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  1. #1
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    To be fair, people aren't relocating because the devs decided, for whatever silly reason, to lock servers without implementing any of the bonuses they promise will be available by June 16th.
    What they have promised aren't even "Bonuses." Nothing of that is something I would classify as a real incentive. Sure, you don't pay for the transfer, and you can carry through more money, but that just mean you're not *losing* money (real and virtual), not that you're gaining anything. So basically they're asking people to move, losing all their housing/GC progress and social links, for a big fat nothing.

    Which is why I mentioned in the OP that tangible rewards for moving would be necessary.

    Quote Originally Posted by 3Bears1Goldy View Post
    I'm a roleplayer myself, so I would love a server with an actual 'RP' tag on it, it helps to keep fellow roleplayers together on the same server and keep the roleplay alive.
    Labeling RP a server that isn't the one where the overwhelming majority of the RP community already resides (and will always reside) actually achieves the opposite effect of fragmenting the RP community and the roleplay.
    (0)
    Last edited by Abriael; 06-06-2017 at 02:01 AM.

  2. #2
    Player
    3Bears1Goldy's Avatar
    Join Date
    May 2017
    Posts
    5
    Character
    Lina Greyashe
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Abriael View Post
    Labeling RP a server that isn't the one where the overwhelming majority of the RP community already resides (and will always reside) actually achieves the opposite effect of fragmenting the RP community and the roleplay.
    A very good point. But I suppose still having a server with the 'RP' tag would help with the newer roleplayers that may be joining the game but cannot roll on Balmung for the foreseeable future. Rather than having them spreading out across additional servers, at least having them focus on one additional server that is open for character transfers and character creation is better than being spread out across all the other servers.
    (4)

  3. #3
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by 3Bears1Goldy View Post
    A very good point. But I suppose still having a server with the 'RP' tag would help with the newer roleplayers that may be joining the game but cannot roll on Balmung for the foreseeable future. Rather than having them spreading out across additional servers, at least having them focus on one additional server that is open for character transfers and character creation is better than being spread out across all the other servers.
    It possibly would, but I don't really expect a massive influx of new players to come with Stormblood. FFXIV is a mature game, and realistically most of the people interested in playing it, already did at some point. It will bring back a lot of lapsed players that are already on their server of choice.

    The point is that by incentivizing (in a tangible and realistic way, not with a thank you and a pat on the back) non-roleplayers to move off Balmung, and using Balmung as what it already is officially, there is the possibility to lighten the load enough to reopen Balmung itself to new roleplayers, keeping the community together, which is IMHO desirable.

    Quote Originally Posted by Bourne_Endeavor View Post
    But like many have already said, you aren't going to get PvErs to just up and transfers off Balmung with a RP label.
    No you're not. Hence the point that it would have to be associated with tangible incentives. Because if those don't come, no one (in numbers sizable enough to make a dent on the problem) will move at all anyway.
    (0)

  4. #4
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Abriael View Post
    No you're not. Hence the point that it would have to be associated with tangible incentives. Because if those don't come, no one (in numbers sizable enough to make a dent on the problem) will move at all anyway.
    Okay. Tell us what you'll offer them. If the supposed free game time and EXP gains SE plans to implement on smaller servers aren't enough. What else can you offer that will incentive either of the two FCs I mentioned to leave?
    (0)

  5. #5
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Abriael View Post
    Labeling RP a server that isn't the one where the overwhelming majority of the RP community already resides (and will always reside) actually achieves the opposite effect of fragmenting the RP community and the roleplay.
    But like many have already said, you aren't going to get PvErs to just up and transfers off Balmung with a RP label. There are fairly prominent FCs on this server (Ward; Highborn) who don't roleplay whatsoever yet have no interest in transferring. Like I said, the only incentive that works is a brand new server. Nothing else will get large established groups to try convincing all their members to move.
    (3)

  6. #6
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Abriael View Post
    Labeling RP a server that isn't the one where the overwhelming majority of the RP community already resides (and will always reside) actually achieves the opposite effect of fragmenting the RP community and the roleplay.
    The majority you are referring to unfortunately isn't the majority of the server pop. Regardless, it still won't resolve the issue making Balmung an official RP server. If the servers do not equalize due to player greed and the server continues to bottleneck due to Balmung's high population which also affects its datacenter as well. SE might have to go to extreme measures, forced player transfers.

    Atm, the RP community has a choice to correct this on their own and create less "fragmenting" by collectively coming to a decision and moving to servers that can actually accommodate their growth. Balmung has never had room to grow since ARR release, it has always had restrictions in some way.
    (3)

  7. #7
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by ReplicaX View Post
    Atm, the RP community has a choice to correct this on their own and create less "fragmenting" by collectively coming to a decision and moving to servers that can actually accommodate their growth.
    The RP community isn't a hive mind. There's nothing in this world (outside of direct action from Square Enix), which will cause the majority of the RP community to move off balmung without causing fragmentation. That's the very nature of an RP community, which is strongly rooted in numbers. RPers will always try to gravitate where they have the highest chance to find RP, which is Balmung.
    (0)