Quote Originally Posted by DreamWeaver View Post
IMO, the first step for healer BALANCE in general, is to remove ALL "utilities" that buffs party damage, Balance/Arrow/Chain Strategem all gotta go.

This is an unhealthy "meta" where the value of a healer is how often they can stroke the DPS's shaft the most. I mean seriously, is that truly what healers are to you? Be the Balance-female dog of the party?

Our utilities should be about boosting the survivability of the party, stuff like CU, DT those are great, and I hope we'll see more skills like those instead of more "press this button to stroke your DPS even harder".
I agree, but what can we do? The meta wants damage. The content is geared towards causing damage. WHM is shunned because it can't boost damage. Survivability is based on destroying things quickly. We conform or stay out

This is not a healer to me. Of course not. The only time I feel like a healer is when things go bad, and it is up to me to salvage the situation. When I get to use my LB. When I have to use Cure 2. When Presence of Mind is spent keeping the group up. When my fairy and I have to do doubly duty heals. When the situation calls for fey illumination. These things make me feel like a healer.

I want to be a healer, but the meta won't allow this will it?