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  1. #1
    Player
    sonatahi's Avatar
    Join Date
    Jan 2014
    Posts
    12
    Character
    Kikyo Nagae
    World
    Leviathan
    Main Class
    Gladiator Lv 20
    If Spinning Slash/Power Slash was changed to be more useful than just gaining emnity, DRK would be less of a mainly single combo job without having to re-add a third combo. Otherwise, Spinning Slash and Power Slash is very underutilized, especially with the addition of emnity controlling cross class roles, and almost useless when taking on a role of an off-tank.
    (0)
    Last edited by sonatahi; 06-04-2017 at 07:48 AM.

  2. #2
    Player
    Decederes's Avatar
    Join Date
    Apr 2016
    Posts
    24
    Character
    Skaige Sanoske
    World
    Hyperion
    Main Class
    Culinarian Lv 60
    Quote Originally Posted by sonatahi View Post
    If Spinning Slash/Power Slash was changed to be more useful than just gaining emnity, DRK would be less of a mainly single combo job without having to re-add a third combo. Otherwise, Spinning Slash and Power Slash is very underutilized, especially with the addition of emnity controlling cross class roles, and almost useless when taking on a role of an off-tank.
    Exactly. Two years to take note that DRK's in raid groups using NIN -never- use Power Slash. It may as well had been off my bar for the last two years. Now you add NIN hate control to tanks, and change nothing on Power Slash combo at all? it's a one combo job then. Give me a small, mini Scourge DoT on it to force me to mix it up every 2-3 rotations. We're stuck with one combo. Two years to get it right... and they dropped the ball with quite a few jobs. I expected better, honestly.
    (6)

  3. #3
    Player
    Sweetgrass's Avatar
    Join Date
    May 2016
    Posts
    81
    Character
    Elated Moogle'maestro
    World
    Jenova
    Main Class
    White Mage Lv 74
    This is the average kneejerk reaction to a class getting actually meaningful mechanics, in exchange for losing some brainless "keep this on CD" damage buttons.

    Was pressing Low Blow every time it lit up, very cerebral? Did pressing Scourge any time the timer on it dropped to around 3 seconds, really shine a light in your life? Was seeing the icon for Mercy Stroke glow, like a little glimpse of paradise?

    I'll take skills that eat MP for a Blood-restoring shield, a Blood-fueled hit that's unaffected by our tank stance, and an MP restoring, effect extending, Blood-consuming cooldown that gives us almost infinite Blood/MP for the duration, instead of off GCD mashing any day, speaking as one of the top 50 DRKs pre-echo on my main and alt, thank you.
    (7)

  4. #4
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Sweetgrass View Post
    This is the average kneejerk reaction to a class getting actually meaningful mechanics, in exchange for losing some brainless "keep this on CD" damage buttons.
    Thereby implying the new mechanics will not be just as brainless.

    To me, it looks like Quietus and Bloodspiller are brainless blood gauge dumps (AoE/Single target respectively) and blackest night another OGCD you want to use whenever you can to build gauge for the dumps. And instead of keeping track of Delirium, you just use it every third blood price/weapon now.

    I don't see any meaningful mechanics from the tooltips provided truth be told. I just see a simplified rotation and a mindless additional resource system on top.
    (7)

  5. #5
    Player
    AlbaTheGrey's Avatar
    Join Date
    Jun 2017
    Posts
    5
    Character
    Koda Xiv
    World
    Gilgamesh
    Main Class
    Dragoon Lv 70
    Words cannot describe how disappointed I am by the changes made to DRK. It is hands down the most fun I've ever had tanking in an MMO and I've been a career tank since Lineage II: Chronicle 4. That's almost 12 years! It is literally the highest praise I can give a class in an MMO. Like you OP, I'll give it a shot but if DRK is as boring as it looks like it's going to be there will be 1 less tank in Stormblood because I'm not going back to PLD or WAR.
    (3)
    Last edited by AlbaTheGrey; 06-20-2018 at 08:37 AM. Reason: Edited out most of the salt haha

  6. #6
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by AlbaTheGrey View Post
    Words cannot describe how disappointed I am by the changes made to DRK. It is hands down the most fun I've ever had tanking in an MMO and I've been a career tank since Lineage II: Chronicle 4. That's almost 12 years! It is literally the highest praise I can give a class in an MMO. Like you OP, I'll give it a shot but if DRK is as boring as it looks like it's going to be there will be 1 less tank in Stormblood because I'm not going back to PLD or WAR.
    Dark Knight was also the most fun I ever had tanking too. For the first time ever, I mained a tank.
    (4)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,943
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Falar View Post
    Dark Knight was also the most fun I ever had tanking too. For the first time ever, I mained a tank.
    I've tanked in every MMO I've played for queue times and therefore kept one geared even if not necessarily maining it, and DRK was definitely the most fun I'd had apart from *maybe* very brief periods of WoW Prot Warrior tanking, but that may largely just be from being severely undergeared and on a class that scaled every well with incoming damage as to make things that should be impossible merely strenuously difficult, provided enough intelligence, awareness, and speed. As far as sheerly enjoyable button flow goes, though, DRK had even that beat.
    (1)
    Last edited by Shurrikhan; 06-04-2017 at 05:43 PM. Reason: typo + OCD

  8. #8
    Player
    Donaria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    151
    Character
    Donaria Justicar
    World
    Malboro
    Main Class
    Dragoon Lv 70
    Yo op please come on bro you can do better than a half hearted ultimatum of "we shall see if its good or not" I feel you on the changes tho. Sometimes I feel we over react like children here in NA forums, these new changes make drk more viable in the OT roll, to just do raw dmg and still provide some utility if not currently tanking. DRK now gets what pld had in the form of stone skin but now it is a native skill. I'm a drg and a pld main we still need/want you all here, a white knight and a black knight theme is so fucking badass now with all these changes feel like that will be the best combo. So please look forward to it.
    (0)

  9. #9
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    I'm ok with it. I play my tanks "simple" anyway; never really cared for high dps.
    (1)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  10. #10
    Player
    Nivarea's Avatar
    Join Date
    Dec 2015
    Posts
    73
    Character
    C'lhen Madder
    World
    Moogle
    Main Class
    Dark Knight Lv 100
    I can agree with the sentiment.

    While I'm still waiting to play DRK 4.0, and will probably still main it, I'm affraid that the dumbing down might be too much. I felt in love with the DRK playstyle, the fact that it's a busy job, harder to play at the beginning, very button mashy if you want to play it with optimization in mind. And I love greatswords, that's a plus I guess.

    Losing one combo is a something (even if the potency of Souleater became the same of old Delirium), losing Scourge is heartbreaking, and losing oGCDs to weave makes me affraid that the button mashy playstyle I grew to love may disappear, the identity of DRK with it. Gating Blood Price behind Grit seems really punishing too for MP management. While I really love what they're going for with Blackest Night, I'm not sold yet on the remaining of the 4.0 toolset. The buffs on the Paladin seems really crazy too, he needed it, but it seems to be, maybe, a bit too much in consideration of DRK and WAR. But let's not be all gloom and doom, all the changes are not bad. Darkside not draining MP, just stopping their regeneration is good, and if japanese description of Sole Survivor is right, it will become a really good skill with utility for raid.

    I will play the three tanks in Stormblood to see if my expectations and fears are real or not. Still salty (earth?) about losing scourge tho.
    (0)

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