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  1. #1
    Player
    Vahn's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    68
    Character
    Berktu Berkundsyn
    World
    Hyperion
    Main Class
    Red Mage Lv 80
    If you look at Ruin Mastery it says, "Grants a 15% chance that Ruin and Ruin III are upgraded to Ruin IV after a pet uses spell or weaponskill." What stopped them from making Fire change to Fire III in the event you got a Firestarter proc?

    Quote Originally Posted by Marcellus_Cassius View Post
    The AOE ones should be renamed with the -ga suffix
    In 1.X they were labeled as Fire/Blizzard/Thunder/ra/ga but the development team thought that was too confusing for players new to Final Fantasy in general, or something.
    (5)
    Last edited by Vahn; 06-03-2017 at 03:53 AM.
    Quote Originally Posted by Fernehalwes View Post
    I wish I could answer all your questions right here and now, but I've just received a call on the Red Phone to remove the keys and delete the launch codes from my lore bomb control console...

  2. #2
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Vahn View Post
    If you look at Ruin Mastery it says, "Grants a 15% chance that Ruin and Ruin III are upgraded to Ruin IV after a pet uses spell or weaponskill." What stopped them from making Fire change to Fire III in the event you got a Firestarter proc?



    In 1.X they were labeled as Fire/Blizzard/Thunder/ra/ga but the development team thought that was too confusing for players new to Final Fantasy in general, or something.
    fire I , single, fire II aoe, Fire III , single, is that is confusing.

    aoe should have the ga, ra, etc

    Quote Originally Posted by Eloah View Post
    PS: if you respond, please don't state the obvious "they do different things" I'm sure we are all away are of that. My question is mostly if you were adjusting the battle system why ot adjust that aspect as well.
    That is the answer though, what do you expect? have fire I magically turn into fire III on insta proc? but you still need fire III hardcast to change umbrals
    (6)
    Last edited by Hamada; 06-03-2017 at 04:04 AM.

  3. #3
    Player
    Felis's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Hamada View Post
    fire I , single, fire II aoe, Fire III , single, is that is confusing.

    aoe should have the ga, ra, etc
    This is only in the english localisation

    Feuer - ファイア : single
    Feura - ファイラ : AoE
    Feuga - ファイガ : single and give you max astral fire
    Feuka - ファイジャ : single that need enochial and astral fire
    (0)
    Last edited by Felis; 06-03-2017 at 05:20 AM.

  4. #4
    Player
    SpiritMuse's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    1,012
    Character
    Lelane Lavellan
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Vahn View Post
    In 1.X they were labeled as Fire/Blizzard/Thunder/ra/ga but the development team thought that was too confusing for players new to Final Fantasy in general, or something.
    Yeah. Instead we have Fire III/Blizzard III only BLMs because it makes sense that spells with the same name do the same thing and those with higher numbers attached are always stronger and better.
    (6)

  5. #5
    Player
    Eloah's Avatar
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    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Marcellus_Cassius View Post
    The AOE ones should be renamed with the -ga suffix
    Quote Originally Posted by Vahn View Post
    If you look at Ruin Mastery it says, "Grants a 15% chance that Ruin and Ruin III are upgraded to Ruin IV after a pet uses spell or weaponskill." What stopped them from making Fire change to Fire III in the event you got a Firestarter proc?
    Quote Originally Posted by Nicodemus_Mercy View Post
    If it were up to me? I'd consolidate all the fire ranks except for 2 into one spell that scaled/improved with level. Cast time would stay at the default Fire I cast time. Fire II would be renamed (maybe Blaze?). The new consolidated Fire spell would become Fire IV automatically when its proper conditions were met.
    Thank you to those people who understood the reasoning for this post, to the majority of the rest of the comments, like really? I guess 1+1=3 doesn't it.
    (3)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  6. #6
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Eloah View Post
    Thank you to those people who understood the reasoning for this post, to the majority of the rest of the comments, like really? I guess 1+1=3 doesn't it.
    There are strategic reasons to not use fire 3 at every opportunity or right when a proc happens.

    It seems a bit unfair that you ask a question you know the answer to and then tell people the answer that you already acknowledge as being the answer can't be the answer we give.

