Quote Originally Posted by Zojha View Post
Well, they could just pull a Guild Wars and let you allow to log into any server with any character - And to solve the issue of duplicate names, you put the server name behind the regular name when not on the native server and the name is taken on the target server.

But then again, how would they gain money from server transfers then? Nah. They're gonna do it differently.
Not meant as an attack or anything, but how exactly would that solve the problem? If the whole argument about wanting the server unlocked again is to give other people access to the "community" you have on Balmung, I cant see how allowing this server-flux would help to have less people on Balmung? Wouldnt it even be more people logging onto Balmung/Gilgamesh/other high populated servers, now that they can? And if the servers can only handle so many people at once, wouldnt that lead to even more server-crashes, long loadingtimes, NPCs getting burried in PCs?
It also sounds a bit like an... impractical solution for the single player aswell - if I want to check if my friends are online, I currently log into my character, check my friendslist and can then determine whos around and who isnt - with this solution I would have to check several servers, right? Or even if I get a menu to check across servers for certain non-instanced stuff, I'd still have to gather all of them on ONE server.

I've never played GW and maybe that solution works great there, but I do believe that a lot of times a solution works in one game because it was designed with that solution in mind - unless I missunderstand how this is working, I cant imagine it in FFXIV. Seems rather inconvenient and wont help to decrease the active population on the overpopulated servers, quite the contarary. Looking at all those replies here, one thing becomes perfectly clear: A lot of Balmung people arent willing to leave and there are also still people who'd like to get into a server that is just completly stuffed. If they cant move together, why would they log into a different server together? The number of active players would only rise with this "solution" and would do more harm than good. I mean, after all the problem isnt the amount of characters created on the world, but those that are actually active - a character thats created but never used shouldnt put any stress on the server, a logged in one does.