It calculates overheal as a higher form of enmity generation, if my memory of tanking serves. So there is a distinction between effective heal and over heal.Ya, probably why we dont see much praise on the AST side, probably realize its gunna get reworked before release. That CD will probably start on detonation come release day.
And by track overheal I mean does the system realize that its healing for nothing. I know enmity still generates like your giving out health. I just dont think this games systems see a difference between a person getting a heal for 1000 and getting all 1000, just 500, or 0. It feels as tho it simply sees 1000pt heal hit someone, thats it, no regards to the missing health or lack thereof.
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