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  1. #1
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Why the ultimatum? We could have both.

    Those who've generally been capable of doing complex mechanics at all rarely lose much if any dps due to rotational slippage. Desync from downtime, and thereby the timing of phase pushes, seems to determine far more about DPS potential among the players who'd actually perform these mechanics than the complexity of the rotations themselves.
    Because SE lack the faith required in the playerbase to do both, we know this from all the content nerfs.
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,877
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by VargasVermillion View Post
    Because SE lack the faith required in the playerbase to do both, we know this from all the content nerfs.
    There's an alternate route to go about making the combination a more likely possibility:

    - Smoothly increasing difficulty curve
    - Greater player involvement/responsibility/need for awareness in earlier content
    - Improved learning tools/support

    Personally, between providing the means to empower the players and compacting skill ceilings, which do you think taps out more quickly?

    I'd wager the latter, but I may yet assume, perhaps in error, that humans possess intelligence and that learning is an enjoyable part of games?
    (0)

  3. #3
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Personally, between providing the means to empower the players and compacting skill ceilings, which do you think taps out more quickly?

    I'd wager the latter, but I may yet assume, perhaps in error, that humans possess intelligence and that learning is an enjoyable part of games?
    I don't necessarily disagree but the playerbase proves time and time again that they don't really care, if anything even (god forbid) kills them or if someone doesn't know the ins and outs of a fight immediately and proves a huge inconvenience on the time they have because they pay a sub fee then they want it softened. Either because they don't want to learn how to play or they don't want to help other players learn how to play.

    As far as difficulty curve is concerned I think 1-50 did a great job in terms of dungeons but around pharos and onward they just sort of level it out to be the same. My expectation for stormblood barring the class changes is that it'll largely be like heavensward, I also remember hearing world mobs will be nerfed to be like ARR so there's that too. The only exception I've seen was the response to people wanting the void ark series being nerfed, mainly WC when it came out which was refreshing to say the least.
    (0)

  4. #4
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by VargasVermillion View Post
    Because SE lack the faith required in the playerbase to do both, we know this from all the content nerfs.
    Sooo.... does that mean that SE is actually a primal manifested from all of the hate and backlash they're getting via Ascian magicks....?
    (1)