
Because SE lack the faith required in the playerbase to do both, we know this from all the content nerfs.Why the ultimatum? We could have both.
Those who've generally been capable of doing complex mechanics at all rarely lose much if any dps due to rotational slippage. Desync from downtime, and thereby the timing of phase pushes, seems to determine far more about DPS potential among the players who'd actually perform these mechanics than the complexity of the rotations themselves.
There's an alternate route to go about making the combination a more likely possibility:
- Smoothly increasing difficulty curve
- Greater player involvement/responsibility/need for awareness in earlier content
- Improved learning tools/support
Personally, between providing the means to empower the players and compacting skill ceilings, which do you think taps out more quickly?
I'd wager the latter, but I may yet assume, perhaps in error, that humans possess intelligence and that learning is an enjoyable part of games?

I don't necessarily disagree but the playerbase proves time and time again that they don't really care, if anything even (god forbid) kills them or if someone doesn't know the ins and outs of a fight immediately and proves a huge inconvenience on the time they have because they pay a sub fee then they want it softened. Either because they don't want to learn how to play or they don't want to help other players learn how to play.Personally, between providing the means to empower the players and compacting skill ceilings, which do you think taps out more quickly?
I'd wager the latter, but I may yet assume, perhaps in error, that humans possess intelligence and that learning is an enjoyable part of games?
As far as difficulty curve is concerned I think 1-50 did a great job in terms of dungeons but around pharos and onward they just sort of level it out to be the same. My expectation for stormblood barring the class changes is that it'll largely be like heavensward, I also remember hearing world mobs will be nerfed to be like ARR so there's that too. The only exception I've seen was the response to people wanting the void ark series being nerfed, mainly WC when it came out which was refreshing to say the least.
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