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  1. #1
    Player
    Sanghelios's Avatar
    Join Date
    May 2014
    Posts
    614
    Character
    Zeniba Zhiya
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by SerosJourney View Post
    right....

    but maybe that's exactly what SE's going for....?
    Who knows? All the infos that are given are speaking a particular language....
    Namely that there will be much more to heal. Much more to do to fit in the "Healing" section.

    The more I read about the Healer changes, the more I am confident that we are finally getting placed in our role! And that are good news i think!?
    Now I am absolutely into Stormblood. Because this Addon offers the opportunity to really become a HEALER!
    You are wrong here. I can gurantee you there wont be more to heal in Stromblood than in Heavensward.
    (10)

  2. #2
    Player
    dark494's Avatar
    Join Date
    Aug 2013
    Posts
    295
    Character
    D'momo Pascal
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Sanghelios View Post
    You are wrong here. I can gurantee you there wont be more to heal in Stromblood than in Heavensward.
    You can guarantee jack all because SB isn't out and nobody knows what the content is like.
    (2)

  3. #3
    Player
    Sanghelios's Avatar
    Join Date
    May 2014
    Posts
    614
    Character
    Zeniba Zhiya
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by dark494 View Post
    You can guarantee jack all because SB isn't out and nobody knows what the content is like.
    I can tell you what the content will be like. It will require the same amount of healing than it was needed in the whole of Heavensward. Why? Because they wont change the whole healing system from barely needed healing (like now) to a system were healers are busy with healing all the time. This would twist the whole healing system around and that wont work out well and it would require a shitton of ressources to rework old content and the system as a whole. Do you really believe there would be many scenarios where crazy amount of healing is needed? Surely there will be some healing checks in savage, but a whm will NEVER be mandatory for those for the simple reason that AST/SCH have to get through it without trouble too and they will get through it and so that leaves us with the question why bringing a whm at all? I really dont understand how you can be so foolish to believe that we are looking into massive changes to the healing system.

    All three healers need to be equal in healing and every healer need a speciality that is equal in worthability towards the other healers special abilities. Right now theres is a huge chunk between the worthability of AST and WHM and with Stormblood that chunk will be a lot bigger just because while WHM and AST are pretty much on par in healing, AST totally kills whm with thier absolute superior utility. They could buff WHMs healing 50% above AST and people would still take a ast because the reason ive listed above (That AST/SCH have to be able to get through spikes just as fine as whm can). Theres is really just one way out of this whole healer mess and that is that they give whm a utility that is equal to the whole card system/fairy, let it be in form of reflect or haste.
    (10)
    Last edited by Sanghelios; 06-06-2017 at 03:31 AM.

  4. #4
    Player
    Dirashi's Avatar
    Join Date
    Jul 2015
    Location
    Straight outta Gridania
    Posts
    17
    Character
    Etsumi Namae
    World
    Cactuar
    Main Class
    White Mage Lv 60
    Quote Originally Posted by dark494 View Post
    You can guarantee jack all because SB isn't out and nobody knows what the content is like.
    Nah you actually can. I consider myself a pretty skilled WHM. The current setup of healing in this game is backwards. You can DPS more than you heal by far. In my fastest clear of a12s pre-echo (9:22), I did a total of 65 stone 3 casts & 10 cures. In my fastest a11s pre-echo (7:40) I did 39 Stones & only 1 cure & 1 cure 3. Damage is king in this game. I will not link how I attained these statistics due to not wanting to get banned or something (lol) but you see my name to the left <--- you can just search me up and see for yourself if you don't believe me.

    Now back to what I was saying. We may not be able to know 100%, but you can logically infer based on Yoshi's own words & SE's track record what will indeed happen. The only way to make me heal more than DPS would be for the tier to require as much healing as Gordias did - which will never happen. Yoshi has stated countless times he's comfortable with the current level of difficulty (Creator). Also that he wants difficulty to increase in tiers. So Omega tier 3 difficulty > tier 2 > tier 1. This leads me to believe tier 1 is around Creator, tier 2 in between Creator & Midas, Tier 3 Midas.

    Now lets assume the new tier has Gordias level healing checks. If that were the case, the dps checks would have to be around the level of the heal checks - otherwise it would be imbalanced. It wouldn't be fair for healers to be challenged at their maximum capabilities yet DPS get to slack off like how they can in Creator. If they were to raise the DPS checks to match heal checks in an attempt to balance, it can result in a far lower clear rate; something similar to Midas or even slightly lower than that. I can believe this would be a thing in Super-Savage though.

    Another way we know is based on the game's progression system. These fights are made with a minimum ilvl in mind. The fights would have to hit so hard that max ilvl players would feel the same pain they did when they were 30+ ilvls lower. If this were horizontal progression, then sure, I can see that happening. However, we currently use a vertical prog system and aren't moving into horizontal prog anytime soon according to Yoshi. Now as for Super-Savage, this can be a thing since the fights are scaled to maximum ilvl players. In relation to creator, that means that a12s Super-Savage would be min ilvl of 270 instead of like 255-260. Everything will hit waaaay harder and it should punish healers.
    (9)
    Last edited by Dirashi; 06-06-2017 at 03:45 AM.