Results 1 to 10 of 3595

Dev. Posts

Hybrid View

  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Epo View Post
    Tank busters happen pretty frequently in my opinion o.O Not to mention, again that we still don't know what Stormblood content holds and could VERY well require many tank busters to be healed. Also, if you don't have to cast cure II on a frequent basis as a main healer in end game content (We're not talking Zurvan here, that ain't end game :P ), then I feel bad for any cohealers you have that could be pure dpsing instead :X (Though to be fair we also have echo atm and loads more gear than we did when savage was first released so even if Stormblood stayed the same, which I don't believe it will, then we can't compare it to the game in it's current state)
    Even if the frequency or damage calculations increase, Astro remains stronger at both healing and utility. Keep in mind, you'll need to cast an average of 15 GCDs-- approximately 38 seconds -- just to stack three Lilies. That means throughout those 38 seconds, you cannot use Asylum, Tetragrammation, Assize or Divine Benison. How often does that honestly occur because in my own experience, I have never once gone that long without using at least one of those abilities. The Lily mechanic is essentially Spear. How many people actually like that card? There's a reason it's considered Royal Road fodder. Cooldown reduction just... isn't a valued mechanic. At least not at such low amounts. 4% is worthless; 10% is barely noticeable and even 20% is only decent. People pre-plan their cooldowns.

    The only way this system is salvageable is if Lilies can be accumulated through Medica, Medica II, Stone IV and Regen. Let White Mage drown in cooldown reduction. It's still not Astro levels of amazing, but at least they would be visible enough.
    (10)

  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Keep in mind, you'll need to cast an average of 15 GCDs-- approximately 38 seconds -- just to stack three Lilies. That means throughout those 38 seconds, you cannot use Asylum, Tetragrammation, Assize or Divine Benison. How often does that honestly occur because in my own experience, I have never once gone that long without using at least one of those abilities.
    Again I will point out to use these abilities as normal. Don't sit on them waiting forRNGesus to be in a good mood. In the worst case scenario, you get absolutely no lilies before a CD expires, and this equates to nothing lost, nothing gained. The more abilities that fall under this umbrella the better. So you're not in a situation where the reduced CD works on Assize, but not Asylum; however this particular group has an undergeared tank, and you could really use that reduced CD on Asylum. Every stack of confession, and every lily proc serves to increase your ability to keep a party alive or increase DPS output, or both.

    Quote Originally Posted by Bourne_Endeavor View Post
    The Lily mechanic is essentially Spear. How many people actually like that card? There's a reason it's considered Royal Road fodder. Cooldown reduction just... isn't a valued mechanic. At least not at such low amounts. 4% is worthless; 10% is barely noticeable and even 20% is only decent. People pre-plan their cooldowns.
    "Give an inch. Take a mile." I use that saying often here because this is a great example of it. 4% reduction to a 60 sec CD (currently the shortest) is nearly the equivalent of a global cooldown. How often is it mentioned here just how valuable those are? So much so that clipping DoTs is a big no-no, and weaving in Aero on your way to cast Fluid Aura is a big yes-yes? Why have you all of a sudden forgotten? Let's say you run, what I consider to be an average of a 14-minute dungeon run. How many free gcds does that come to assuming you get one lily per CD (which you will)? I'm terrible at math.

    Quote Originally Posted by Bourne_Endeavor View Post
    The only way this system is salvageable is if Lilies can be accumulated through Medica, Medica II, Stone IV and Regen. Let White Mage drown in cooldown reduction. It's still not Astro levels of amazing, but at least they would be visible enough.
    I am quite sure adjustments will be made. But for right now, you have to re-think how you play WHM. If you play it the way you do now, and assuming DMG isn't ramped up, you won't benefit from the lily system. I also find it very strange that AST is basically the opposite of WHM, and everyone is ooh-ing and ahh-ing over pretty lights and animations, knowing much less about how these skills will work in combat opposed to WHM. Maybe that's just me though?
    (2)

  3. #3
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Gemina View Post
    Again I will point out to use these abilities as normal. Don't sit on them waiting forRNGesus to be in a good mood. In the worst case scenario, you get absolutely no lilies before a CD expires, and this equates to nothing lost, nothing gained. The more abilities that fall under this umbrella the better. So you're not in a situation where the reduced CD works on Assize, but not Asylum; however this particular group has an undergeared tank, and you could really use that reduced CD on Asylum. Every stack of confession, and every lily proc serves to increase your ability to keep a party alive or increase DPS output, or both.
    You do not build a mechanic around exceedingly rare circumstances. There is no way they will have dungeon hit hard enough you'll need every CD in your arsenal just for a low geared tank to survive. They don't even do this in Savage.

    Quote Originally Posted by Gemina View Post
    "Give an inch. Take a mile." I use that saying often here because this is a great example of it. 4% reduction to a 60 sec CD (currently the shortest) is nearly the equivalent of a global cooldown. How often is it mentioned here just how valuable those are? So much so that clipping DoTs is a big no-no, and weaving in Aero on your way to cast Fluid Aura is a big yes-yes? Why have you all of a sudden forgotten? Let's say you run, what I consider to be an average of a 14-minute dungeon run. How many free gcds does that come to assuming you get one lily per CD (which you will)? I'm terrible at math.
    None.

    That is how worthless 4%. it amounts to a two second reduction on a sixty second CD, which is laughable. You will never benefit from that once in even a twenty minute fight, which this game has none of. At 10%, you see a meager benefit of one extra Assize per ten minutes. Of course, this doesn't factor walking distance between pulls. Chances are, you will still never benefit from this outside bosses. And even then, it'll be once. We haven't even begun to discuss the pitfalls of cooldown reduction systems in a game where everyone pre-plans their abilities due to the scripted nature of fight mechanics. Cliffnotes version, even if you could proc Lilies fairly consistently, you'll benefit exceptionally little from what amounts to a Spear card.

    Quote Originally Posted by Gemina View Post
    I am quite sure adjustments will be made. But for right now, you have to re-think how you play WHM. If you play it the way you do now, and assuming DMG isn't ramped up, you won't benefit from the lily system. I also find it very strange that AST is basically the opposite of WHM, and everyone is ooh-ing and ahh-ing over pretty lights and animations, knowing much less about how these skills will work in combat opposed to WHM. Maybe that's just me though?
    My adjustment will be to play a job that isn't horribly gimped. People are not going to abruptly start Cure spamming because the devs have no idea how to balance healers, or seemingly how their own game is played. Astro has remained largely unchanged except to be gifted its own version of Assize, a buff to its Sects, which makes it a stronger single target healer than White Mage and a way to throw away cards to either heal or deal damage. People are gushing over Astro because its perks are amazing.

    Now I actually want to posit something. Spear is unanimously considered Royal Road fodder. It offers a 10% reduction of cooldowns to the raid; 20% on a single target. Oh my! The Lily mechanic already exists... and Astros burn it for better card buffs. That says just how much we value CD reduction in this game.
    (0)
    Last edited by Bourne_Endeavor; 06-03-2017 at 12:55 AM.