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  1. #31
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,846
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ferth View Post
    Post
    I think the logistics of my question were a bit lost on you. Now I am not saying you don't have a point, but the main notion was to make the game play easier for players of all levels... how many times have you encountered an Ice Mage or someone who spams Fire III?

    Quote Originally Posted by Nestama View Post
    post
    Plenty of people have already expressed sentiments they were expecting with the upcoming job changes, as well as what would of made sense, without changing BLM core design or gameplay. Anyone who automatically states "they do different things" is catering to the devs lack of imagination and ingenuity, that they were able to place into other jobs, some even too much.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  2. #32
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,366
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    It's not really a lack of imagination, but rather "why fix what isn't broken?" Nothing happened to the Fire spells because what can SE do? They could easily rework the Thunder spells because all they had going for them was 'does more damage and all have a chance to proc' (so now odd numbered Thunders are single target and even numbered Thunders are AoE). Fire, however? They all have something specific going for them. They're not like Stone, Bio and Malefic, which all just do more damage.

    You can't make Fire become Fire IV, as that would effectively make them a level 50 BLM at level 70... and potentially OP (SE would need to lower Fire IV's potency to either match, or do less than Fire III).

    BLM is arguably the easiest Job to play at 50 and with these new changes coming in SB, even easier to handle (since you now only need to keep Astral and Umbral up and not worry about Enochian falling off) at 60 and 70. If you encounter a player who spams Tier III spells over and over again, then you just need to teach them how to play the Job optimally. If they resort to "my sub my way" or ignore you completely, then boot them. They clearly don't want to learn how to play an easy to learn Job.
    (4)
    Last edited by Nestama; 06-03-2017 at 01:12 PM.

  3. #33
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Nestama View Post
    You could, but that's if you take the MP cost out of the mix.
    Why does MP cost matter at all? Current spells already adjust cost depending on astral/umbral. Would it be so far out to have this hypothetical "upgrading Fire/FireIV" adjust itself similarly?
    (1)

  4. #34
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,366
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Fire IV has already lost some potency (280 now, 260 in SB) due to the changes SE is making for BLM. If they made it so that you can effectively go back to doing a level 50 rotation, then SE would need to lower the potency further (lower than Fire III's 240), as well as increase the MP cost and lower the cast to match Fire's MP cost and cast time. That is a massive nerf to BLM.

    Fire at level 70: 1440MP, 180 Potency, 2.42 Cast
    Fire IV at level 70: 1200MP, 260 Potency, 2.91 Cast
    (1)
    Last edited by Nestama; 06-03-2017 at 01:20 PM.

  5. #35
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 100
    That doesn't really explain why they need to adjust anything? Idk, not 60, so maybe I'm missing something. But MP cost already adjusts as needed, as well as cast time of F3/B3 under UI3/AF3.

    If they're just talking about adjusting MP/cast time under buff, how would that really be so difficult, and in need of any nerf?

    Fire at level 70 base stats: 1440MP, 180 Potency, 2.42 Cast
    Fire at level 70 with Eno active: 1200MP, 260 Potency, 2.91 Cast

    But like I said, admittedly I'm not well versed for this debate. Just not quite understanding why "they have different stats" means devs couldn't swap them out under buff effect.
    (1)

  6. #36
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,366
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Enochian never wears off unless you let Astral and/or Umbral fall.
    (0)
    Last edited by Nestama; 06-03-2017 at 01:50 PM.

  7. #37
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Eloah View Post
    I think the logistics of my question were a bit lost on you.
    This is entirely possible.

    Now I am not saying you don't have a point, but the main notion was to make the game play easier for players of all levels... how many times have you encountered an Ice Mage or someone who spams Fire III?
    Though, personally it has been a really long time since I've encountered someone who was so clueless about the job as to be casting only Fire 3 or only Ice spells. I certainly can't imagine anyone playing that way for long without a certain element of willfullness not to do it right, at which point why should they be catered to? Yeah, it sucks for the people they play with, but if people have attempted to help them play more effectively and they've chosen not to making the class easier isn't going to make them any less obstinant.
    (3)

  8. #38
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Eloah View Post
    I think the logistics of my question were a bit lost on you. Now I am not saying you don't have a point, but the main notion was to make the game play easier for players of all levels... how many times have you encountered an Ice Mage or someone who spams Fire III?
    Literally never. But it is a good go-to strawman argument. Aside from preemptively poo-poo'ing the obvious answer, it would require changing how each of those Fire spells work as people have already said.
    (4)

  9. #39
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    I don't get the request for a consolidated fire spell, this is worse than 50 BLM, a consolidated fire would devolve into

    fire 4 - fire 4 - fire 4 - fire 4 - bliz 4 - thunder 3 - fire 4 - fire 4 - fire 4 - fire 4 - bliz 4 - thunder 3 - fire 4 - fire 4 - fire 4 - fire 4 - bliz 4 - thunder 3 - fire 4 - fire 4 - fire 4 - fire 4 - bliz 4 - thunder 3
    You can say that the current rotation isn't hard, but at lest with fire 4 not touching astral fire, fire 1 being the cheaper astral fire refresh and fire 3 being the choice for procs and initial AF application combat can be a bit more complex than just spending the entire battle hitting one button.

    You could reassign the current effects to new skills, but then you're not accomplishing a consolidation, you're basically renaming them.
    (0)

  10. #40
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    3,011
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    The only sort of consolidation I would have done with regard to BLM is to just replace Fire/Blizzard 1 with Fire/Blizzard 4 while Enochian is up, and actually allow those spells to affect Astral/Umbral like their tier 1 counterparts would.

    Yes, it would simplify the rotation and make BLM more powerful on account of never having to use Fire 1 just to maintain Astral during Enochian, but that's really about all you could do that I can think of to consolidate the spells without drastically changing their effects.
    (0)

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