Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 23
  1. #1
    Player
    Shiwayari's Avatar
    Join Date
    Oct 2012
    Posts
    28
    Character
    Shimiya Yuuya
    World
    Odin
    Main Class
    Dark Knight Lv 60

    DRK .. now slightly more engaging than PLD 2.x

    This is not about how good or not good DRK is going to be.
    This is about how fun or not fun it is going to be. So..

    We get a second bar to manage. Awesome, more things to do! DRK was always a very active job and thats why it was so fun.

    However, taking a closer look..



    - Delirium combo removed. Hmmmm, ok, I guess I will only Soul Eater now, but at least I still have the occasional Scourge to change it up a litt... wait..

    - WHERE IS SOURGE. Overlooking the fact that Scourge was probably the best animation in the game.. cool, DRKs main occupation is now to literally spam 1 2 3 for the whole fight. Hello? Was that not precisely the reason that PLD got a branching combo with Heavensward, because 1 2 3 1 2 3 1 2 3 1 2 3 is fucking boring? And no, using the just-as-bad-as-before Power Slash twice a fight does not contribute anything.

    Staying positive, at least we got the blood gauge, using those skills must be interesting right? Let's take a look at the tooltips:

    Bloodspiller - single target - potency gained with DA: 140 - bonus in Grit > Math/Tldr: no potency lost in Grit, ummm.. cool, so its just some gcd i hit when its up without having to mind if I'm in Grit or not. Not very engaging.
    But it can be Dark Arts'd, that's gotta be fun, right? Taking a look at Syphon Strike and Soul Eater:
    Syphon Strike - potency gained with DA: 140
    Soul Eater - potency gained with DA: 140

    . . . so all these gain the same potency from DA. I.e. I don't have to think the slightest about planning ahead to have enough mana ready to use Bloodspiller. Adds absolutely nothing to the jobs engagement. To be blunt, Bloodspiller is almost just Low Blow renamed. Minus the ability to proc. Minus the stun. Is it up (you have 50 blood)? > use it. Done.

    And just to spice it up, since this all makes the job SO FUN, we also now can't use Blood Price outside of Grit anymore. Whats this? Even LESS managing of MP since you gain less = spend less?

    Simplified so much it is now PLD 2.x with a few more ogcds. Very disappointed. And sad. I will try it, but it doesn't look as fun as it was. Maybe I will try new PLD/WAR. Hopefully it won't be boring enough to quit the game.

    One thing SE could do - change the potency gained from DA Bloodspiller so you have to think at least a little more than spam when its up.



    Disclaimer: DRK really did not need such a huge dumb down. Raiding was already made easier, players who didn't play very well didn't have a very hard time clearing if they cared. And being very decent at it was never hard, if one actually cared. You just took away half the jobs fun for everyone who cared, and made it so easy now everyone who didn't care can do just as well.
    Hint: Chances are noone who didnt care would have cared any less if it wasn't dumbed down so much.
    And whoever didn't care about raiding surely did not need gameplay to be even less punishing *cough* in "challenging" dungeons.
    (16)
    Last edited by Shiwayari; 06-01-2017 at 07:27 AM.

  2. #2
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    I think I can accept 'dumbing down' for the sake of convenience if they in turn make mechanics within instances in general more interesting, including 4 man instances and especially for tanks as sometimes you can go through a dungeon with no real 'tank check' but still have healer and dps checks.
    (2)

  3. #3
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    I liked Scourge and Delirium's visuals.

    The 10pot nerf to DA-DP and the Unleash nerf are headscratchers too.
    (2)

  4. #4
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    Every class got dumbed down, the game was just too difficult for people.

    I actually like the changes, dark had way too many global cd's to deal with in their normal rotation.

    I know its fashionable to bash a game you pay a sub for, but give it a rest.
    (2)

  5. #5
    Player
    Sweetgrass's Avatar
    Join Date
    May 2016
    Posts
    81
    Character
    Elated Moogle'maestro
    World
    Jenova
    Main Class
    White Mage Lv 74
    This is the average kneejerk reaction to a class getting actually meaningful mechanics, in exchange for losing some brainless "keep this on CD" damage buttons.

