Results 1 to 10 of 3595

Dev. Posts

Hybrid View

  1. #1
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Verdan View Post

    3: Plenary Indulgence shouldn't consume confessions, instead it should extend their duration by a small amount. Otherwise, there's no way that confessions could be balanced in having an effect, and thus couldn't be fleshed out into being something actually interesting instead of a weird buff we have to watch for.
    This is a great idea honestly. To add to this, make confessions be gatherable through AOE healing and have an effect. Something like increases healing on the target based the amount of them.
    One of WHMs mechanics then becomes keeping these stack up on all players. Plenary now becomes something to upkeep on all targets as well as a huge AOE burst heal that you can dish out constantly.
    It would be very strong and really push home the healer specialist idea IMO.
    (8)

  2. #2
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    Quote Originally Posted by Exiled_Tonberry View Post
    This is a great idea honestly. To add to this, make confessions be gatherable through AOE healing and have an effect. Something like increases healing on the target based the amount of them.
    One of WHMs mechanics then becomes keeping these stack up on all players. Plenary now becomes something to upkeep on all targets as well as a huge AOE burst heal that you can dish out constantly.
    It would be very strong and really push home the healer specialist idea IMO.
    We were given two mechanics and whiffed on 'em both. The good news is that they could make them cool, though.
    (5)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Exiled_Tonberry View Post
    This is a great idea honestly. To add to this, make confessions be gatherable through AOE healing and have an effect. Something like increases healing on the target based the amount of them.One of WHMs mechanics then becomes keeping these stack up on all players. Plenary now becomes something to upkeep on all targets as well as a huge AOE burst heal that you can dish out constantly.
    It would be very strong and really push home the healer specialist idea IMO.
    Wouldn't that requiring weakening the heal so that it remains balanced? Making it not consume Confession would mean that you'd have a free technically AoE heal active whenever the cooldown expires, and it we're going that route you should probably make is supplemental to other heals.

    -----------------------

    Since people are throwing in suggestions, I'll do so as well:

    Traits

    52 Secret of the Lily - Grants a 30% chance that a Lily is added to your healing gauge upon the execution of Cure, Cure II, Cure III or Medica. Lilies will increase your spell speed by 5% per lilies stacked. Lilies also empower certain abilities upon execution, at which time the lilies are removed.

    ---Stoneskin (see below)
    ---Asylum - Extends the duration of Asylum by 3s per lily upon execution.
    ---Assize - Increases MP restored by 3.33% per lily upon execution (10% at 3 lilies).
    ---Tetragrammaton - Cooldown reduced by 6/12/25% per lily upon execution.
    ---Divine Benison (see below)

    68 Secret of the Lily II - Using Cure, Cure II, Cure III, or Medica now reduce the remaining cooldown on Asylum, Assize, and Divine Benison by 3s per use.

    Abilities

    34 Stoneskin - Creates a barrier around target that absorbs damage totaling to 12% of target's maximum HP. Gains an additional 2% per lily active upon execution. All lilies in your Healing Gauge are lost upon execution. Cooldown: 45s.

    62 Thin Air - stays as is

    64 Stone IV - stays as is

    66 Divine Benison - Places a barrier around target that restores HP from the next direct attack. Cure Potency: 500. Can absorb one additional attack per lily active upon execution. All lilies in your Healing Gauge are lost upon execution. Duration: 10s. Cooldown: 60s.

    68 Solace - Restores target's HP. Cure potency: 150. Cooldown: 1.5s. Additional effect: Grants target a Confession, increasing healing received by 2% for 30s. Caps at 3 stacks.

    70 Plenary Indulgence - Restores HP of all nearby party members. Potency varies with current Confession stack. Upon execution, all Confession stacks are lost. Cooldown: 30s.

