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  1. #1
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by MomomiMomi View Post
    I for one simply don't like the dungeons. They're terrible and can barely even be called content. I quite simply don't do them because they don't interest me at all. You're still going to be getting an average of 1.5 dungeon per patch, so that seems fine to me. You're not losing that type of content if you like it.

    To give you an idea of how much I don't like dungeons, I've done expert roulette a grand total of about 10 times in the past year. I honestly don't even know which dungeons are in the current roulette.
    I personally love instanced and dungeon content. It is 95% of the reason that I got hooked into the MMORPG Genre. That first run of deadmines in WoW got me hooked many many years ago.

    That said, I agree with you. Expert dungeons in Heavensward have been terrible. The dungeons have been lazy and it's a big result of this push for other content. The dev team has not had enough resources to develop quality dungeons. I also have run very few expert roulettes this past year (probably more than you, but like ~3-10x per patch).

    It's unfortunate that my favourite type of content is such a wash in my favourite game in the genre.
    (6)

  2. #2
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Kaurie View Post
    I personally love instanced and dungeon content. It is 95% of the reason that I got hooked into the MMORPG Genre. That first run of deadmines in WoW got me hooked many many years ago.

    That said, I agree with you. Expert dungeons in Heavensward have been terrible. The dungeons have been lazy and it's a big result of this push for other content. The dev team has not had enough resources to develop quality dungeons. I also have run very few expert roulettes this past year (probably more than you, but like ~3-10x per patch).

    It's unfortunate that my favourite type of content is such a wash in my favourite game in the genre.
    If they made the dungeons better I'd be fine with that, honestly. I actually used to ask for that before, better dungeons. But of all the dungeons we have in the whole game, only some of them I consider decent, and almost all of them, especially more recently, just feel like the same dungeon, it just looks different. None of the normal enemies even have any notable mechanics.

    See, people talk about all these new enemies that are in this dungeon. But as much as I wish I could say "oh, cool, a new enemy! I wonder what it does?" I just can't. Before I even get a chance to think that, the tank has pulled it in with the rest of the enemies, grouped them all up, and it's piñata time.

    Seriously, is this content? Group them all up and hit it until it dies?
    (13)

  3. #3
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by MomomiMomi View Post
    the tank has pulled it in with the rest of the enemies, grouped them all up, and it's piñata time.
    I still blame Mythflox and the speed runners for this. It seriously feels like ever since this happened, the quality and fun factor of every single dungeon has dropped sharply, since every dungeon before was awesome. Hopefully with the AoE Nerf we'll start seeing more interesting and varied dungeons, but I dunno.
    (2)

  4. #4
    Player
    Khaoticsuccubus's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Adagio Blaze
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    I still blame Mythflox and the speed runners for this. It seriously feels like ever since this happened, the quality and fun factor of every single dungeon has dropped sharply, since every dungeon before was awesome. Hopefully with the AoE Nerf we'll start seeing more interesting and varied dungeons, but I dunno.
    Somehow I doubt it. Until SE decides to change their approach to dungeon design it'll be aoe runs the whole way regardless of how much they nerf aoe. If they don't like it they need to actually make mobs scary to mass pull with high damage or actual mechanics you have to be wary of, not just more orange circles.
    (2)

  5. #5
    Quote Originally Posted by MomomiMomi View Post
    See, people talk about all these new enemies that are in this dungeon. But as much as I wish I could say "oh, cool, a new enemy! I wonder what it does?" I just can't. Before I even get a chance to think that, the tank has pulled it in with the rest of the enemies, grouped them all up, and it's piñata time.

    Seriously, is this content? Group them all up and hit it until it dies?
    exactly this, i like doing dungeons but let's not pretend they are different. i also liked FFXI XP parties were we pulled the same things over and over for hours just to see how long we can keep an XP chain going. there's a degree of fun to some kinds of repetition. but every dungeon especially in the HW era is the same, pull every mob till you can't pull anymore, AOE, rinse and repeat.

    for some reason this round i really don't like Sohm Al (Hard), if all we got was Baelsar's Wall i don't think i would much care for the difference.
    (0)

  6. #6
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by MomomiMomi View Post
    If they made the dungeons better I'd be fine with that, honestly. I actually used to ask for that before, better dungeons. But of all the dungeons we have in the whole game, only some of them I consider decent, and almost all of them, especially more recently, just feel like the same dungeon, it just looks different. None of the normal enemies even have any notable mechanics.

    See, people talk about all these new enemies that are in this dungeon. But as much as I wish I could say "oh, cool, a new enemy! I wonder what it does?" I just can't. Before I even get a chance to think that, the tank has pulled it in with the rest of the enemies, grouped them all up, and it's piñata time.

    Seriously, is this content? Group them all up and hit it until it dies?
    I do like my pinata time (bye bye aoe summoner *cries*) but I agree with you on dungeons. Its just trash trash trash -> boss -> repeat. The only thing that changes is the skins of the mobs and the look of the walls. Its still way more interesting than looking at the same wall of PotD for 10 floors imo but at least I can do PotD solo. I would love for dungeons to have more mechanics and even puzzles, maybe even more than one path. But then people will just say that there would be the fastest way to do that and thus make it boring again. This may be right but at least the first few times it would be way more fun and if you run with premades you can give a damn about the meta of people.

    I was in Aquapolis with some ingame friends. One was there for the first time and I described how it functions. (RNG on top of RNG and troll doors ftw) They could not believe that and we took near the whole time to just go around and look for hints that might point us in the right direction. In the next run we compared the rooms and saw that they where completely identical. Still it was so much fun trying to see if the position of the carpet might be an hint. We also talked about improvements. Like instead of a wrong door throwing one out immediately they could have let some really hard monster free and if we survive that we could go on. Just things that make it less purely RNG and more about the skill of the players. Heck even if they put in riddles and people post these in the internet, you could still go in there without ever looking at them and thus make it fun for you and your group. Just because there is a meta or a solution on the internet does not mean that people have to look at it.

    But instead of those things we will probably just get another trash trash -> boss dungeon with another different paint. Yet even if they are not that interesting probably most of the playerbase can run these and thus have content. I would love for more midcore content but this savage boss sounds more like a content for raiders or people with a static thus again not for the majority of the players. So they need another battle content for the more casual players because otherwise those people will have less to do and they make the majority of your playerbase.

    Seeing the track record of them I just cant be hyped about the concept of this, and I am saying this as someone that wanted them to add new content even if its risky..but I never thought that we would loose another content for that again..
    (5)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.