Quote Originally Posted by Ghald View Post
So WAR is a Fell Cleave job now? What happened to the self sustained tank that supposed to heal themselves to cover for their lack of mitigation CD, what happened to Bloodbath?
So many of warrior utilities are gone, Bloodbath, Storm's Path, Mercy Stroke (it healed me for a good 6000+ HP), Berserk nerfed to 30%, extremely high cost for switching stance.

What happened to the term quality over quantity? Now we are the Fell Cleave spam job for a lot of Fell Cleaves but less damage.

Yoshi san, I thought you said you are going to make tank and healer job more fun/interesting to play to keep the people play tank/healer, making this kind of change to warrior is not going to keep people like me play tank. I'm sure there are tanks out there so excited with the 6 x Fell Cleaves but there are also a large amount of players that are not impress with the changes that might as well kill off the Warrior identity entirely.

Sign if you share my concern.
Hasn't your mitigation since increased more, to a resultant likely hps/mps over a progression content fight, than your self-sustain has decreased? Given how strong heals are in this game, the increase to max eHP should be more advantageous than the self-sustain, even if it muddies identity.

Now, being some 20% behind PLD DPS, by latest tooltips' theorycrafting, on the other hand...