Quote Originally Posted by savageink View Post
I'm guessing the slowness is because it treats each retainer and their large inventory as a character and has to back it up just like one. And I don't disagree with the complete revamp. I'm just saying that if they needed or wanted to, connecting a separate shared bank to the retainer menu might work if the bank inventory is not actually connected to that retainers character but is a separate entity unto itself.
If so, that certainly sounds good at least.

Quote Originally Posted by Ama_Hamada View Post
I would accept it if it was more on line "need to settle" I would prefer them to make an item bank with taking retainers completely out of the picture as far as item management.
At that point they basically would be, though, right? It's like having a servant who you can ask to "go fetch/sell x item from the bank" for me. That doesn't necessarily make the delivery guy the bank itself, so long as one isn't loaded by default.

Might it also be possible to categorize all items, automatically and/or manually, and choose which categories one actually loads? I'm an idiot, but I that sounds vaguely like it might improve loading times for the bank itself when accessed either automatically through a bank teller or on demand through a retainer.

Also, I wonder if the FC chest is somehow taking longer to load due to the permissions issues? I don't think I've ever seen a bank take that long to load in any other MMO.

And a fairly large question for anyone who can hazard an educated guess:
- Why does SE insist on locking us out of class/gear/etc. changes whenever we're in a menu? What would be the cost of this lockout's removal? I would love to be able to craft while still peering into my retainer's inventory, but even just short of that, I'd really like to be able to trade out my armor or swap classes while looking through a vendor list.