    Notes

    - Stoneskin comes back as a cooldown that becomes very powerful once the lily system is introduced.
    - Divine Benison would change to be basically Earth Shield from WoW, but scaling with lilies.
    - Solace has the same GCD as Mudras, so a WHM could quickly spam it to get Confession stacks on a party member. The quick cooldown should also allow its use between other heals, and the extra +healing received would be a bonus.
    - Removing the RNG would probably call for nerfing some of the healing potencies, but I'm just spitballing here.
    (7)
    Last edited by Duelle; 06-03-2017 at 05:01 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    Entilper's Avatar
    Join Date
    Oct 2015
    Posts
    20
    Character
    Korin Kurumi
    World
    Exodus
    Main Class
    Scholar Lv 60
    I'm gonna make another suggestion, maybe something good can come out of this thread if the devs take some ideas.

    Some other simple changes that I think could be done:

    LV.46 Aero II and LV.58 Aero III
    Change potency of both to 40 and make it a 30 seconds duration to accomodate changes to Stone III and Quake (see below).

    LV.52 Secret of the Lilies
    Grants a 50% chance that a Lily is added to your healing gauge upon the execution of Cure, Cure II, Cure III. Each lily increases spell-based HP restoration by 5%, totalling 15% at 3 stacks.

    Why it's not overpowered:
    In adition to Largesse being added to the role-actions (a direct nerf to WHM Divine Seal), AST has an innate healing bonus on their Sects (making their heals on par if not better than the new potency WHM spells) and SCH has acess to both Dissipation and Fey Illumination, that when paired together with Largesse grants a 60% increase to spell-based HP restoration.

    LV.54 Stone III
    Change potency to 225 to accomodate the loss of Stone IV and addition of Quake (see below).

    LV.62 Thin Air
    Good addition that fixes the mana management problem.

    LV.64 Quake (instead of Stone IV)
    150 potency AoE OGCD. 60 seconds cooldown. Applies "Earth Vulnerability Up" to targets, making them take 20% more damage from Earth-based spells. Duration: 30 seconds.

    Why it's not overpowered:
    With the removal of the damage on Fluid Aura, WHM lost a free 150 potency OGCD every 30 seconds. The addition of Quake would not only make the DPS rotation better but also help solidify WHM as a AoE powerhouse. The 'Earth Vulnerability Up' would make up for the lack of a fourth tier spell, maintaining Stone III as our main DPS skill.

    LV.66 Divine Benison
    OGCD. Consumes one lily stack to create a barrier around target that absorbs damage totaling 10% of target's maximum HP. Duration: 15 seconds. Cooldown: 5 seconds.

    Why it's not overpowered:
    WHMs lost Stoneskin, a spammable 10% shield, a valuable tool for some encounters even with the high MP required. By consuming only one lily and having the barrier % reduced to affect that, a WHM could easily choose between maintaining his bonus to healing from the lilies or spending them to shield party members in circustances where mitigation is better than active healing. By only consuming one stack, the WHM could shield multiple party members, but still not as proficiently as Nocturnal AST or SCH.

    LV.68 Secret of the Lilies II
    Reduces Assize, Tetragrammaton and Plenary Indulgence cooldown by 5 seconds everytime a lily is consumed to use Divine Benison.

    Why it's not overpowered:
    This would help incentivate the use of lilies for Divine Benison in exchange for cooldown reductions, preventing that players sit at 3 stacks at all times.

    LV.70 Plenary Indulgence
    Restores HP to all nearby party members. Potency depends on how many lilies are stacked.

    No lilies: 200 potency.
    One lily: 300 potency.
    Two lilies: 400 potency.
    Three lilies: 500 potency.

    Lilies are not consumed when this ability is used.
    Cooldown: 90 seconds.

    Why it's not overpowered:
    This is supposed to be WHM's version of Indomitability. By tying the potency to lily stacks, the players could plan their healing by consuming the lilies when this skill is on cooldown to quicken the recast timer, or keep the lilies for maximum potency.

    Conclusion:
    While very tentative, I think that these changes would make WHM a lot more fun and especially more engaged with the new job gauge.

    By having lilies affect healing potency, WHM would have a very powerful but fluctuating toolkit at it's disposal. These changes would also make the DPS rotation more interesting, all while keeping the job as a PURE HEALER, something that SE wants them to be.
    (11)
    Last edited by Entilper; 06-03-2017 at 06:18 PM.