Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 67
  1. #11
    Player
    Poisonous's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    136
    Character
    Leezil Paige
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Harder for SCH to carry subpar dps now.
    Which is good.
    (1)

  2. #12
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Poisonous View Post
    The meta is that healers have to push dps to a certain amount well past that, and optimize for dps.
    "The meta" is for every job to use their given toolkit as efficiently as possible within the context of the content. DPS demands on healers are a consequence of that meta.

    You still optimize for DPS with all the resources/time not required for healing, because that's still the most efficient, because healing is still only as useful as it is required - healing has no intrinsic value. That hasn't changed. You only pull lower numbers while optimizing your DPS. It's not a meta-change, it's a nerf and an inconsequential one.

    It's completely irrelevant how much DPS you end up pulling. Any DPS is better than overhealing and unused resources and that's the only alternative. Big whoop.
    (6)

  3. #13
    Player
    Nathair's Avatar
    Join Date
    Mar 2015
    Posts
    51
    Character
    Saoghal Fuadan
    World
    Raiden
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zojha View Post
    All of this
    The healer dps required in raid is not a fixed number, it depends on the healer dps kit and ability. We'll end up doing less dps, sure, but we'll still do dps.
    The nerf to bane was stupid and only impactful in dungeons, which will be a pain and many of us will try leveling as SMN or every dungeon will be sastasha in trash pulls: set the fairy, dot, bane, SF, afk while Eos does everything because using a single target skill in a 5+ pull can be done even while alt-tabbed.
    (3)
    I gave up on expecting tank/healer balance after SB.

  4. #14
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Speaking of tanks, actually, I find it hilarious tank dps gets nerfed, and no tanks actually seem to care, but healers blow a gasket when they get nerfed.
    Because tanks are already starting to find ways around it. They also got several abilities that more than make up for the slight loss they'll incur for being forced into Fending accessories. The devs can nerf things however they fancy, until fights actually demand stronger mitigation and healing, people will focus on damage above everything else.
    (2)

  5. #15
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    The concern as I see it is that SCH DPS was never a problem, so the nerfs are unwarranted. The problem as I saw it was that Lily was so powerful, a SCH would literally never have to leave Cleric except for the occasional lustrate and pre-pull adlo. And in the worst cases, could go AFK completely in a dungeon and just follow the tank.

    SCH's truly did need to start having to be more attentive towards the HP gauges of their comrades, but they didn't need to gut their DPS potential to do so. I think the end result won't be as bad as some envision it, and adjustments will be made in the future, but as of now I am scratching my head. It's almost like the devs spite the SCH job.
    (0)

  6. #16
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    732
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    I believe it is no surprise that the devs are very adverse to speed runs in dungeons.

    Most aoes are pretty much nerfed throughout all the roles, but I agree that Scholar really got hit bad.
    (0)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  7. #17
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RokkuEkkusu View Post
    I believe it is no surprise that the devs are very adverse to speed runs in dungeons.

    Most aoes are pretty much nerfed throughout all the roles, but I agree that Scholar really got hit bad.
    It won't change speed runs though. We'll just take slightly longer to burn everything down.
    (2)

  8. #18
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Gemina View Post
    The concern as I see it is that SCH DPS was never a problem, so the nerfs are unwarranted. The problem as I saw it was that Lily was so powerful, a SCH would literally never have to leave Cleric except for the occasional lustrate and pre-pull adlo. And in the worst cases, could go AFK completely in a dungeon and just follow the tank.

    SCH's truly did need to start having to be more attentive towards the HP gauges of their comrades, but they didn't need to gut their DPS potential to do so. I think the end result won't be as bad as some envision it, and adjustments will be made in the future, but as of now I am scratching my head. It's almost like the devs spite the SCH job.
    This doesn't actually make us more attentive. In fact, it makes us less because Cleric Stance is gone.

    As always, what do we do if we suddenly need to heal? Throw a lustrate, keep DPSing. And if the DPS took damage instead? Indomitability, keep DPSing. And now we don't even have to stance dance, so gameplay is like it was back in ARR when lustrate wasn't effected by Cleric. The only change to our gameplay with healing in dungeons, where AoE matters, is that we have even less to do, increasing the monotony and lack of thought needed to play the class. This is disappointing.
    (2)

  9. #19
    Player
    Ariane's Avatar
    Join Date
    Aug 2013
    Posts
    240
    Character
    Ariane Claudel
    World
    Hyperion
    Main Class
    Conjurer Lv 97
    Quote Originally Posted by RokkuEkkusu View Post
    I believe it is no surprise that the devs are very adverse to speed runs in dungeons.

    Most aoes are pretty much nerfed throughout all the roles, but I agree that Scholar really got hit bad.
    They didn't nerf WHM/AST aoe though. They were actually already better than SCH at AOE in dungeons because things die fast, so it doesn't matter they can't sustain it as long. And if the DPS is actually good, SCH dots don't even have much chance to tick. Really only thing this nerf does is tell SCH they shouldn't do dungeons anymore.
    (0)

  10. #20
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Ariane View Post
    Really only thing this nerf does is tell SCH they shouldn't do dungeons anymore.
    I'm sure SCH will be able to function in dungeons just fine.
    (0)

Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast

Tags for this Thread