This is pretty annoying tho like why do they think people wana spend 30 mins in a dungeon, ha but hey they gave us sprint wit no tp lost speed runnin dungeons will never end
For single-target. Multi target it's vastly different.
For simplicities sake, let's assume that Shadowflare, Assize and Earthly Star (all on a 60 sec CD) are similary potency spells and can be removed from the Equation.
In 24 seconds and 4 targets, the damage will look as follows:
WHM: 6200 potency
AST: 5712 potency
SCH: 2870 potency.
For Dungeons, you do NOT want to be a SCH if you want to provide any sort of meaningful damage to your party. The difference simply isn't just a few hundred DPS, it's signficantly more than that.
In a perfect world with nobody taking damage, AST would be far surpassing SCH, but when you add the variable of damage taken by the tank/group, they probably get closer. Not to mention that gravity drains the MP rather quickly, and SCHs are going to have so much MP regen that they barely need to watch it. You assume that AST would be able to cast gravity perfectly for 24 straight seconds, which does not add up to me.For single-target. Multi target it's vastly different.
For simplicities sake, let's assume that Shadowflare, Assize and Earthly Star (all on a 60 sec CD) are similary potency spells and can be removed from the Equation.
In 24 seconds and 4 targets, the damage will look as follows:
WHM: 6200 potency
AST: 5712 potency
SCH: 2870 potency.
For Dungeons, you do NOT want to be a SCH if you want to provide any sort of meaningful damage to your party. The difference simply isn't just a few hundred DPS, it's signficantly more than that.
White Mage will probably dominate dungeon DPS in the future, thanks to holy (that stun), assize, aero iii, and thin air, but they need the damage output niche if they're to be considered over AST/SCH.
Also, consider first that there was a lot of mistranslation and miscommunication about the potencies. On top of the fact that nothing we have seen is final and is subject to change. So we'll know how things really are when early access starts
Last edited by Averax; 06-05-2017 at 10:17 AM.
According to the tooltips we currently have (JP ones), Broil II, which is what the SCH will be spamming, costs 960 MP. Gravity costs twice that at 1920.In a perfect world with nobody taking damage, AST would be far surpassing SCH, but when you add the variable of damage taken by the tank/group, they probably get closer. Not to mention that gravity drains the MP rather quickly, and SCHs are going to have so much MP regen that they barely need to watch it. You assume that AST would be able to cast gravity perfectly for 24 straight seconds, which does not add up to me.
White Mage will probably dominate dungeon DPS in the future, thanks to holy (that stun), assize, aero iii, and thin air, but they need the damage output niche if they're to be considered over AST/SCH.
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Let that sink in for a second.
Additionally SCH mana regen will now be identical to WHM's, with 10% aetherize every 60 seconds (same as new Assize), and Lucid Dreaming for shroud effect. Energy Drain can supplement, but you generally want to lustrate or excogitation the tank or indom the party in the event that damage goes out so that you don't have to break DPS to heal.
No, it's pretty bad, and ASTs most certainly can get away with 8-9 Gravity in 24 seconds.
I notice that everyones talkin about aoe damage but , all healers are gettin screwed in the fact that we cant stack dots anymore because our dps skills upgrade depending on level. So for instance an astro want have combust 1 and 2 and level 70, whm cant stack aero 1, 2 , 3 together. So overall we are all being effected in a negative way.
The extra DPS generated for the 12 seconds that Chain Strategm is up is huge. Tens of thousands of damage. Technically that damage is "our contribution" to DPS. Similar to how NIN's 10% Trick Attack bonus adds up to tens of thousands of extra damage during its duration, NIN isn't often credited with that damage, the DRGs, BLMs, and MNKs are.
So I'm confused. I saw I think it was in mizzteqs video showing the new tooltips that bane was 80% decreased potency for 5+ enemies. Right now it's half potency from 4-however many you can get at once. But then I'm reading max is 20% potency decresase past 5 enemies, wouldn't that be a gain then? Too much confusion lol
80% decreased = 20% of regular potency.
So from 70 potency/tick it drops it to 14/tick.
Basically it will now do 2/5ths of what it did in HW for 5 mobs.
From the JP tooltip, it decreases 20% per enemy applied, so when spreading off the primary target it's 100% to the first, 80% to the 2nd, 60% to the 3rd, and so on down to 20%.So I'm confused. I saw I think it was in mizzteqs video showing the new tooltips that bane was 80% decreased potency for 5+ enemies. Right now it's half potency from 4-however many you can get at once. But then I'm reading max is 20% potency decresase past 5 enemies, wouldn't that be a gain then? Too much confusion lol
Wooowww so it is what I thought.... as much damage as dots now WITHOUT clericthat's definitely really terrible.
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