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  1. #11
    Player
    Khemorex's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    558
    Character
    Khalindra Nela
    World
    Cerberus
    Main Class
    Gladiator Lv 90
    looks good i like it ^^
    (0)

  2. #12
    Player
    kattzkitti's Avatar
    Join Date
    Mar 2017
    Location
    Gridania
    Posts
    298
    Character
    Mako Hext
    World
    Siren
    Main Class
    White Mage Lv 70
    The minimap isn't any different though. All that's changed is the world map.
    (1)

  3. #13
    Player
    Arutan's Avatar
    Join Date
    Dec 2016
    Posts
    1,513
    Character
    Drae Wellenbrecher
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by eschaton View Post
    The map is the least of our concerns. But hey, any topic you can make counts, right?
    Every little detail count, the accumulation of good little thing can make you happy just like the accumulation of bad little things can ruin your day.

    Quote Originally Posted by kattzkitti View Post
    The minimap isn't any different though. All that's changed is the world map.
    Kinda rushed the thread's title yeah lol
    (3)

  4. #14
    Player
    Krokov's Avatar
    Join Date
    Aug 2013
    Posts
    1,330
    Character
    Krokov Reynall
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    Old looked better
    (0)

  5. #15
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Vhailor View Post
    It looks a bit like they pulled one of the better elements from FFXIV 1.0, back when Thanalan, Black Shroud, etc., weren't split into multiple maps. Great QoL change, SE!
    One thing that i loved about the old FFXIV:

    that it was 90% fully openworld.
    (3)

  6. #16
    Player
    Edewen's Avatar
    Join Date
    Oct 2013
    Posts
    279
    Character
    Rydia Stardust
    World
    Midgardsormr
    Main Class
    White Mage Lv 93
    Quote Originally Posted by Naunet View Post
    Okay, awesome, I am so glad we'll be able to actually relate locations now. xD

    However, the new design makes it PAINFULLY obvious how channelized and restricted ARR (and yes, even HW) zones are. Ew. @_@ Soooooooo much skipped area. I always felt it before, but good grief lol.
    I would say this way makes more sense though as it povides 2 very important things.

    Room to expand. Instead of the same old zones in old areas, they could expand make others in case the need arises.
    Climate seperation. Showing this sort of distance between zones so a desert isnt right next to a snow zone makes things much more realistic. That is something that I personally always found annoying about other games. Random snow areas surrounded by fire zones.
    (1)

  7. #17
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    FINALLLY!!!! "not talked about much?" lul my friend ranted almost daily about this issue about not knowing where to go because she would be confused how the zones linked to each other. Like say you need to go to zone C from zone A, it was clear how zone A connected to zone B but it was nearly impossible to see zone A to zone C, and when you clicked on the new map, it put the new map in an abertay position making her confused. Maps was pretty close to useless because of how they where made and the worst gaming map she ever experienced. (and this is counting FFXIV 1.0, so she did not understand why they downgraded the map usefulness going into 2.0) She complained about it day 1, 2.0 till now ( some parts still confuse her because the maps are just bad)

    "FFXIV 2.0-3.0 are the worst maps in gaming history. Even in game maps in pokemon on the gameboy made more sense and was more useful. Downgrading the map usability always confused me going into 2.0"

    2.0-3.0 maps where very, very , very bad. I am wondering if seeing cliffs and such is improved too.

    Quote Originally Posted by eschaton View Post
    The map is the least of our concerns. But hey, any topic you can make counts, right?
    It is the least of YOUR CONCERN! for my friend it was nearly unplayable and got mocked almost daily trying to ask where to go because the maps where that useless for her. If she could post on the forums, it would been a thread on day 1, 2.0 talking about how bad they are and how much they impacted her game play. She wanted NOTHING to do with limsa because of it as well.
    (1)
    Last edited by Ama_Hamada; 06-02-2017 at 10:10 PM.

  8. #18
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    Oh Great stuff I hate the current map system its so clumsy and messy, this looks so much cleaner and user friendly.
    (0)

  9. #19
    Player
    Arutan's Avatar
    Join Date
    Dec 2016
    Posts
    1,513
    Character
    Drae Wellenbrecher
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    And apparently when you click on a quest to check it on the map it will appear on its real location on the world map instead of just an icon to say "it's this zone", making it even more easy to know where to go/tp
    (0)

  10. #20
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Edewen View Post
    Climate seperation. Showing this sort of distance between zones so a desert isnt right next to a snow zone makes things much more realistic. That is something that I personally always found annoying about other games. Random snow areas surrounded by fire zones.
    Oh I agree completely. I was just commenting that the obvious channeling really made me cringe. The ARR zones feel so claustrophobic. The HW zones are bit better, but they're still hampered by really annoying invisible walls and nonsensical "you can't actually stand here despite being able to fly over it" spots.
    (2)

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