Death Blossom potency got buffed to 120, I thought.
Death Blossom potency got buffed to 120, I thought.
Mr.Happy said you could get 2 via one round - so something like enkindle cds lasts 13 secs but the trance 20 in total (-the animation part which still seems enough time to hit twice). Im curious if this chaining system is fluent... never the less something completely new to try and master <3
There is a huge non-controversy right now regarding bane. Some people say that the English-translated tooltip is wrong when compared to the Japanese one. In other words: bane may have not been nerfed after all, according to some accounts.
The best thing we can do, honestly, is to wait and see.
I personally dont know what SE was thinking with the whole SCH/SMN changes, they seem to be moving towards a more pet focused game desifn, which is semi-nice, but at the cost of the identities they wanted to create. Sch shields are nothing now, and the devs said they didnt want all of the damage from the pet. Smn had low MP for that reason, will we get a boost now? My 2 favorite jobs feel ruinja'd, lol, now. There is also WHM, im not a main WHM but they got shafted so hard.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.
This would be awesome, if there was anything that involved with more pet focused gameplay. Currently, I'm seeing nothing that will make me interact with my pet more for SMN, and only the tether with SCH. In fact, it looks like we remove our pet and have a Bahamut that we can't control appear for brief periods of time, and we lose our pet buff (Spur), so it seems like our interaction with pets is lessened.I personally dont know what SE was thinking with the whole SCH/SMN changes, they seem to be moving towards a more pet focused game desifn, which is semi-nice, but at the cost of the identities they wanted to create. Sch shields are nothing now, and the devs said they didnt want all of the damage from the pet. Smn had low MP for that reason, will we get a boost now? My 2 favorite jobs feel ruinja'd, lol, now. There is also WHM, im not a main WHM but they got shafted so hard.
If they massively nerfed SMN selfish DPS and added more pet focused stuff, that'd be great. Where are you seeing an increase in pet focused game design?
Just curious, there's a lot of floating tid-bits around, though some people have done a tremendous job at trying to get things in one spot. I was wondering do we know more about the actual pet actions?
I found the Shining Emerald to increase targets magic damage taken by 10%
Radiant Shield gives the counter and puts on a 2% increased physical damage debuff on the mob.
Is there anything about Titan? Or changes made to the others egi's?
I ask because Shockwave for example was renamed but Garuda had a knockback to it, which was annoying for trash. I was hoping that would be removed.
Ifrit Crimson Howl would seem to cast an aoe around the pet, much like blizzard II, problem is Ifrit is always facing a pack and I always hoped it would change to damage around the mob.
I did notice in Radiant Shield there's an Obey line but not on Shining Emerald. Maybe this is slight paranoia but I wouldn't want Shining Emerald to go off at any given moment. Though no reason not to it's an increase to magic damage.
Thank you, I'll mark that as paranoia on my part. I would like to see what McNugget gets. I saw the names changed for titans moves too. I'm sure he will stay a tank, would be nice if maybe he got an auto-regen at a level so during minor things where I like to have him tank (I mean things that mean nothing..a fate for example this is by far game breaking to me) he has something to give him back some HP.
Last edited by Leigaon; 06-03-2017 at 03:58 AM.
I've seen an imgur page with tooltips but it looked to be incomplete.
Last edited by ShaolinMike; 06-03-2017 at 05:04 AM. Reason: typos galore
People keep saying summoners dot damage got hurt by 30% because of 1 missing dot but thats not entirely correct at all.
Bio 40 pot 18s 1 tick of damager per 3s
18÷3 is 6 40x 6 ticks is 240total potency
Miasma is 35 potency and 24s. 24÷3 is 8
35 *8 = 280 potency
Bio 2 is 40p for 30s so 40*10s = 400
240+280+400= 920
New 2 dots total to 800 potency total which is 86.9 or 87% of the total potency of old dots. Its a 13% loss which is HEAVILY combatted by :
Tri disasters ruin buff
DTs damage buff
Bahamuts double enkindles
Pet actions reduce enkindle by -10s recast per said action
Ruin 3 can upgrade to ruin 4 through pet actions.
Your aoe got nerfed to a degree which im positive is a mis trans and its probably capping at 40% DR.
TL;DR- you do equivalent if not MORE damage now.
Been trying to say this but didn't want to take the time to do the math. Thanks for this.People keep saying summoners dot damage got hurt by 30% because of 1 missing dot but thats not entirely correct at all.
Bio 40 pot 18s 1 tick of damager per 3s
18÷3 is 6 40x 6 ticks is 240total potency
Miasma is 35 potency and 24s. 24÷3 is 8
35 *8 = 280 potency
Bio 2 is 40p for 30s so 40*10s = 400
240+280+400= 920
New 2 dots total to 800 potency total which is 86.9 or 87% of the total potency of old dots. Its a 13% loss which is HEAVILY combatted by :
Tri disasters ruin buff
DTs damage buff
Bahamuts double enkindles
Pet actions reduce enkindle by -10s recast per said action
Ruin 3 can upgrade to ruin 4 through pet actions.
Your aoe got nerfed to a degree which im positive is a mis trans and its probably capping at 40% DR.
TL;DR- you do equivalent if not MORE damage now.
I get that total potencies are higher, and that is important to see, but the per tick potency is also important to look at. It's 80 per tick vs 110 per tick. We'll get more GCD's due to the higher DoT uptime, fewer DoTs cast and instant cast shadowflare. We'll see if it balances out soon (I doubt it, but we'll see).People keep saying summoners dot damage got hurt by 30% because of 1 missing dot but thats not entirely correct at all.
Bio 40 pot 18s 1 tick of damager per 3s
18÷3 is 6 40x 6 ticks is 240total potency
Miasma is 35 potency and 24s. 24÷3 is 8
35 *8 = 280 potency
Bio 2 is 40p for 30s so 40*10s = 400
240+280+400= 920
New 2 dots total to 800 potency total which is 86.9 or 87% of the total potency of old dots. Its a 13% loss which is HEAVILY combatted by :
Tri disasters ruin buff
DTs damage buff
Bahamuts double enkindles
Pet actions reduce enkindle by -10s recast per said action
Ruin 3 can upgrade to ruin 4 through pet actions.
Your aoe got nerfed to a degree which im positive is a mis trans and its probably capping at 40% DR.
TL;DR- you do equivalent if not MORE damage now.
There are aspects to consider such as a loss of Raging Strikes for a 20% buff on your dots. There's also the loss of contagion (extending RS + DWT + Balance + Foe's dots).
For example, before you had 920 potency and now you have 800, but before you could RS it to 1104 and then extend that 1104 by 15s for a total potency of 1764. This was doable every 3 minutes (and really there was more than just RS buffing, but I just went with RS for simple maths as we are keeping the other buffs).
For another example, let's say it's just DWT buffed. You tri-d in DWT for 1012 before, or 880 now once per minute. You can then extend the 1012 for 15s previously to get 1617 potency. It's now looking a lot better than the 880.
Last edited by Kaurie; 06-03-2017 at 05:57 AM.
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