They said all jobs will be simplified because they want to add more complicated mechanics in raid fights.
I think its a fair trade.
But please, STOP COMPLAINING ABOUT EVERYTHING IN SB. Can we at least play it first?


They said all jobs will be simplified because they want to add more complicated mechanics in raid fights.
I think its a fair trade.
But please, STOP COMPLAINING ABOUT EVERYTHING IN SB. Can we at least play it first?

I think it is important, regardless of the time, to provide feedback?? That is why many corporations test their products and services and collect feedback, make adjustments, before the full context of the product or service is revealed.
Do you think there are disadvantages to providing feedback now~?


I agree, but since neither of us tested s****, we should like (I know, it's a crazy idea) test it first?I think it is important, regardless of the time, to provide feedback?? That is why many corporations test their products and services and collect feedback, make adjustments, before the full context of the product or service is revealed.
Do you think there are disadvantages to providing feedback now~?
I really dont think so I th ink content will largely stay the same as it is now

No one ever said that raid mechanics would be harder. This is fake news.
They just want to get rid off the HIGH DPS DISPARITY.

As you said~! But I think, at least in my experience, the large gulf in performance is due to players lacking a fundamental understanding of their jobs and having no will to improve rather than the jobs themselves being too difficult xD. Certainly any person who has tried to become proficient at being a Dragoon, has.
As such I think the disparity will not disappear, and the depth of jobs will be sacrificed for naught~
But if they succeed in fulfilling their goal, then I think it is a great feat indeed and I will be happy despite the sacrifice!!!
Last edited by Vaiolette; 06-06-2017 at 02:34 AM.
You're not wrong about that. The problem lies in focus group gaming and the general attitudes of the really millennial and below generation to gaming. To someone like you or me we logically think how hard is it with a 2.5 second gcd to read some tool tips and figure out how to play a class at a decent level of proficiency. Specially in a game that does a slow build up of a job, giving you your skills one at a time and slowly adding slightly more complex rotations. We go in read tool tips, pay attention to lessons and understand that it takes a bit of time to have a better grasp on the complexity of an mmo.As you said~! But I think, at least in my experience, the large gulf in performance is due to players lacking a fundamental understanding of their jobs and having no will to improve rather than the jobs themselves being too difficult xD. Certainly any person who has tried to become proficient at being a Dragoon, has.
The millennial gamer though? Login, "DURRRRRRRR tooo many buttons, why is it not like cookie clicker, I quit." You think I'm exaggerating with that but I've seen the focus groups for it. It's depressing as hell. It's a group of people used to be told all their lives they're special, they're the best, no one is like them, they always win without ever actually doing anything or facing any kind of hardship. They've never had to work for something. So even something as easy as ff14 is miles above them.
The problem is companies focus group this and conclude the solution is to continually dumb their games down. They concern themselves over all these potential customers scared away but never stop to consider those that leave at the other end due to the dumbing down. There is pretty strong evidence that there is a large, loyal group of gamers who desire complexity and are being largely ignored. Games like dark souls and monster hunter are really popular for being hard, one of the main praises you hear of zelda breath of the wild is that it doesn't hold your hand and that you can actually die. Man talk about revolutionary.
Of course we do need to see how stormblood plays out. I've bought it and certainly not writing it off right away. Just kind of explaining what I think might be happening.


or just the plain fact that mmos dont teach people how to play the game ever which is basically the only reason for why the performance gap is so large. as this issue is in no other game genre. You me and every single other person on this forum are only as good at the game or even know your rotation is because you came here and read a guide nothing more nothing less. no other game type requires you to goggle to learn basic things about the job you are playing. more technical aspects of a game, sure but the basic idea hell no.
Last edited by thegreatonemal; 06-06-2017 at 07:15 AM.
^You're not wrong about that. The problem lies in focus group gaming and the general attitudes of the really millennial and below generation to gaming. To someone like you or me we logically think how hard is it with a 2.5 second gcd to read some tool tips and figure out how to play a class at a decent level of proficiency. Specially in a game that does a slow build up of a job, giving you your skills one at a time and slowly adding slightly more complex rotations. We go in read tool tips, pay attention to lessons and understand that it takes a bit of time to have a better grasp on the complexity of an mmo.
The millennial gamer though? Login, "DURRRRRRRR tooo many buttons, why is it not like cookie clicker, I quit." You think I'm exaggerating with that but I've seen the focus groups for it. It's depressing as hell. It's a group of people used to be told all their lives they're special, they're the best, no one is like them, they always win without ever actually doing anything or facing any kind of hardship. They've never had to work for something. So even something as easy as ff14 is miles above them.
The problem is companies focus group this and conclude the solution is to continually dumb their games down. They concern themselves over all these potential customers scared away but never stop to consider those that leave at the other end due to the dumbing down. There is pretty strong evidence that there is a large, loyal group of gamers who desire complexity and are being largely ignored. Games like dark souls and monster hunter are really popular for being hard, one of the main praises you hear of zelda breath of the wild is that it doesn't hold your hand and that you can actually die. Man talk about revolutionary.
I'm not sure why there seems to be this expectation among many that MMOs should be built solely as an aesthetic filter to a social experience, rather than a social backing feeding an aesthetic experience. One's a background theme for a SM feed. The other's a game. MMORPGs are similarly... games... right?
There are plenty of single-player games that people would give up upon if there were no guides. I'm not sure that's a positive note or a similarly negative one, though. Probably the latter, insofar as its depiction of players.or just the plain fact that mmos dont teach people how to play the game ever which is basically the only reason for why the performance gap is so large. as this issue is in no other game genre. You me and every single other person on this forum are only as good at the game or even know your rotation is because you came here and read a guide nothing more nothing less. no other game type requires you to goggle to learn basic things about the job you are playing. more technical aspects of a game, sure but the basic idea hell no.

Id argue that the gradual increase in boss mechanics all throughout 2.0 to 3.0 has been a kind of soft/mass learning experience in ff14. The community has been slowly forced to deal with mechanics, some taken straight out of difficult raid tiers, in story dungeons as more patches have come out. And whats more, I might be wrong about this, but it feels as if the ff14 community as a whole has just gotten trained up. There are always those of us who want to do our best at our jobs or roles and do a little extra research. Those people will naturally learn to be more effective, but as a whole whether they like it or dont, the active community seems to have gotten better, because the design of the mmo has forced them to get better. Otherwise theyd get so frustrated theyd quit and leave. But hey, we keep getting more subs right?
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