    The problem with BLM in Heavensward was not an overabundance of abilities. It was too many restrictive timers to keep track of. Keeping Enochian on long enough for the natural recast to refresh takes an ability to juggle a lot of timers in your head, especially if a fight requires any movement that is not going to be expected and planned for 100% of the time. This created a large gap in ability for the players who were capable of this and the players who weren't. The changes to BLM in Stormblood are in keeping with the mindset of reducing the things you need to keep track of in hopes of raising the minimum an average player can do.

    I suppose you could argue that reducing the number of fire spells would do that, but it wouldn't make the job easier unless it was also accompanied with the Enochian changes.

    You say "Don't say they do different things!" But that is exactly what they do. For whm Stone 2 is a direct functional upgrade from Stone 1. Once you have 2 there is no reason whatsoever to use one. Ergo replacing 1 with 2 at the appropriate level makes sense.

    Fire 2 is a functionally different spell than Fire 1. Replacing Fire 1 with Fire 2 would make no sense unless they change the function of Fire 2. Then what? Add a new spell to fill the function gap you just created? Why? a misguided sense of semantics? It's extra work for no purpose.

    But hey, why not replace Fire 1 with Fire 3? Again, they serve different functions, not even considering the different resource costs or potencies they both react differently with core BLM mechanics, Fire 1 gives you one stack of astral fire or removes all stacks of umbral ice. Fire 3 removes all stacks of umbral ice if you have them AND gives you THREE stacks of astral fire. So unless they want to change core mechanics or add more abilities to accommodate this pointless change there is no reason to replace 1 with 3.

    Let's jump over to SMN since it is seeing some sweeping changes to core abilities. Right now they have three/four dots they can stack on an enemy all with different durations. They also have a fair amount of oGCD abilities they can use between spells and a low potency spell they can spam in between keeping dots up. To expand the abilities for this class they either need to keep adding dots, keep adding things to do between dots or change something else.

    What they opted to do is reduce the number of dots to manage by 1, but give them increasing durations and overall potencies. And then also increase the potency of one of their filler spells to accommodate. Regardless of the salt that is readily available in SMN threads, the core mechanics of SMN haven't changed much from the current "apply dots, cast filler spells, reapply dots." It's just the dots will be slightly easier to manage and the filler spells have had some balancing tweaks done.

    So you are asking why they aren't completely reworking all the BLM spells by either neutering BLM functionality or creating a bunch of new abilities to do what these abilities already do? I suppose I'd have to counter with why the heck would they?
    (15)
    Last edited by Ferth; 06-03-2017 at 05:41 AM.

  7. #7
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,996
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    The only sort of consolidation I would have done with regard to BLM is to just replace Fire/Blizzard 1 with Fire/Blizzard 4 while Enochian is up, and actually allow those spells to affect Astral/Umbral like their tier 1 counterparts would.

    Yes, it would simplify the rotation and make BLM more powerful on account of never having to use Fire 1 just to maintain Astral during Enochian, but that's really about all you could do that I can think of to consolidate the spells without drastically changing their effects.
    (0)

  8. #8
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Fynlar View Post
    The only sort of consolidation I would have done with regard to BLM is to just replace Fire/Blizzard 1 with Fire/Blizzard 4 while Enochian is up, and actually allow those spells to affect Astral/Umbral like their tier 1 counterparts would.
    You have to remember that Enochian is now always up, it has no timer, it's active as long as you have AF/UI, making fire 4 give AF means you never drop enochian, you're devolving BLM to the level 50 rotation with 1 extra button to hit (enochian) once in an entire battle.
    (1)

  9. #9
    Player
    eschaton's Avatar
    Join Date
    Feb 2013
    Posts
    332
    Character
    Oxix Lahun
    World
    Balmung
    Main Class
    White Mage Lv 90
    Good point OP, it's almost as if his team isn't working as a team at all. It would explain the many inconsistencies between the latest changes, and types of content at at.
    (0)

  10. #10
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,996
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    You have to remember that Enochian is now always up, it has no timer, it's active as long as you have AF/UI, making fire 4 give AF means you never drop enochian, you're devolving BLM to the level 50 rotation with 1 extra button to hit (enochian) once in an entire battle.
    Admittedly, I have not looked into the new SB stuff so I wouldn't have known this @_@

    As for devolving, well, that's kind of what happens when you consolidate skills.
    (0)

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