is because they are also loading their inventory into memory at the same time(along with whatever market board items you are selling). Personally, mine don't really load slowly, but I could just not be paying attention because I'm used to it. If that is the case removing the inventory and only loading the bank when you need it would speed it up.
    (3)

  8. #8
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by savageink View Post
    I understand. The question is whether the slow loading of the retainer is because they are also loading their inventory into memory at the same time(along with whatever market board items you are selling). Personally, mine don't really load slowly, but I could just not be paying attention because I'm used to it. If that is the case removing the inventory and only loading the bank when you need it would speed itup.
    That is another reason why it should be a good idea split it off. If we have retainers focus on ventures only, when I go interact with it, that is all that is being delt with. THEN when I go to the market boards, I manage my selling and buying there. Then finally when at this new bank, I am just dealing with inventory management. I really think it is a good idea just to split it off for these reasons and also happens to remove the "pay to win" aspect when it comes to the power of selling things.

    One person has a HUGE amount of power with the market boards set up but that has to do with the games economy and it drifts off this topic so ill stop there with saying, I think it is a good idea to remove the pay to win aspect when it comes to selling stuff.

    For you being used to it yes, that happens a lot, like when I talk about the slow response to in game actions too. Some people just accept it and just does not annoy them like it does to others. It annoys me because when I have to keep trading items as I craft, that menu load time adds up to a lot of wasted time. It prob is not notable unless you craft a lot and at some point you get frustrated with the time it takes going to retainer to retainer because of the slow menu loading.
    (1)
    Last edited by Ama_Hamada; 06-07-2017 at 01:41 PM.

  9. #9
    Player
    savageink's Avatar
    Join Date
    Jun 2015
    Posts
    843
    Character
    Dirk Gently
    World
    Malboro
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ama_Hamada View Post
    That is another reason why it should be a good idea split it off. If we have retainers focus on ventures only, when I go interact with it, that is all that is being delt with. THEN when I go to the market boards, I manage my selling and buying there. Then finally when at this new bank, I am just dealing with inventory management. I really think it is a good idea just to split it off for these reasons and also happens to remove the "pay to win" aspect when it comes to the power of selling things.

    One person has a HUGE amount of power with the market boards set up but that has to do with the games economy and it drifts off this topic so ill stop there with saying, I think it is a good idea to remove the pay to win aspect when it comes to selling stuff.
    I think if they got rid of the inventory problem they could stop selling additional retainers altogether because only people who wanted to take advantage of the market board would want them. Then everybody would have the same number of sell slots. I'm not convinced Squeenix intended to give people a market advantage with the retainers. I think it was a quick way to get people off their back about storage for awhile.

    One other thing. I think retainers would be unused if all they did were ventures. I'd totally forget they were there if I didn't have to go to them for other things.
    (3)
    Last edited by savageink; 06-07-2017 at 01:50 PM.

  10. #10
    Player
    KisaiTenshi's Avatar
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    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ama_Hamada View Post
    For you being used to it yes, that happens a lot, like when I talk about the slow response to in game actions too. Some people just accept it and just does not annoy them like it does to others. It annoys me because when I have to keep trading items as I craft, that menu load time adds up to a lot of wasted time. It prob is not notable unless you craft a lot and at some point you get frustrated with the time it takes going to retainer to retainer because of the slow menu loading.
    Could you provide a video of this slowness in action? I'm not skeptical that it's slow, I'm just wondering how slow.

    With 2 retainers, it seems like the slowest part is the entire "ding ding, you called?" animation before the menu shows up.
    (0)

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