    Was pressing Low Blow every time it lit up, very cerebral? Did pressing Scourge any time the timer on it dropped to around 3 seconds, really shine a light in your life? Was seeing the icon for Mercy Stroke glow, like a little glimpse of paradise?

    I'll take skills that eat MP for a Blood-restoring shield, a Blood-fueled hit that's unaffected by our tank stance, and an MP restoring, effect extending, Blood-consuming cooldown that gives us almost infinite Blood/MP for the duration, instead of off GCD mashing any day, speaking as one of the top 50 DRKs pre-echo on my main and alt, thank you.
    (7)

  6. #6
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Sweetgrass View Post
    This is the average kneejerk reaction to a class getting actually meaningful mechanics, in exchange for losing some brainless "keep this on CD" damage buttons.
    Thereby implying the new mechanics will not be just as brainless.

    To me, it looks like Quietus and Bloodspiller are brainless blood gauge dumps (AoE/Single target respectively) and blackest night another OGCD you want to use whenever you can to build gauge for the dumps. And instead of keeping track of Delirium, you just use it every third blood price/weapon now.

    I don't see any meaningful mechanics from the tooltips provided truth be told. I just see a simplified rotation and a mindless additional resource system on top.
    (7)

  7. #7
    Player
    Decederes's Avatar
    Join Date
    Apr 2016
    Posts
    24
    Character
    Skaige Sanoske
    World
    Hyperion
    Main Class
    Culinarian Lv 60
    One combo isn't dumbing it down. It's making it completely boring. DRK is literally going to be 1>2>3 with either BW or BP mixed in depending on stance, tossing a BN when you're going to take enough dmg to break it for 50 blood, and spamming DA>C&S and BS when available and what....plunge?. That's the entire job. It's brain dead easy. And now that individual potency and rotation potency have been calculated...it's not going to be an impressive job either. DRK didn't have that many things to handle honestly...Removing Low Blow and Reprisal was plenty enough to drop. It didn't need to lose a DoT, and a combo on top of it.
    (5)

  8. #8
    Player
    sonatahi's Avatar
    Join Date
    Jan 2014
    Posts
    12
    Character
    Kikyo Nagae
    World
    Leviathan
    Main Class
    Gladiator Lv 20
    If Spinning Slash/Power Slash was changed to be more useful than just gaining emnity, DRK would be less of a mainly single combo job without having to re-add a third combo. Otherwise, Spinning Slash and Power Slash is very underutilized, especially with the addition of emnity controlling cross class roles, and almost useless when taking on a role of an off-tank.
    (0)
    Last edited by sonatahi; 06-04-2017 at 07:48 AM.

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,875
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by VargasVermillion View Post
    I think I can accept 'dumbing down' for the sake of convenience if they in turn make mechanics within instances in general more interesting, including 4 man instances and especially for tanks as sometimes you can go through a dungeon with no real 'tank check' but still have healer and dps checks.
    Why the ultimatum? We could have both.

    Those who've generally been capable of doing complex mechanics at all rarely lose much if any dps due to rotational slippage. Desync from downtime, and thereby the timing of phase pushes, seems to determine far more about DPS potential among the players who'd actually perform these mechanics than the complexity of the rotations themselves.
    (0)

  10. #10
    Player
    Decederes's Avatar
    Join Date
    Apr 2016
    Posts
    24
    Character
    Skaige Sanoske
    World
    Hyperion
    Main Class
    Culinarian Lv 60
    Quote Originally Posted by sonatahi View Post
    If Spinning Slash/Power Slash was changed to be more useful than just gaining emnity, DRK would be less of a mainly single combo job without having to re-add a third combo. Otherwise, Spinning Slash and Power Slash is very underutilized, especially with the addition of emnity controlling cross class roles, and almost useless when taking on a role of an off-tank.
    Exactly. Two years to take note that DRK's in raid groups using NIN -never- use Power Slash. It may as well had been off my bar for the last two years. Now you add NIN hate control to tanks, and change nothing on Power Slash combo at all? it's a one combo job then. Give me a small, mini Scourge DoT on it to force me to mix it up every 2-3 rotations. We're stuck with one combo. Two years to get it right... and they dropped the ball with quite a few jobs. I expected better, honestly.
    (6)

Page 1 of 3 1 2 3 LastLast