You're not wrong about that. The problem lies in focus group gaming and the general attitudes of the really millennial and below generation to gaming. To someone like you or me we logically think how hard is it with a 2.5 second gcd to read some tool tips and figure out how to play a class at a decent level of proficiency. Specially in a game that does a slow build up of a job, giving you your skills one at a time and slowly adding slightly more complex rotations. We go in read tool tips, pay attention to lessons and understand that it takes a bit of time to have a better grasp on the complexity of an mmo.
The millennial gamer though? Login, "DURRRRRRRR tooo many buttons, why is it not like cookie clicker, I quit." You think I'm exaggerating with that but I've seen the focus groups for it. It's depressing as hell. It's a group of people used to be told all their lives they're special, they're the best, no one is like them, they always win without ever actually doing anything or facing any kind of hardship. They've never had to work for something. So even something as easy as ff14 is miles above them.
The problem is companies focus group this and conclude the solution is to continually dumb their games down. They concern themselves over all these potential customers scared away but never stop to consider those that leave at the other end due to the dumbing down. There is pretty strong evidence that there is a large, loyal group of gamers who desire complexity and are being largely ignored. Games like dark souls and monster hunter are really popular for being hard, one of the main praises you hear of zelda breath of the wild is that it doesn't hold your hand and that you can actually die. Man talk about revolutionary.
Of course we do need to see how stormblood plays out. I've bought it and certainly not writing it off right away. Just kind of explaining what I think might be happening.


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