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  1. #101
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by OcieKo View Post
    Some things to consider about the AST Earthly Star rage going on.
    When does its 60s CD begin, when dropped or when detonated? Im assuming itll be on detonation, making the CE effectively 70s+
    Does it have a maximum duration? i.e. Without AST input will it blow up after 15s.
    Will the potency boost be a ramp up or flat? (Current impression is flat)
    Interestingly, despite the same button/ability being used to both place it and detonate it, the cooldown starts when it's dropped.

    I've not seen a video of anyone letting it expire yet though, the wording on the tooltip makes me suspect it'll simply poof without detonating but given how bad the tooltips are in general, nearly everything about this ability is worth taking with a very big pinch of salt.

    The potency is 2 flat steps, no ramp up.

    And this game absolutely tracks overheal, I can confirm this by the comically OTT enmity generation I had when I tanked Titan HM on WHM back in 2.0 with mk1 Medica II.
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #102
    Player
    MidnightTundra's Avatar
    Join Date
    Aug 2013
    Posts
    177
    Character
    Luciana Wolf
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by OcieKo View Post
    Some things to consider about the AST Earthly Star rage going on.
    When does its 60s CD begin, when dropped or when detonated?
    If you watch the Mr. Happy AST video, you'll notice the CD starts after he places the star in his dungeon run.
    (0)

  3. #103
    Player
    RopeDrink's Avatar
    Join Date
    Aug 2016
    Posts
    566
    Character
    Chloe Redstone
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Broken record here but as said before, I'm content being a stone-bot healer. I see how Lillies could be useful in contained moments (PoM + 0-Cost CD > Cure Spam leading to reduced CD of choice to finish off a phase, allowing said ability to be ready quicker for the next omg-bbq moment). Is it optimal, no. Does it synergize? No. Will I judge it when I can't put it into practice and have no idea what future content will be like? No. I'll wait and see for myself. Dissecting tooltips and crunching potencies basically lead to speculation. Not that I think that's bad (nothing wrong with people cracking out their magnifying glass this early if they're that way inclined) - I just don't see the point, personally, and see less point in throwing away a subscription over it.
    (0)
    "And all the Hyur's say I'm pretty sage – for a White Mage!"

  4. #104
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by RopeDrink View Post
    Is it optimal, no. Does it synergize? No.
    If neither of these questions can be reasonably answered in the affirmative, that alone says that there is cause to express concern.

    The best case scenario is that SE was either still tweaking WHM mechanics or promptly resumed tweaking them once preliminary feedback started to hit. I would love nothing more than for 4.0 to go live and all of the negative feedback threads centered on Lilies and Confession stacks to be rendered obsolete.
    (0)

  5. #105
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Sebazy View Post
    Interestingly, despite the same button/ability being used to both place it and detonate it, the cooldown starts when it's dropped.

    I've not seen a video of anyone letting it expire yet though, the wording on the tooltip makes me suspect it'll simply poof without detonating but given how bad the tooltips are in general, nearly everything about this ability is worth taking with a very big pinch of salt.

    The potency is 2 flat steps, no ramp up.

    And this game absolutely tracks overheal, I can confirm this by the comically OTT enmity generation I had when I tanked Titan HM on WHM back in 2.0 with mk1 Medica II.
    Ya, probably why we dont see much praise on the AST side, probably realize its gunna get reworked before release. That CD will probably start on detonation come release day.

    And by track overheal I mean does the system realize that its healing for nothing. I know enmity still generates like your giving out health. I just dont think this games systems see a difference between a person getting a heal for 1000 and getting all 1000, just 500, or 0. It feels as tho it simply sees 1000pt heal hit someone, thats it, no regards to the missing health or lack thereof.
    (0)
    Last edited by OcieKo; 06-03-2017 at 11:34 AM.

  6. #106
    Player
    Metsonm's Avatar
    Join Date
    Nov 2016
    Posts
    289
    Character
    Met Rhukon
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by OcieKo View Post
    Ya, probably why we dont see much praise on the AST side, probably realize its gunna get reworked before release. That CD will probably start on detonation come release day.

    And by track overheal I mean does the system realize that its healing for nothing. I know enmity still generates like your giving out health. I just dont think this games systems see a difference between a person getting a heal for 1000 and getting all 1000, just 500, or 0. It feels as tho it simply sees 1000pt heal hit someone, thats it, no regards to the missing health or lack thereof.
    It calculates overheal as a higher form of enmity generation, if my memory of tanking serves. So there is a distinction between effective heal and over heal.
    (0)

  7. #107
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    I would be fine with the lilies if they gave me an increasing non-trivial spellspeed, crit, or det bonus. That would help both healing and DPSing.
    (0)

  8. #108
    Player
    Menae's Avatar
    Join Date
    Oct 2013
    Posts
    239
    Character
    Menae Dulanis
    World
    Gilgamesh
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Metsonm View Post
    It calculates overheal as a higher form of enmity generation, if my memory of tanking serves. So there is a distinction between effective heal and over heal.
    It does not. Whether you cast a 5k Cure on a full HP tank or a 1 HP tank, you get the same amount of enmity. Overhealing is bad in that it wastes mana and generates unnecessary hate already; it doesn't need to nor does it actually punish you still further by generating ADDITIONAL unnecessary enmity.
    (0)
    Good King Moogle Mog, Good King Mog! Lord of all the land (kupo)!

  9. #109
    Player
    Metsonm's Avatar
    Join Date
    Nov 2016
    Posts
    289
    Character
    Met Rhukon
    World
    Shiva
    Main Class
    White Mage Lv 80
    Could have sworn it did. Fair enough though, I don't know enough about the enmity system to argue it.
    (0)

  10. #110
    Player
    Menae's Avatar
    Join Date
    Oct 2013
    Posts
    239
    Character
    Menae Dulanis
    World
    Gilgamesh
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Metsonm View Post
    Could have sworn it did. Fair enough though, I don't know enough about the enmity system to argue it.
    I mean, either way, don't blatantly overheal and you'll be fine.

    Or you could be like me and forget to shroud and over-aoe heal and pull hate on A4S just as a tankbuster comes while you are stacked with the raid. GOOD TIMES.
    (0)
    Good King Moogle Mog, Good King Mog! Lord of all the land (kupo)!

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